fixed gamma correction
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@ -489,7 +489,7 @@ static int Gamma(UpdateMeshType &m, float gamma, const bool ProcessSelected=fals
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{
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if(!ProcessSelected || (*vi).IsS()) //if this vertex has been selected, do transormation
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{
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(*vi).C() = ColorPow((*vi).C(),gamma);
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(*vi).C() = ColorPow((*vi).C(), 1/gamma);
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++counter;
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}
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}
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