Small changes in the long long way to making meshlab and the vcglib really float/double independent

This commit is contained in:
Paolo Cignoni 2014-06-18 17:30:02 +00:00
parent e768943f3e
commit 4fbbfe4f86
1 changed files with 5 additions and 5 deletions

View File

@ -340,7 +340,7 @@ class TriEdgeCollapseQuadricTex: public vcg::tri::TriEdgeCollapse< TriMeshType,
qt= QualityFace(*x.F());
if(qt<MinQual) MinQual=qt;
if(pp->NormalCheck){
Point3f nn=NormalizedNormal(*x.F());
CoordType nn=NormalizedNormal(*x.F());
ndiff=nn.dot(x.F()->N()) / x.F()->N().Norm();
if(ndiff<MinCos) MinCos=ndiff;
assert(!math::IsNAN(ndiff));
@ -352,7 +352,7 @@ class TriEdgeCollapseQuadricTex: public vcg::tri::TriEdgeCollapse< TriMeshType,
qt= QualityFace(*x.F());
if(qt<MinQual) MinQual=qt;
if(pp->NormalCheck){
Point3f nn=NormalizedNormal(*x.F());
CoordType nn=NormalizedNormal(*x.F());
ndiff=nn.dot(x.F()->N() / x.F()->N().Norm());
if(ndiff<MinCos) MinCos=ndiff;
assert(!math::IsNAN(ndiff));