minor changes
This commit is contained in:
parent
71f78f7333
commit
5613d4c584
|
@ -32,6 +32,7 @@ public:
|
|||
//control if two faces share an edge
|
||||
bool ShareEdge(SimplexType *f0,SimplexType *f1)
|
||||
{
|
||||
assert((!f0->IsD())&&(!f1->IsD()));
|
||||
for (int i=0;i<3;i++)
|
||||
if (f0->FFp(i)==f1)
|
||||
return (true);
|
||||
|
@ -49,6 +50,7 @@ public:
|
|||
//control if two faces share a vertex
|
||||
bool ShareVertex(SimplexType *f0,SimplexType *f1)
|
||||
{
|
||||
assert((!f0->IsD())&&(!f1->IsD()));
|
||||
for (int i=0;i<3;i++)
|
||||
for (int j=0;j<3;j++)
|
||||
if (f0->V(i)==f1->V(j))
|
||||
|
@ -61,7 +63,7 @@ public:
|
|||
bool TestRealIntersection(SimplexType *f0,SimplexType *f1)
|
||||
{
|
||||
|
||||
if (((!f0->IsActive())&&(!f1->IsActive()))||(f0->IsD())||(f1->IsD()))
|
||||
if ((f0->IsD())||(f1->IsD())||((!f0->IsActive())&&(!f1->IsActive())))
|
||||
return false;
|
||||
//no adiacent faces
|
||||
if ((f0!=f1)&& (!ShareEdge(f0,f1))
|
||||
|
@ -71,26 +73,28 @@ public:
|
|||
}
|
||||
|
||||
///refresh all the elements of spatial hashing table
|
||||
///this function must called sometimes
|
||||
void RefreshElements()
|
||||
{
|
||||
HTable->Clear();
|
||||
vactive.clear();///new
|
||||
for (SimplexIterator si=_simplex.begin();si<_simplex.end();++si)
|
||||
{
|
||||
if ((!(*si).IsD())&&(!(*si).IsActive()))
|
||||
HTable->addSimplex(&*si);
|
||||
///new now
|
||||
else
|
||||
if (!(*si).IsD())
|
||||
{
|
||||
std::vector<Point3i> cells=HTable->addSimplex(&*si);
|
||||
for(std::vector<Point3i>::iterator it=cells.begin();it<cells.end();it++)
|
||||
vactive.insert(*it);
|
||||
}
|
||||
if (!(*si).IsActive())
|
||||
HTable->addSimplex(&*si);
|
||||
///new now
|
||||
else
|
||||
{
|
||||
std::vector<Point3i> cells=HTable->addSimplex(&*si);
|
||||
for(std::vector<Point3i>::iterator it=cells.begin();it<cells.end();it++)
|
||||
vactive.insert(*it);
|
||||
}
|
||||
///end new now
|
||||
}
|
||||
}
|
||||
|
||||
//UpdateStep(); commented now
|
||||
}
|
||||
}
|
||||
|
||||
/////put active cells on apposite structure
|
||||
|
@ -116,7 +120,7 @@ public:
|
|||
vactive.clear();
|
||||
for (Container_Type::iterator si=simplex.begin();si<simplex.end();++si)
|
||||
{
|
||||
if ((((!(*si).IsD()))&&(*si).IsActive()))
|
||||
if ((!(*si).IsD())&&((*si).IsActive()))
|
||||
{
|
||||
std::vector<Point3i> cells=HTable->addSimplex(&*si);
|
||||
for(std::vector<Point3i>::iterator it=cells.begin();it<cells.end();it++)
|
||||
|
@ -125,6 +129,28 @@ public:
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
///put active cells on apposite structure
|
||||
void AddElements(typename ContSimplex::iterator newSimplex)
|
||||
{
|
||||
while (newSimplex!=_simplex.end())
|
||||
{
|
||||
if (!(*newSimplex).IsD())
|
||||
{
|
||||
if (!(*newSimplex).IsActive())
|
||||
HTable->addSimplex(&*newSimplex);
|
||||
///new now
|
||||
else
|
||||
{
|
||||
std::vector<Point3i> cells=HTable->addSimplex(&*newSimplex);
|
||||
for(std::vector<Point3i>::iterator it=cells.begin();it<cells.end();it++)
|
||||
vactive.insert(*it);
|
||||
}
|
||||
///end new now
|
||||
}
|
||||
newSimplex++;
|
||||
}
|
||||
}
|
||||
|
||||
///control the real self intersection in the mesh and returns the elements that intersect with someone
|
||||
std::vector<SimplexType*> computeSelfIntersection()
|
||||
|
|
|
@ -1,202 +0,0 @@
|
|||
/****************************************************************************
|
||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
/****************************************************************************
|
||||
History
|
||||
|
||||
$Log: not supported by cvs2svn $
|
||||
Revision 1.6 2004/05/14 00:34:36 ganovelli
|
||||
header added
|
||||
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef __VCG_MINDISTPOINT
|
||||
#define __VCG_MINDISTPOINT
|
||||
#include <math.h>
|
||||
|
||||
#include <vcg/space/point3.h>
|
||||
#include <vcg/space/box3.h>
|
||||
#include <vcg/space/point4.h>
|
||||
#include <vcg/math/base.h>
|
||||
#include <vcg/space/index/grid_static_ptr.h>
|
||||
|
||||
|
||||
using namespace vcg;
|
||||
|
||||
|
||||
/*
|
||||
aka MetroCore
|
||||
data una mesh m e una ug sulle sue facce trova il punto di m piu' vicino ad
|
||||
un punto dato.
|
||||
*/
|
||||
|
||||
// input: mesh, punto, griglia, distanza limite
|
||||
// output: normale alla faccia e punto piu' vicino su di essa
|
||||
|
||||
// Nota che il parametro template GRID non ci dovrebbe essere, visto che deve essere
|
||||
// UGrid<MESH::FaceContainer >, ma non sono riuscito a definirlo implicitamente
|
||||
|
||||
template <class MESH, class GRID, class SCALAR>
|
||||
void MinDistPoint( MESH & mesh, const Point3<SCALAR> & p, GRID & gr, SCALAR & mdist,
|
||||
Point3<SCALAR> & normf, Point3<SCALAR> & bestq, typename MESH::FaceType * &f, Point3<SCALAR> &ip)
|
||||
{
|
||||
typedef SCALAR scalar;
|
||||
typedef Point3<scalar> Point3x;
|
||||
typedef Box3<SCALAR> Box3x;
|
||||
|
||||
if(!gr.bbox.IsIn(p)) return;
|
||||
typedef typename GridStaticPtr<typename MESH::FaceContainer>::Link A2UGridLink;
|
||||
scalar ax = p[0] - gr.bbox.min[0]; // Real coodinate of point refer to
|
||||
scalar ay = p[1] - gr.bbox.min[1];
|
||||
scalar az = p[2] - gr.bbox.min[2];
|
||||
|
||||
int gx = int( ax/gr.voxel[0] ); // Integer coordinate of the point
|
||||
int gy = int( ay/gr.voxel[1] ); // voxel
|
||||
int gz = int( az/gr.voxel[2] );
|
||||
|
||||
scalar vx = gr.bbox.min[0]+gx*gr.voxel[0]; // Real world coordinate of the Voxel
|
||||
scalar vy = gr.bbox.min[1]+gy*gr.voxel[1]; // origin
|
||||
scalar vz = gr.bbox.min[2]+gz*gr.voxel[2];
|
||||
|
||||
scalar dx = math::Min(p[0] - vx, vx+gr.voxel[0]-p[0]); // Dist from the voxel
|
||||
scalar dy = math::Min(p[1] - vy, vy+gr.voxel[1]-p[1]);
|
||||
scalar dz = math::Min(p[2] - vz, vz+gr.voxel[2]-p[2]);
|
||||
|
||||
scalar vdist,vstep;
|
||||
|
||||
if(dx<dy && dx<dz)
|
||||
{
|
||||
vdist = dx;
|
||||
vstep = gr.voxel[0];
|
||||
}
|
||||
else if(dy<dz)
|
||||
{
|
||||
vdist = dy;
|
||||
vstep = gr.voxel[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
vdist = dz;
|
||||
vstep = gr.voxel[2];
|
||||
}
|
||||
|
||||
//scalar error = gr.bbox.SquaredDiag();
|
||||
//scalar error = gr.bbox.Diag();
|
||||
scalar error = mdist;
|
||||
Point3x q;
|
||||
typename MESH::FaceIterator bestf = (typename MESH::FaceIterator)0;
|
||||
|
||||
mesh.UnMarkAll();
|
||||
|
||||
int mxsd = gr.siz[0];
|
||||
if(mxsd<gr.siz[1]) mxsd = gr.siz[1];
|
||||
if(mxsd<gr.siz[2]) mxsd = gr.siz[2];
|
||||
for(int s=0;s<mxsd;++s)
|
||||
{
|
||||
if(s==0)
|
||||
{
|
||||
|
||||
A2UGridLink *first, *last, *l;
|
||||
gr.Grid( gx, gy, gz, first, last );
|
||||
for(l=first;l!=last;++l)
|
||||
|
||||
if( ! mesh.IsMarked( &*(l->Elem())) )
|
||||
{
|
||||
if( Dist((*(l->Elem())), p, error, q) )
|
||||
{
|
||||
bestq = q;
|
||||
bestf = l->Elem();
|
||||
typename MESH::ScalarType alfa=1, beta=1, gamma=1;
|
||||
|
||||
//bestf->InterpolationParameters(q, alfa, beta);
|
||||
//calcolo normale con interpolazione trilineare
|
||||
/*normf = (1-(alfa+beta))*(bestf->V(0)->Normal())+
|
||||
(alfa*(bestf->V(1)->Normal()))+
|
||||
(beta*(bestf->V(2)->Normal()));*/
|
||||
bool ret=bestf->InterpolationParameters(q, alfa, beta, gamma);
|
||||
//assert(ret);
|
||||
normf = (bestf->V(0)->cN())*alfa+
|
||||
(bestf->V(1)->cN())*beta+
|
||||
(bestf->V(2)->cN())*gamma;
|
||||
normf.Normalize();
|
||||
ip[0]=alfa;ip[1]=beta;ip[2]=gamma;
|
||||
|
||||
}
|
||||
|
||||
mesh.Mark( &*(l->Elem()) );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(int ix=gx-s;ix<=gx+s;++ix)
|
||||
if( ix>=0 && ix<gr.siz[0] )
|
||||
{
|
||||
for(int iy=gy-s;iy<=gy+s;++iy)
|
||||
if( iy>=0 && iy<gr.siz[1] )
|
||||
{
|
||||
int sz = ( ix==gx-s || ix==gx+s ||
|
||||
iy==gy-s || iy==gy+s )?1:2*s;
|
||||
for(int iz=gz-s;iz<=gz+s;iz+=sz)
|
||||
if( iz>=0 && iz<gr.siz[2] )
|
||||
{
|
||||
A2UGridLink *first, *last, *l;
|
||||
gr.Grid( ix, iy, iz, first, last );
|
||||
for(l=first;l!=last;++l)
|
||||
if( ! mesh.IsMarked( &*(l->Elem())) )
|
||||
{
|
||||
if( Dist((*(l->Elem())), p, error, q) )
|
||||
{
|
||||
bestq = q;
|
||||
bestf = l->Elem();
|
||||
typename MESH::ScalarType alfa, beta, gamma;
|
||||
//bestf->InterpolationParameters(q, alfa, beta);
|
||||
//calcolo normale con interpolazione trilineare
|
||||
bestf->InterpolationParameters(q, alfa, beta, gamma);
|
||||
normf = (bestf->V(0)->cN())*alfa+
|
||||
(bestf->V(1)->cN())*beta+
|
||||
(bestf->V(2)->cN())*gamma ;
|
||||
ip[0]=alfa;ip[1]=beta;ip[2]=gamma;
|
||||
//normf.Normalize(); inutile si assume le normali ai vertici benfatte
|
||||
}
|
||||
mesh.Mark(&*l->Elem());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if( fabs(error)<vdist )
|
||||
break;
|
||||
vdist += vstep;
|
||||
}
|
||||
f=&*bestf;
|
||||
mdist = scalar(fabs(error));
|
||||
}
|
||||
|
||||
template <class MESH, class GRID, class SCALAR>
|
||||
void MinDistPoint( MESH & mesh, const Point3<SCALAR> & p, GRID & gr, SCALAR & mdist,
|
||||
Point3<SCALAR> & normf, Point3<SCALAR> & bestq, typename MESH::face_type * &f)
|
||||
{
|
||||
Point3<SCALAR> ip;
|
||||
MinDistPoint(mesh,p,gr,mdist,normf,bestq,f,ip);
|
||||
}
|
||||
#endif
|
|
@ -14,7 +14,61 @@ SOURCES += D:/sf/wrap/gui/trackmode.cpp \
|
|||
D:/sf/wrap/ply/plylib.cpp \
|
||||
simpleglwidget.cpp \
|
||||
main.cpp
|
||||
FORMS = segmentform.ui
|
||||
FORMS = segmentform.ui \
|
||||
d:\sf\apps\test\segmentation3d\segmentform.ui
|
||||
IMAGES = D:/sf/apps/test/segmentation3d/slider.jpg
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -26,20 +26,8 @@
|
|||
#include <vcg/complex/trimesh/create/platonic.h>
|
||||
#include <volume_dataset.h>
|
||||
|
||||
//#include <vcg/simplex/face/pos.h>
|
||||
|
||||
///marching cubes
|
||||
|
||||
//#include <segmentation_wolker.h>
|
||||
#include <vcg/complex/trimesh/create/resampler.h>
|
||||
|
||||
//#ifdef _EXTENDED_MARCH
|
||||
// #include <vcg/complex/trimesh/create/extended_marching_cubes.h>
|
||||
//#else
|
||||
// #include <vcg/complex/trimesh/create/marching_cubes.h>
|
||||
//#endif
|
||||
|
||||
|
||||
#include <vcg/space/point3.h>
|
||||
#include <vcg/space/box3.h>
|
||||
|
||||
|
@ -51,9 +39,6 @@
|
|||
#include <collision_detection.h>
|
||||
#include <vcg/complex/trimesh/smooth.h>
|
||||
|
||||
///debugghe
|
||||
#include <wrap/io_trimesh/export_ply.h>
|
||||
///debugghe
|
||||
|
||||
class Segmentator{
|
||||
|
||||
|
@ -86,7 +71,6 @@ public:
|
|||
|
||||
void UpdateAcceleration()
|
||||
{
|
||||
//if ((!IsBlocked(this))&&(!IsStopped(this)))
|
||||
if ((!blocked)&&(!stopped))
|
||||
{
|
||||
Acc()=(IntForce()+ExtForce())/Mass();
|
||||
|
@ -127,9 +111,9 @@ public:
|
|||
|
||||
bool IsActive()
|
||||
{
|
||||
return(!(((V(0)->blocked)||(V(0)->stopped))&&
|
||||
return((!(((V(0)->blocked)||(V(0)->stopped))&&
|
||||
((V(1)->blocked)||(V(1)->stopped))&&
|
||||
((V(2)->blocked)||(V(2)->stopped))));
|
||||
((V(2)->blocked)||(V(2)->stopped))))&&(!intersected));
|
||||
}
|
||||
|
||||
bool IsBlocked()
|
||||
|
@ -149,11 +133,16 @@ public:
|
|||
///update of the internal forces using the dihedral angle
|
||||
bool Update ( void )
|
||||
{
|
||||
if (!this->IsD())
|
||||
{
|
||||
for (int i=0;i<3;i++)
|
||||
{
|
||||
MyFace *fopp=FFp(i);
|
||||
MyFace *myAddr=fopp->FFp(FFi(i));
|
||||
if ((fopp!=0)||(fopp<myAddr))//test do not duplicate updates per edge
|
||||
MyFace *myAddr;
|
||||
if (!fopp->IsD())
|
||||
MyFace *myAddr=fopp->FFp(FFi(i));
|
||||
|
||||
if ((fopp->IsD())||(fopp!=0)||(fopp<myAddr))//test do not duplicate updates per edge
|
||||
{
|
||||
//normal and area based diadedral angle calcolus
|
||||
CoordType DirEdge=(V(i)->P()-V((i+1)%3)->P()).Normalize();
|
||||
|
@ -177,6 +166,7 @@ public:
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return(__super::Update());
|
||||
}
|
||||
};
|
||||
|
@ -248,27 +238,6 @@ public:
|
|||
{
|
||||
m=new MyTriMesh();
|
||||
CollDet=new Collision(m->face);
|
||||
//m=NULL;
|
||||
|
||||
//scale=Point3f(5.f,5.f,5.f);
|
||||
//InitialBarycenter=Point3f(20.f,20.f,20.f);
|
||||
//InitMesh(m);
|
||||
//vcg::tri::UpdateNormals<MyTriMesh>::PerFaceNormalized(m);
|
||||
//vcg::tri::UpdateBounding<MyTriMesh>::Box(m);
|
||||
//vcg::tri::UpdateEdges<MyTriMesh>::Set(m);
|
||||
///////debugghe
|
||||
//edge_precision=4.f;
|
||||
////edge_precision=1.f;
|
||||
//float rx=this->m.bbox.DimX()/edge_precision;
|
||||
//float ry=this->m.bbox.DimY()/edge_precision;
|
||||
//float rz=this->m.bbox.DimZ()/edge_precision;
|
||||
//Point3i res=Point3i((int)ceil(rx),(int)ceil(ry),(int)ceil(rz));
|
||||
//// EXTENDED MARCHING CUBES
|
||||
//MyWalk walker(m.bbox,res);
|
||||
//MarchingCubes emc(new_m, walker);
|
||||
//walker.BuildMesh<MarchingCubes>(m,new_m,emc);
|
||||
|
||||
//vcg::tri::io::ExporterPLY<Segmentator::MyTriMesh>::Save(new_m,"D:/lillo.ply");
|
||||
}
|
||||
|
||||
~Segmentator()
|
||||
|
@ -386,10 +355,8 @@ private:
|
|||
bool OutOfLimits(MyTriMesh::CoordType p)
|
||||
{
|
||||
Point3f test=p;
|
||||
/*Point3f max=UnScale(MapToSpace(V.Max()));
|
||||
Point3f min=UnScale(MapToSpace(V.Min()));*/
|
||||
Point3f max=BBox().max;//last change
|
||||
Point3f min=BBox().min;//last change
|
||||
Point3f max=BBox().max-Point3f(1.f,1.f,1.f);//last change
|
||||
Point3f min=BBox().min;//+Point3f(1.f,1.f,1.f);//last change
|
||||
for (int i=0;i<3;i++)
|
||||
{
|
||||
if(((test.V(i)>=max.V(i))||(test.V(i)<=min.V(i))))
|
||||
|
@ -422,6 +389,24 @@ private:
|
|||
void SetIntersectedFace(MyFace *f)
|
||||
{
|
||||
f->intersected=true;
|
||||
///detaching from ff topology
|
||||
/*MyFace *f0=f->FFp(0);
|
||||
MyFace *f1=f->FFp(1);
|
||||
MyFace *f2=f->FFp(2);
|
||||
int i0=f->FFi(0);
|
||||
int i1=f->FFi(1);
|
||||
int i2=f->FFi(2);
|
||||
|
||||
f0->FFp(i0)=f0;
|
||||
f1->FFp(i1)=f1;
|
||||
f2->FFp(i2)=f2;
|
||||
|
||||
f0->FFi(i0)=0;
|
||||
f1->FFi(i1)=1;
|
||||
f2->FFi(i2)=2;
|
||||
|
||||
f->SetD();*/
|
||||
|
||||
}
|
||||
|
||||
bool IsStopped(MyVertex *v)
|
||||
|
@ -443,20 +428,21 @@ private:
|
|||
v->stopped=false;
|
||||
}
|
||||
|
||||
///re-set physical pararmeters on the mesh
|
||||
void InitPhysParam(float k_elanst,float mass,float k_dihedral)
|
||||
{
|
||||
for (unsigned int i=0;i<m->face.size();i++)
|
||||
{
|
||||
m->face[i].Init(k_elanst,mass,k_dihedral);
|
||||
}
|
||||
}
|
||||
/////re-set physical pararmeters on the mesh
|
||||
//void InitPhysParam(float k_elanst,float mass,float k_dihedral)
|
||||
//{
|
||||
// for (unsigned int i=0;i<m->face.size();i++)
|
||||
// {
|
||||
// if (!m->face[i].IsD())
|
||||
// m->face[i].Init(k_elanst,mass,k_dihedral);
|
||||
// }
|
||||
//}
|
||||
|
||||
///set the initial mesh of deformable object
|
||||
void InitMesh(MyTriMesh *m)
|
||||
{
|
||||
m->Clear();
|
||||
|
||||
|
||||
vcg::tri::Icosahedron<MyTriMesh>(*m);
|
||||
|
||||
vcg::tri::UpdateTopology<MyTriMesh>::FaceFace(*m);
|
||||
|
@ -468,7 +454,7 @@ void InitMesh(MyTriMesh *m)
|
|||
{
|
||||
m->vert[i].P()=UnScale(m->vert[i].P());///last change
|
||||
m->vert[i].P()+=InitialBarycenter;
|
||||
// m.vert[i].P()=UnScale(m.vert[i].P());
|
||||
// m.vert[i].P()=UnScale(m.vert[i].P());
|
||||
// P_Vertex.push_back(&m.vert[i]);
|
||||
}
|
||||
|
||||
|
@ -481,7 +467,7 @@ void InitMesh(MyTriMesh *m)
|
|||
///return true if the gray level of the vertex v differ from graylevel less than tolerance
|
||||
bool InTolerance(MyTriMesh::VertexType *v)
|
||||
{
|
||||
return (abs(getColor(v->P())-gray_init)<tolerance);
|
||||
return (fabs(getColor(v->P())-(float)gray_init)<(float)tolerance);
|
||||
}
|
||||
|
||||
///add to the vertex v a containing force basing on diffence from tolerance
|
||||
|
@ -511,7 +497,7 @@ MyTriMesh::CoordType GradientFactor(MyTriMesh::VertexType *v)
|
|||
void AddExtForces()
|
||||
{
|
||||
Part_VertexContainer::iterator vi;
|
||||
|
||||
PartialUpdateNormals();
|
||||
end_loop=true;
|
||||
for (vi=P_Vertex.begin();vi<P_Vertex.end();++vi)
|
||||
{
|
||||
|
@ -519,8 +505,11 @@ void AddExtForces()
|
|||
if (!(*vi).IsD())
|
||||
{
|
||||
if (OutOfLimits((*vi).P()))
|
||||
//vi->blocked=true;
|
||||
{
|
||||
SetBlocked(&*vi);
|
||||
(*vi).ExtForce()=MyTriMesh::CoordType(0,0,0);
|
||||
}
|
||||
else
|
||||
if ((!IsBlocked(&*vi))&&(!IsStopped(&*vi)))
|
||||
{
|
||||
end_loop=false;
|
||||
|
@ -565,7 +554,6 @@ void Reinit_PVectors()
|
|||
MyTriMesh::FaceIterator fi;
|
||||
for (fi=m->face.begin();fi<m->face.end();fi++)
|
||||
{
|
||||
//if ((!fi->IsBlocked()))
|
||||
if ((!fi->IsD())&&(!fi->IsBlocked()))
|
||||
P_Faces.push_back(&(*fi));
|
||||
}
|
||||
|
@ -582,13 +570,13 @@ void Refresh_PVectors()
|
|||
unsigned int i=0;
|
||||
for (i=0;i<P_Vertex.size();i++)
|
||||
{
|
||||
if (!P_Vertex[i]->blocked)
|
||||
if ((!P_Vertex[i]->IsD())&&(!P_Vertex[i]->blocked))
|
||||
P_VertexAux.push_back(P_Vertex[i]);
|
||||
}
|
||||
|
||||
for (i=0;i<P_Faces.size();i++)
|
||||
{
|
||||
if (!P_Faces[i]->IsBlocked())
|
||||
if ((!P_Faces[i]->IsD())&&(!P_Faces[i]->IsBlocked()))
|
||||
P_FacesAux.push_back(P_Faces[i]);
|
||||
}
|
||||
|
||||
|
@ -604,13 +592,13 @@ void AddNewElements(MyTriMesh::VertexIterator vi,MyTriMesh::FaceIterator fi)
|
|||
{
|
||||
while (vi!=m->vert.end())
|
||||
{
|
||||
if (!(*vi).IsD())
|
||||
if ((!(*vi).IsD())&&(!(*vi).blocked)&&(!(*vi).stopped))
|
||||
P_Vertex.push_back(&(*vi));
|
||||
vi++;
|
||||
}
|
||||
while (fi!=m->face.end())
|
||||
{
|
||||
if (!(*fi).IsD())
|
||||
if ((!(*fi).IsD())&&((*fi).IsActive()))
|
||||
P_Faces.push_back(&(*fi));
|
||||
fi++;
|
||||
}
|
||||
|
@ -657,6 +645,35 @@ bool TimeSelfIntersection()
|
|||
return false;
|
||||
}
|
||||
|
||||
|
||||
void PartialUpdateNormals()
|
||||
{
|
||||
Part_FaceContainer::iterator fi;
|
||||
for (fi=P_Faces.begin();fi<P_Faces.end();++fi)
|
||||
if (!(*fi).IsD())
|
||||
(*fi).ComputeNormalizedNormal();
|
||||
|
||||
Part_VertexContainer::iterator vi;
|
||||
|
||||
for (vi=P_Vertex.begin();vi<P_Vertex.end();++vi)
|
||||
if( !(*vi).IsD() && (*vi).IsRW() )
|
||||
(*vi).N() = MyVertex::NormalType(0.f,0.f,0.f);
|
||||
|
||||
for(fi=P_Faces.begin();fi!=P_Faces.end();++fi)
|
||||
if( !(*fi).IsD() && (*fi).IsR() )
|
||||
{
|
||||
MyFace::NormalType t = (*fi).Normal();
|
||||
for(int j=0; j<3; ++j)
|
||||
if( !(*fi).V(j)->IsD() && (*fi).V(j)->IsRW() )
|
||||
(*fi).V(j)->N() += t;
|
||||
}
|
||||
|
||||
for(vi=P_Vertex.begin();vi!=P_Vertex.end();++vi)
|
||||
if( !(*vi).IsD() && (*vi).IsRW() )
|
||||
(*vi).N().Normalize();
|
||||
|
||||
}
|
||||
|
||||
///refine the mesh and re-update eventually
|
||||
void RefineStep(float _edge_size)
|
||||
{
|
||||
|
@ -673,12 +690,19 @@ void RefineStep(float _edge_size)
|
|||
MyTriMesh::FaceIterator finit2=m->face.begin();
|
||||
|
||||
if ((vinit2!=vinit)||(finit2!=finit))
|
||||
{
|
||||
Reinit_PVectors();
|
||||
CollDet->RefreshElements();
|
||||
}
|
||||
else
|
||||
{
|
||||
AddNewElements(vend,fend);
|
||||
CollDet->UpdateStep<Part_FaceContainer>(P_Faces);
|
||||
}
|
||||
|
||||
vcg::tri::UpdateNormals<MyTriMesh>::PerVertexNormalized(*m);
|
||||
CollDet->RefreshElements();
|
||||
//vcg::tri::UpdateNormals<MyTriMesh>::PerVertexNormalized(*m);
|
||||
PartialUpdateNormals();
|
||||
//CollDet->RefreshElements();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -688,7 +712,8 @@ void ReinitPhysicMesh()
|
|||
Part_FaceContainer::iterator pfi;
|
||||
|
||||
for (pfi=P_Faces.begin();pfi<P_Faces.end();++pfi)
|
||||
(*pfi).Init(k_elanst,mass,k_dihedral);
|
||||
if((!(*pfi).IsD())&&((!(*pfi).intersected)))
|
||||
(*pfi).Init(k_elanst,mass,k_dihedral);
|
||||
|
||||
/*for (MyTriMesh::VertexIterator vi=m.vert.begin();vi<m.vert.end();vi++)
|
||||
ClearStopped(&*vi);*/
|
||||
|
@ -711,13 +736,15 @@ void ClearStopped()
|
|||
///do one step of controls for self collision detetction
|
||||
void CollisionDetection()
|
||||
{
|
||||
//CollDet->UpdateStep();
|
||||
CollDet->UpdateStep<Part_FaceContainer>(P_Faces);
|
||||
std::vector<MyFace*> coll=CollDet->computeSelfIntersection();
|
||||
for (std::vector<MyFace*>::iterator it=coll.begin();it<coll.end();it++)
|
||||
{
|
||||
SetBlockedFace(*it);
|
||||
SetIntersectedFace(*it);
|
||||
if (!(*it)->IsD())
|
||||
{
|
||||
SetBlockedFace(*it);
|
||||
SetIntersectedFace(*it);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -745,7 +772,7 @@ void LoadFromDir(char *in, char *out)
|
|||
}
|
||||
|
||||
///set parameters for segmentation
|
||||
void SetSegmentParameters(int color,int tol,float Mass=0.5f,float K_elanst=0.2f,float Dihedral=0.2f,float Time_stamp=0.2f,
|
||||
void SetSegmentParameters(int tol,float Mass=0.5f,float K_elanst=0.2f,float Dihedral=0.2f,float Time_stamp=0.2f,
|
||||
float Edge_precision=4.f,Point3f ScaleFactor=Point3f(1.f,1.f,1.f),
|
||||
clock_t _interval=1000,clock_t _interval2=250)
|
||||
{
|
||||
|
@ -775,17 +802,11 @@ void InitSegmentation(MyTriMesh::CoordType b)
|
|||
|
||||
TrINT->SetPDESolver(PDESolvers::EULER_METHOD);
|
||||
|
||||
////caso optimized
|
||||
///*V.Resample(inDir,outDir);
|
||||
|
||||
//V.Init(1000,outDir);*/
|
||||
//V.Load(inDir);
|
||||
//
|
||||
/*bbox=vcg::Box3<float>(MapToSpace(V.Min()),MapToSpace(V.Max()));*/
|
||||
|
||||
InitMesh(m);
|
||||
|
||||
//init the mesh with new
|
||||
Reinit_PVectors();
|
||||
|
||||
ReinitPhysicMesh();
|
||||
|
||||
CollDet->Init(bbox.min,bbox.max,5.f);
|
||||
|
@ -836,10 +857,22 @@ void AutoStep()
|
|||
}
|
||||
}
|
||||
|
||||
/////set as deleted intersected vertices
|
||||
//void ClearIntersectedFaces()
|
||||
//{
|
||||
// MyTriMesh::FaceIterator fi;
|
||||
// for (fi=m->face.begin();fi<m->face.end();fi++)
|
||||
// if ((*fi).intersected==true)
|
||||
// (*fi).SetD();
|
||||
//
|
||||
//}
|
||||
|
||||
///first version
|
||||
void Resample()
|
||||
{
|
||||
//ClearIntersectedFaces();
|
||||
new_m=new MyTriMesh();
|
||||
vcg::tri::UpdateBounding<MyTriMesh>::Box(*m);
|
||||
vcg::trimesh::Resampler<MyTriMesh,MyTriMesh>::Resample<vcg::trimesh::RES::MMarchingCubes>(*m,*new_m,
|
||||
Point3i((int) edge_precision,(int) edge_precision,(int) edge_precision));
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -4,6 +4,7 @@
|
|||
#include <qimage.h>
|
||||
#include <qdir.h>
|
||||
#include <qmessagebox.h>
|
||||
#include <qslider.h>
|
||||
|
||||
extern Segmentator *s;
|
||||
|
||||
|
@ -66,7 +67,7 @@ void SimpleGLWidget::LoadTexture(QString p,int level)
|
|||
QString PathFile=Path;
|
||||
PathFile.append(Qd[level]);
|
||||
|
||||
bool b=qI.load(PathFile,qformat);
|
||||
qI.load(PathFile,qformat);
|
||||
QImage tx = QGLWidget::convertToGLFormat (qI);
|
||||
|
||||
|
||||
|
@ -155,7 +156,7 @@ void drawForces(Segmentator::Part_VertexContainer *pv,int typeForce)
|
|||
{
|
||||
Segmentator::Part_VertexContainer::iterator vi;
|
||||
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
||||
glLineWidth(0.3);
|
||||
glLineWidth(0.3f);
|
||||
glDisable(GL_NORMALIZE);
|
||||
glDisable(GL_LIGHTING);
|
||||
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
|
||||
|
@ -169,7 +170,7 @@ else
|
|||
if (typeForce==2)
|
||||
glColor3d(0,1,0);
|
||||
|
||||
for (vi=pv->begin();vi<pv->end();vi++)
|
||||
for (vi=pv->begin();vi<pv->end();++vi)
|
||||
{
|
||||
glBegin(GL_LINE_LOOP);
|
||||
vcg::glVertex((*vi).P());
|
||||
|
@ -262,8 +263,7 @@ void SimpleGLWidget::SmoothMesh()
|
|||
}
|
||||
|
||||
void SimpleGLWidget::glDraw(){
|
||||
|
||||
glClearColor(0.2,0.2,0.2,1);
|
||||
glClearColor(0.2f,0.2f,0.2f,1.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
@ -336,31 +336,42 @@ void SimpleGLWidget::glDraw(){
|
|||
else
|
||||
glPolygonMode(GL_FRONT,GL_FILL);
|
||||
|
||||
int i=0;
|
||||
if (s->m!=NULL)
|
||||
{
|
||||
glBegin(GL_TRIANGLES);
|
||||
for (fi=s->m->face.begin();fi<s->m->face.end();fi++)
|
||||
{
|
||||
glColor3d(0.4,0.8,0.8);
|
||||
if (fi->intersected)
|
||||
glColor3d(1.f,0,0);
|
||||
if(!(*fi).IsD())
|
||||
{
|
||||
glColor3d(0.4,0.8,0.8);
|
||||
if (fi->intersected)
|
||||
glColor3d(1.f,0,0);
|
||||
|
||||
if (((blocked)&&(!fi->IsBlocked()))||(!blocked))
|
||||
{
|
||||
|
||||
if (!wire)
|
||||
vcg::glNormal(fi->Normal());
|
||||
if (((blocked)&&(!fi->IsBlocked()))||(!blocked))
|
||||
{
|
||||
if (!wire)
|
||||
{
|
||||
vcg::glNormal(fi->V(0)->N());
|
||||
vcg::glVertex(fi->V(0)->P());
|
||||
vcg::glNormal(fi->V(1)->N());
|
||||
vcg::glVertex(fi->V(1)->P());
|
||||
vcg::glNormal(fi->V(2)->N());
|
||||
vcg::glVertex(fi->V(2)->P());
|
||||
}
|
||||
else
|
||||
{
|
||||
vcg::glVertex(fi->V(0)->P());
|
||||
vcg::glVertex(fi->V(1)->P());
|
||||
vcg::glVertex(fi->V(2)->P());
|
||||
}
|
||||
|
||||
vcg::glVertex(fi->V(0)->P());
|
||||
vcg::glVertex(fi->V(1)->P());
|
||||
vcg::glVertex(fi->V(2)->P());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
glPopMatrix();
|
||||
//WriteInfo();
|
||||
glPopMatrix();
|
||||
//WriteInfo();
|
||||
|
||||
}
|
||||
QGLWidget::glDraw();
|
||||
|
@ -442,13 +453,11 @@ void SimpleGLWidget::mousePressEvent ( QMouseEvent * e )
|
|||
//LoadMatrix();
|
||||
glReadPixels(e->x(),_H-e->y(),1,1,GL_DEPTH_COMPONENT,GL_FLOAT,&winz);
|
||||
gluUnProject(e->x(),_H-e->y(),winz,modelMatrix,projection,viewport,&x,&y,&z);
|
||||
QString color="";
|
||||
color.sprintf("%i",s->gray_init);
|
||||
//w->Color->text()=color;
|
||||
|
||||
SetExtractionParameters();
|
||||
//s->SetInitialBarycenter(Point3f(x,y,_numslide));
|
||||
//s->InitSegmentation(Point3f(x,y,_numslide));
|
||||
s->InitSegmentation(Point3f(x,y,z));
|
||||
w->slider1->setValue(s->gray_init);
|
||||
|
||||
UpdateBBMesh();
|
||||
//vcg::tri::UpdateBounding<Segmentator::MyTriMesh>::Box(*(s->m));
|
||||
repaint();
|
||||
|
@ -456,6 +465,11 @@ void SimpleGLWidget::mousePressEvent ( QMouseEvent * e )
|
|||
//vcg::tri::UpdateBounding<Segmentator::MyTriMesh>::Box(s->m);
|
||||
}
|
||||
|
||||
void SimpleGLWidget::setColor()
|
||||
{
|
||||
s->gray_init=w->slider1->value();
|
||||
}
|
||||
|
||||
void SimpleGLWidget::wheelEvent(QWheelEvent *e)
|
||||
{
|
||||
if (!_showslides)
|
||||
|
@ -520,7 +534,7 @@ void SimpleGLWidget::SetExtractionParameters()
|
|||
//int color =atoi(w->Color->text());
|
||||
///to modify
|
||||
|
||||
s->SetSegmentParameters(s->gray_init,tolerance,mass,k_elanst,dihedral,timestep,edge,Point3f(1.f,1.f,dinstance));
|
||||
s->SetSegmentParameters(tolerance,mass,k_elanst,dihedral,timestep,edge,Point3f(1.f,1.f,dinstance));
|
||||
}
|
||||
|
||||
void SimpleGLWidget::mouseMoveEvent ( QMouseEvent * e )
|
||||
|
@ -536,7 +550,7 @@ void SimpleGLWidget::mouseMoveEvent ( QMouseEvent * e )
|
|||
|
||||
void SimpleGLWidget::initializeGL(){
|
||||
|
||||
GLfloat f[4]={0.2,0.2,0.2,1.f};
|
||||
GLfloat f[4]={0.2f,0.2f,0.2f,1.f};
|
||||
GLfloat p[4]={3,3,5,0};
|
||||
glLightfv(GL_LIGHT0, GL_AMBIENT,f);
|
||||
glLightfv(GL_LIGHT1, GL_POSITION,p);
|
||||
|
|
|
@ -63,6 +63,7 @@ public:
|
|||
void OpenDirectory();
|
||||
void MarchingCube();
|
||||
void UpdateBBMesh();
|
||||
void setColor();
|
||||
|
||||
//virtual void keyPressEvent(QKeyEvent *qk);
|
||||
|
||||
|
@ -163,5 +164,9 @@ public:
|
|||
UpdateBBMesh();
|
||||
repaint();
|
||||
}
|
||||
|
||||
|
||||
void SetSegmentColor()
|
||||
{
|
||||
setColor();
|
||||
}
|
||||
};
|
|
@ -1,3 +1,5 @@
|
|||
#ifndef _SEG3D_VOLUMEDATASET
|
||||
#define _SEG3D_VOLUMEDATASET
|
||||
|
||||
#include <qimage.h>
|
||||
#include <qdir.h>
|
||||
|
@ -481,3 +483,4 @@ public:
|
|||
}
|
||||
|
||||
};
|
||||
#endif
|
Loading…
Reference in New Issue