Added missing Sphere function
This commit is contained in:
parent
0434c2512d
commit
53da9a97e1
|
@ -24,6 +24,9 @@
|
||||||
History
|
History
|
||||||
|
|
||||||
$Log: not supported by cvs2svn $
|
$Log: not supported by cvs2svn $
|
||||||
|
Revision 1.2 2005/02/25 11:41:08 pietroni
|
||||||
|
Fixed bug in Square
|
||||||
|
|
||||||
Revision 1.1 2005/01/19 15:43:15 fiorin
|
Revision 1.1 2005/01/19 15:43:15 fiorin
|
||||||
Moved from vcg/complex/trimesh to vcg/complex/trimesh/create
|
Moved from vcg/complex/trimesh to vcg/complex/trimesh/create
|
||||||
|
|
||||||
|
@ -54,8 +57,11 @@ First working version (tetrahedron!)
|
||||||
#ifndef __VCGLIB_PLATONIC
|
#ifndef __VCGLIB_PLATONIC
|
||||||
#define __VCGLIB_PLATONIC
|
#define __VCGLIB_PLATONIC
|
||||||
|
|
||||||
#include<vcg/complex/trimesh/allocate.h>
|
|
||||||
#include<vcg/math/base.h>
|
#include<vcg/math/base.h>
|
||||||
|
#include<vcg/complex/trimesh/allocate.h>
|
||||||
|
#include<vcg/complex/trimesh/refine.h>
|
||||||
|
#include<vcg/complex/trimesh/update/flag.h>
|
||||||
|
|
||||||
namespace vcg {
|
namespace vcg {
|
||||||
namespace tri {
|
namespace tri {
|
||||||
/** \addtogroup trimesh */
|
/** \addtogroup trimesh */
|
||||||
|
@ -358,23 +364,28 @@ void Square(MeshType &in)
|
||||||
(*fi).V(0)=ivp[0]; (*fi).V(1)=ivp[2]; (*fi).V(2)=ivp[3];
|
(*fi).V(0)=ivp[0]; (*fi).V(1)=ivp[2]; (*fi).V(2)=ivp[3];
|
||||||
}
|
}
|
||||||
|
|
||||||
//template <class MESH_TYPE>
|
// this function build a sphere starting from a possibly not empty mesh.
|
||||||
//void Sphere(MESH_TYPE &in, const int subdiv = 3 )
|
// if the mesh is not empty it is used as base for the subdivision process.
|
||||||
//{
|
// otherwise an icosahedron is used.
|
||||||
// Icosahedron(in);
|
template <class MESH_TYPE>
|
||||||
// in.ComputeBorderFlag();
|
void Sphere(MESH_TYPE &in, const int subdiv = 3 )
|
||||||
// int lastsize = 0;
|
{
|
||||||
// for(int i=0;i<subdiv;++i)
|
if(in.vn==0 && in.fn==0) Icosahedron(in);
|
||||||
// {
|
//in.ComputeBorderFlag();
|
||||||
// Refine<MESH_TYPE, MidPoint<MESH_TYPE> >(in,MidPoint<MESH_TYPE>(),0);
|
tri::UpdateFlags<AMesh>::FaceBorderFromNone(in);
|
||||||
// MESH_TYPE::vertex_iterator vi;
|
|
||||||
//
|
int lastsize = 0;
|
||||||
// for(vi = in.vert.begin()+lastsize;vi!=in.vert.end();++vi)
|
for(int i=0;i<subdiv;++i)
|
||||||
// vi->P().Normalize();
|
{
|
||||||
//
|
Refine<MESH_TYPE, MidPoint<MESH_TYPE> >(in,MidPoint<MESH_TYPE>(),0);
|
||||||
// lastsize = in.vert.size();
|
MESH_TYPE::VertexIterator vi;
|
||||||
// }
|
|
||||||
//}
|
for(vi = in.vert.begin()+lastsize;vi!=in.vert.end();++vi)
|
||||||
|
vi->P().Normalize();
|
||||||
|
|
||||||
|
lastsize = in.vert.size();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/// r1 = raggio 1, r2 = raggio2, h = altezza (asse y)
|
/// r1 = raggio 1, r2 = raggio2, h = altezza (asse y)
|
||||||
|
|
Loading…
Reference in New Issue