patch to the previous commit, shot loading/saving
was not to be removed (fixed)
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1d0385eb0a
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52be070545
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@ -89,6 +89,7 @@ namespace io {
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fwrite(&offsetF,sizeof( int),1,f);
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/* save the object mesh */
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fwrite(&m.shot,sizeof(Shot<typename SaveMeshType::ScalarType>),1,f);
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fwrite(&m.vn,sizeof(int),1,f);
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fwrite(&m.fn,sizeof(int),1,f);
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fwrite(&m.imark,sizeof(int),1,f);
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@ -119,6 +119,7 @@ namespace io {
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fread(&offsetF,sizeof( int),1,f);
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/* read the object mesh */
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fread(&m.shot,sizeof(Shot<typename OpenMeshType::ScalarType>),1,f);
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fread(&m.vn,sizeof(int),1,f);
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fread(&m.fn,sizeof(int),1,f);
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fread(&m.imark,sizeof(int),1,f);
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