added Covariance to to compute the covariance of a generic mesh (without the use of divergence theorem)
This commit is contained in:
parent
1ac5c66e78
commit
4e81e65145
|
@ -36,6 +36,9 @@ First Release (not working!)
|
|||
|
||||
Revision 1.13 2005/11/17 00:42:03 cignoni
|
||||
****************************************************************************/
|
||||
#ifndef _VCG_INERTIA_
|
||||
#define _VCG_INERTIA_
|
||||
|
||||
/*
|
||||
The algorithm is based on a three step reduction of the volume integrals
|
||||
to successively simpler integrals. The algorithm is designed to minimize
|
||||
|
@ -73,6 +76,8 @@ class Inertia
|
|||
typedef typename MeshType::FacePointer FacePointer;
|
||||
typedef typename MeshType::FaceIterator FaceIterator;
|
||||
typedef typename MeshType::FaceContainer FaceContainer;
|
||||
typedef typename MeshType::CoordType CoordType;
|
||||
typedef typename MeshType::ScalarType ScalarType;
|
||||
|
||||
private :
|
||||
enum {X=0,Y=1,Z=2};
|
||||
|
@ -285,9 +290,9 @@ void InertiaTensor(Matrix44<ScalarType> &J )
|
|||
}
|
||||
|
||||
|
||||
// Calcola autovalori ed autovettori dell'inertia tensor.
|
||||
// Gli autovettori fanno una rotmatrix che se applicata mette l'oggetto secondo gli assi id minima/max inerzia.
|
||||
|
||||
/** Compute eigenvalues and eigenvectors of inertia tensor.
|
||||
The eigenvectors make a rotation matrix that aligns the mesh along the axes of min/max inertia
|
||||
*/
|
||||
void InertiaTensorEigen(Matrix44<ScalarType> &EV, Point4<ScalarType> &ev )
|
||||
{
|
||||
Matrix44<ScalarType> it;
|
||||
|
@ -300,9 +305,74 @@ void InertiaTensorEigen(Matrix44<ScalarType> &EV, Point4<ScalarType> &ev )
|
|||
ev.Import(evd);
|
||||
}
|
||||
|
||||
/** Compute covariance matrix of a mesh, i.e. the integral
|
||||
int_{M} { (x-b)(x-b)^T }dx where b is the barycenter and x spans over the mesh M
|
||||
*/
|
||||
static void Covariance(MeshType m, vcg::Point3<ScalarType> & bary, vcg::Matrix33<ScalarType> &C){
|
||||
// find the barycenter
|
||||
|
||||
FaceIterator fi;
|
||||
ScalarType area = 0.0;
|
||||
bary.Zero();
|
||||
for(fi = m.face.begin(); fi != m.face.end(); ++fi)
|
||||
if(!(*fi).IsD())
|
||||
{
|
||||
bary += vcg::Barycenter( *fi )* vcg::DoubleArea(*fi);
|
||||
area+=vcg::DoubleArea(*fi);
|
||||
}
|
||||
bary/=area;
|
||||
|
||||
C.SetZero();
|
||||
// C as covariance of triangle (0,0,0)(1,0,0)(0,1,0)
|
||||
vcg::Matrix33<ScalarType> C0;
|
||||
C0.SetZero();
|
||||
C0[0][0] = C0[1][1] = 2.0;
|
||||
C0[0][1] = C0[1][0] = 1.0;
|
||||
C0*=1/24.0;
|
||||
|
||||
// integral of (x,y,0) in the same triangle
|
||||
CoordType X(2/3.0,2/3.0,0);
|
||||
vcg::Matrix33<ScalarType> A,At,DC; // matrix that bring the vertices to (v1-v0,v2-v0,n)
|
||||
|
||||
for(fi = m.face.begin(); fi != m.face.end(); ++fi)
|
||||
if(!(*fi).IsD())
|
||||
{
|
||||
CoordType n = (*fi).N().Normalize();
|
||||
const CoordType &P0 = (*fi).P(0);
|
||||
const CoordType &P1 = (*fi).P(1);
|
||||
const CoordType &P2 = (*fi).P(2);
|
||||
|
||||
A.SetColumn(0,P1-P0);
|
||||
A.SetColumn(1,P2-P0);
|
||||
A.SetColumn(2,n);
|
||||
|
||||
CoordType delta = P0 - bary;
|
||||
|
||||
At= A;
|
||||
At.Transpose();
|
||||
|
||||
/* DC is calculated as integral of (A*x+delta) * (A*x+delta)^T over the triangle,
|
||||
where delta = v0-bary
|
||||
*/
|
||||
|
||||
DC.SetZero();
|
||||
DC+= A*C0*At;
|
||||
vcg::Matrix33<ScalarType> tmp;
|
||||
tmp.OuterProduct(X,delta);
|
||||
DC+= A * tmp;
|
||||
tmp.Transpose();
|
||||
DC+= tmp * At;
|
||||
tmp.OuterProduct(delta,delta);
|
||||
DC+=tmp*0.5;
|
||||
DC*=fabs(A.Determinant()); // the determinant of A is the jacobian of the change of variables A*x+delta
|
||||
C+=DC;
|
||||
}
|
||||
|
||||
}
|
||||
}; // end class Inertia
|
||||
|
||||
} // end namespace tri
|
||||
} // end namespace vcg
|
||||
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue