*** empty log message ***
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a344d59446
commit
5360cc0977
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@ -23,6 +23,9 @@
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/****************************************************************************
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/****************************************************************************
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History
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.12 2006/12/18 09:46:39 callieri
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camera+shot revamp: changed field names to something with more sense, cleaning of various functions, correction of minor bugs/incongruences, removal of the infamous reference in shot.
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Revision 1.11 2006/01/10 12:22:34 spinelli
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Revision 1.11 2006/01/10 12:22:34 spinelli
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add namespace vcg::
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add namespace vcg::
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@ -163,10 +166,10 @@ static void GetViewSize(vcg::Camera<S> & camera, S &width, S &height) {
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};
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};
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static void SetSubView(vcg::Camera<S> & camera,vcg::Point2<S> p0,vcg::Point2<S> p1){
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static void SetSubView(vcg::Camera<S> & camera,vcg::Point2<S> p0,S nearDist, S farDist,vcg::Point2<S> p1){
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//typedef typename CameraType::ScalarType S;
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//typedef typename CameraType::ScalarType S;
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S sx,dx,bt,tp,nr,fr;
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S sx,dx,bt,tp,f;
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GetFrustum(camera,sx,dx,bt,tp,nr,fr);
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GetFrustum(camera,sx,dx,bt,tp,f);
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S width = dx-sx; //right - left = width
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S width = dx-sx; //right - left = width
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S height = tp-bt; //top - bottom = height
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S height = tp-bt; //top - bottom = height
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/*glFrustum(
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/*glFrustum(
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@ -178,10 +181,10 @@ static void SetSubView(vcg::Camera<S> & camera,vcg::Point2<S> p0,vcg::Point2<S>
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switch(camera.cameraType)
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switch(camera.cameraType)
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{
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{
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case vcg::PERSPECTIVE: glFrustum( width* p0[0]+ sx, width* p1[0]+ sx, height* p0[1]+ bt, height* p1[1]+ bt,nr,fr); break;
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case vcg::PERSPECTIVE: glfarDistustum( width* p0[0]+ sx, width* p1[0]+ sx, height* p0[1]+ bt, height* p1[1]+bt,nearDist,farDist); break;
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case vcg::ORTHO: glOrtho((width* p0[0]+sx)*camera.viewportM, (width* p1[0]+sx)*camera.viewportM, (height* p0[1]+ bt)*camera.viewportM, (height* p1[1]+bt)*camera.viewportM,nr,fr); break;
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case vcg::ORTHO: glOrtho(width* p0[0]+sx, width* p1[0]+sx, height* p0[1]+ bt, height* p1[1]+bt,nearDist,farDist); break;
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case vcg::ISOMETRIC: IsometricProj(dx-width* p1[0], dx-width* p0[0], tp-height* p1[1], tp-height* p0[1],nr,fr); break;
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case vcg::ISOMETRIC: IsometricProj(dx-width* p1[0], dx-width* p0[0], tp-height* p1[1], tp-height* p0[1],nearDist,farDist); break;
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case vcg::CAVALIERI: CavalieriProj(dx-width* p1[0], dx-width* p0[0], tp-height* p1[1], tp-height* p0[1],nr,fr); break;
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case vcg::CAVALIERI: CavalieriProj(dx-width* p1[0], dx-width* p0[0], tp-height* p1[1], tp-height* p0[1],nearDist,farDist); break;
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}
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}
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@ -23,6 +23,9 @@
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/****************************************************************************
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/****************************************************************************
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History
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.9 2006/12/18 09:46:39 callieri
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camera+shot revamp: changed field names to something with more sense, cleaning of various functions, correction of minor bugs/incongruences, removal of the infamous reference in shot.
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Revision 1.8 2006/01/11 16:06:25 matteodelle
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Revision 1.8 2006/01/11 16:06:25 matteodelle
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*** empty log message ***
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*** empty log message ***
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@ -135,7 +138,7 @@ static void SetSubView(vcg::Shot<ScalarType> & shot,
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glPushMatrix();
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glPushMatrix();
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glLoadIdentity();
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glLoadIdentity();
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assert(glGetError() == 0);
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assert(glGetError() == 0);
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GlCameraType::SetSubView(shot.Camera(),p1,p2);
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GlCameraType::SetSubView(shot.Intrinsics,p1,p2);
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assert(glGetError() == 0);
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assert(glGetError() == 0);
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glPushMatrix();
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