Small refactoring (using pos)
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@ -3,7 +3,6 @@
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#include <vcg/complex/complex.h>
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#include <vcg/simplex/face/pos.h>
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#include <vcg/simplex/face/jumping_pos.h>
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#include <vcg/simplex/face/topology.h>
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#include <wrap/io_trimesh/import_field.h>
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template <class MeshType>
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@ -40,19 +39,17 @@ private:
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bool IsSingularByMMatch(const VertexType &v,int &missmatch)
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{
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///check that is on border..
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if (v.IsB())return false;
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std::vector<FaceType*> faces;
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std::vector<int> edges;
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if (v.IsB()) return false;
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vcg::face::Pos<FaceType> pos(v.cVFp(), v.cVFi());
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vcg::face::VFOrderedStarFF(pos,faces,edges);
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std::vector<vcg::face::Pos<FaceType> > posVec;
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vcg::face::VFOrderedStarFF(pos, posVec);
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missmatch=0;
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for (unsigned int i=0;i<faces.size();i++)
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{
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FaceType *curr_f=faces[i];
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int currMM=Handle_MMatch[curr_f][edges[i]];
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FaceType *curr_f=posVec[i].F();
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int currMM=Handle_MMatch[curr_f][posVec[i].E()];
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missmatch+=currMM;
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}
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missmatch=missmatch%4;
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