added the color to the vertex attributes
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164ea33a6c
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51105e36e7
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@ -52,7 +52,7 @@ just color and quality on the vertex
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#include <vcg/simplex/faceplus/component_rt.h>
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#include <vcg/simplex/faceplus/component_rt.h>
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class MyEdge;
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class MyEdge;
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class CFace;
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class CFace;
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class CVertex : public vcg::VertexSimp2<CVertex,MyEdge,CFace,vcg::vert::Coord3d,vcg::vert::Qualityf,vcg::vert::Normal3d,vcg::vert::BitFlags> {};
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class CVertex : public vcg::VertexSimp2<CVertex,MyEdge,CFace,vcg::vert::Coord3d,vcg::vert::Qualityf,vcg::vert::Normal3d,vcg::vert::Color4b,vcg::vert::BitFlags> {};
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class CFace : public vcg::FaceSimp2< CVertex,MyEdge,CFace,vcg::face::VertexRef, vcg::face::Normal3d, vcg::face::EdgePlane,vcg::face::Color4b,vcg::face::Mark,vcg::face::BitFlags> {};
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class CFace : public vcg::FaceSimp2< CVertex,MyEdge,CFace,vcg::face::VertexRef, vcg::face::Normal3d, vcg::face::EdgePlane,vcg::face::Color4b,vcg::face::Mark,vcg::face::BitFlags> {};
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class CMesh : public vcg::tri::TriMesh< std::vector<CVertex>, std::vector<CFace> > {};
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class CMesh : public vcg::tri::TriMesh< std::vector<CVertex>, std::vector<CFace> > {};
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#else
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#else
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