Fixed small error in documentation
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@ -169,15 +169,15 @@ public:
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/// SET the viewpoint
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void SetViewPoint(const vcg::Point3<S> & viewpoint);
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/// look at (dir+up)
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void LookAt(const vcg::Point3<S> & z_dir,const vcg::Point3<S> & up);
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/// look at (point+up)
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void LookAt(const vcg::Point3<S> & point,const vcg::Point3<S> & up);
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/// look at (opengl-like)
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void LookAt(const S & eye_x,const S & eye_y,const S & eye_z,
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const S & at_x,const S & at_y,const S & at_z,
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const S & up_x,const S & up_y,const S & up_z);
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/// look towards
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/// look towards (dir+up)
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void LookTowards(const vcg::Point3<S> & z_dir,const vcg::Point3<S> & up);
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/// convert a 3d point from world to camera coordinates
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@ -262,7 +262,7 @@ vcg::Point3<S> Shot<S,RotationType>::Axis(const int & i) const
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return aa;
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}
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/// look at (dir+up)
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/// look at (point+up)
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template <class S, class RotationType>
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void Shot<S,RotationType>::LookAt(const vcg::Point3<S> & z_dir,const vcg::Point3<S> & up)
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{
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