Small changes in the long long way to making meshlab and the vcglib really float/double independent
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@ -8,7 +8,7 @@
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* \ *
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* \ *
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* All rights reserved. *
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* All rights reserved. *
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* *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* (at your option) any later version. *
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@ -340,7 +340,7 @@ class TriEdgeCollapseQuadricTex: public vcg::tri::TriEdgeCollapse< TriMeshType,
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qt= QualityFace(*x.F());
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qt= QualityFace(*x.F());
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if(qt<MinQual) MinQual=qt;
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if(qt<MinQual) MinQual=qt;
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if(pp->NormalCheck){
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if(pp->NormalCheck){
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Point3f nn=NormalizedNormal(*x.F());
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CoordType nn=NormalizedNormal(*x.F());
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ndiff=nn.dot(x.F()->N()) / x.F()->N().Norm();
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ndiff=nn.dot(x.F()->N()) / x.F()->N().Norm();
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if(ndiff<MinCos) MinCos=ndiff;
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if(ndiff<MinCos) MinCos=ndiff;
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assert(!math::IsNAN(ndiff));
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assert(!math::IsNAN(ndiff));
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@ -352,7 +352,7 @@ class TriEdgeCollapseQuadricTex: public vcg::tri::TriEdgeCollapse< TriMeshType,
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qt= QualityFace(*x.F());
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qt= QualityFace(*x.F());
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if(qt<MinQual) MinQual=qt;
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if(qt<MinQual) MinQual=qt;
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if(pp->NormalCheck){
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if(pp->NormalCheck){
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Point3f nn=NormalizedNormal(*x.F());
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CoordType nn=NormalizedNormal(*x.F());
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ndiff=nn.dot(x.F()->N() / x.F()->N().Norm());
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ndiff=nn.dot(x.F()->N() / x.F()->N().Norm());
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if(ndiff<MinCos) MinCos=ndiff;
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if(ndiff<MinCos) MinCos=ndiff;
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assert(!math::IsNAN(ndiff));
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assert(!math::IsNAN(ndiff));
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@ -459,7 +459,7 @@ class TriEdgeCollapseQuadricTex: public vcg::tri::TriEdgeCollapse< TriMeshType,
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}
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}
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this->_priority = std::max(priority1, priority2)*(1 + (pp->ExtraTCoordWeight)*(QH::Vd(this->pos.V(0)).size()+QH::Vd(this->pos.V(1)).size() - 2));
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this->_priority = std::max(priority1, priority2)*(1 + (pp->ExtraTCoordWeight)*(QH::Vd(this->pos.V(0)).size()+QH::Vd(this->pos.V(1)).size() - 2));
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return this->_priority;
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return this->_priority;
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}
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}
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@ -797,5 +797,5 @@ class TriEdgeCollapseQuadricTex: public vcg::tri::TriEdgeCollapse< TriMeshType,
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} // namespace tri
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} // namespace tri
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} // namespace vcg
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} // namespace vcg
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#endif
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#endif
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