minor changes
This commit is contained in:
parent
71f78f7333
commit
5613d4c584
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@ -32,6 +32,7 @@ public:
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//control if two faces share an edge
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//control if two faces share an edge
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bool ShareEdge(SimplexType *f0,SimplexType *f1)
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bool ShareEdge(SimplexType *f0,SimplexType *f1)
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{
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{
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assert((!f0->IsD())&&(!f1->IsD()));
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for (int i=0;i<3;i++)
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for (int i=0;i<3;i++)
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if (f0->FFp(i)==f1)
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if (f0->FFp(i)==f1)
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return (true);
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return (true);
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@ -49,6 +50,7 @@ public:
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//control if two faces share a vertex
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//control if two faces share a vertex
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bool ShareVertex(SimplexType *f0,SimplexType *f1)
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bool ShareVertex(SimplexType *f0,SimplexType *f1)
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{
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{
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assert((!f0->IsD())&&(!f1->IsD()));
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for (int i=0;i<3;i++)
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for (int i=0;i<3;i++)
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for (int j=0;j<3;j++)
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for (int j=0;j<3;j++)
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if (f0->V(i)==f1->V(j))
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if (f0->V(i)==f1->V(j))
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@ -61,7 +63,7 @@ public:
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bool TestRealIntersection(SimplexType *f0,SimplexType *f1)
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bool TestRealIntersection(SimplexType *f0,SimplexType *f1)
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{
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{
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if (((!f0->IsActive())&&(!f1->IsActive()))||(f0->IsD())||(f1->IsD()))
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if ((f0->IsD())||(f1->IsD())||((!f0->IsActive())&&(!f1->IsActive())))
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return false;
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return false;
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//no adiacent faces
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//no adiacent faces
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if ((f0!=f1)&& (!ShareEdge(f0,f1))
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if ((f0!=f1)&& (!ShareEdge(f0,f1))
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@ -71,26 +73,28 @@ public:
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}
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}
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///refresh all the elements of spatial hashing table
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///refresh all the elements of spatial hashing table
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///this function must called sometimes
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void RefreshElements()
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void RefreshElements()
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{
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{
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HTable->Clear();
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HTable->Clear();
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vactive.clear();///new
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vactive.clear();///new
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for (SimplexIterator si=_simplex.begin();si<_simplex.end();++si)
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for (SimplexIterator si=_simplex.begin();si<_simplex.end();++si)
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{
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{
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if ((!(*si).IsD())&&(!(*si).IsActive()))
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if (!(*si).IsD())
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HTable->addSimplex(&*si);
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///new now
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else
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{
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{
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std::vector<Point3i> cells=HTable->addSimplex(&*si);
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if (!(*si).IsActive())
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for(std::vector<Point3i>::iterator it=cells.begin();it<cells.end();it++)
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HTable->addSimplex(&*si);
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vactive.insert(*it);
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///new now
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}
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else
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{
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std::vector<Point3i> cells=HTable->addSimplex(&*si);
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for(std::vector<Point3i>::iterator it=cells.begin();it<cells.end();it++)
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vactive.insert(*it);
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}
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///end new now
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///end new now
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}
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}
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//UpdateStep(); commented now
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//UpdateStep(); commented now
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}
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}
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}
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/////put active cells on apposite structure
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/////put active cells on apposite structure
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@ -116,7 +120,7 @@ public:
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vactive.clear();
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vactive.clear();
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for (Container_Type::iterator si=simplex.begin();si<simplex.end();++si)
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for (Container_Type::iterator si=simplex.begin();si<simplex.end();++si)
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{
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{
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if ((((!(*si).IsD()))&&(*si).IsActive()))
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if ((!(*si).IsD())&&((*si).IsActive()))
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{
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{
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std::vector<Point3i> cells=HTable->addSimplex(&*si);
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std::vector<Point3i> cells=HTable->addSimplex(&*si);
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for(std::vector<Point3i>::iterator it=cells.begin();it<cells.end();it++)
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for(std::vector<Point3i>::iterator it=cells.begin();it<cells.end();it++)
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@ -125,6 +129,28 @@ public:
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}
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}
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}
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}
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///put active cells on apposite structure
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void AddElements(typename ContSimplex::iterator newSimplex)
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{
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while (newSimplex!=_simplex.end())
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{
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if (!(*newSimplex).IsD())
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{
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if (!(*newSimplex).IsActive())
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HTable->addSimplex(&*newSimplex);
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///new now
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else
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{
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std::vector<Point3i> cells=HTable->addSimplex(&*newSimplex);
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for(std::vector<Point3i>::iterator it=cells.begin();it<cells.end();it++)
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vactive.insert(*it);
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}
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///end new now
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}
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newSimplex++;
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}
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}
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///control the real self intersection in the mesh and returns the elements that intersect with someone
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///control the real self intersection in the mesh and returns the elements that intersect with someone
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std::vector<SimplexType*> computeSelfIntersection()
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std::vector<SimplexType*> computeSelfIntersection()
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@ -1,202 +0,0 @@
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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/****************************************************************************
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History
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$Log: not supported by cvs2svn $
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Revision 1.6 2004/05/14 00:34:36 ganovelli
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header added
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****************************************************************************/
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#ifndef __VCG_MINDISTPOINT
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#define __VCG_MINDISTPOINT
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#include <math.h>
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#include <vcg/space/point3.h>
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#include <vcg/space/box3.h>
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#include <vcg/space/point4.h>
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#include <vcg/math/base.h>
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#include <vcg/space/index/grid_static_ptr.h>
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using namespace vcg;
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/*
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aka MetroCore
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data una mesh m e una ug sulle sue facce trova il punto di m piu' vicino ad
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un punto dato.
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*/
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// input: mesh, punto, griglia, distanza limite
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// output: normale alla faccia e punto piu' vicino su di essa
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// Nota che il parametro template GRID non ci dovrebbe essere, visto che deve essere
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// UGrid<MESH::FaceContainer >, ma non sono riuscito a definirlo implicitamente
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template <class MESH, class GRID, class SCALAR>
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void MinDistPoint( MESH & mesh, const Point3<SCALAR> & p, GRID & gr, SCALAR & mdist,
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Point3<SCALAR> & normf, Point3<SCALAR> & bestq, typename MESH::FaceType * &f, Point3<SCALAR> &ip)
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{
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typedef SCALAR scalar;
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typedef Point3<scalar> Point3x;
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typedef Box3<SCALAR> Box3x;
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if(!gr.bbox.IsIn(p)) return;
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typedef typename GridStaticPtr<typename MESH::FaceContainer>::Link A2UGridLink;
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scalar ax = p[0] - gr.bbox.min[0]; // Real coodinate of point refer to
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scalar ay = p[1] - gr.bbox.min[1];
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scalar az = p[2] - gr.bbox.min[2];
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int gx = int( ax/gr.voxel[0] ); // Integer coordinate of the point
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int gy = int( ay/gr.voxel[1] ); // voxel
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int gz = int( az/gr.voxel[2] );
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scalar vx = gr.bbox.min[0]+gx*gr.voxel[0]; // Real world coordinate of the Voxel
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scalar vy = gr.bbox.min[1]+gy*gr.voxel[1]; // origin
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scalar vz = gr.bbox.min[2]+gz*gr.voxel[2];
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scalar dx = math::Min(p[0] - vx, vx+gr.voxel[0]-p[0]); // Dist from the voxel
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scalar dy = math::Min(p[1] - vy, vy+gr.voxel[1]-p[1]);
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scalar dz = math::Min(p[2] - vz, vz+gr.voxel[2]-p[2]);
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scalar vdist,vstep;
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if(dx<dy && dx<dz)
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{
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vdist = dx;
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vstep = gr.voxel[0];
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}
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else if(dy<dz)
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{
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vdist = dy;
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vstep = gr.voxel[1];
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}
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else
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{
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vdist = dz;
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vstep = gr.voxel[2];
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}
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//scalar error = gr.bbox.SquaredDiag();
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//scalar error = gr.bbox.Diag();
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scalar error = mdist;
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Point3x q;
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typename MESH::FaceIterator bestf = (typename MESH::FaceIterator)0;
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mesh.UnMarkAll();
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int mxsd = gr.siz[0];
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if(mxsd<gr.siz[1]) mxsd = gr.siz[1];
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if(mxsd<gr.siz[2]) mxsd = gr.siz[2];
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for(int s=0;s<mxsd;++s)
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{
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if(s==0)
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{
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A2UGridLink *first, *last, *l;
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gr.Grid( gx, gy, gz, first, last );
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for(l=first;l!=last;++l)
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if( ! mesh.IsMarked( &*(l->Elem())) )
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{
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if( Dist((*(l->Elem())), p, error, q) )
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{
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bestq = q;
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bestf = l->Elem();
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typename MESH::ScalarType alfa=1, beta=1, gamma=1;
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//bestf->InterpolationParameters(q, alfa, beta);
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//calcolo normale con interpolazione trilineare
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/*normf = (1-(alfa+beta))*(bestf->V(0)->Normal())+
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(alfa*(bestf->V(1)->Normal()))+
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(beta*(bestf->V(2)->Normal()));*/
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bool ret=bestf->InterpolationParameters(q, alfa, beta, gamma);
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//assert(ret);
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normf = (bestf->V(0)->cN())*alfa+
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(bestf->V(1)->cN())*beta+
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(bestf->V(2)->cN())*gamma;
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normf.Normalize();
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ip[0]=alfa;ip[1]=beta;ip[2]=gamma;
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}
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mesh.Mark( &*(l->Elem()) );
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}
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}
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else
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{
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for(int ix=gx-s;ix<=gx+s;++ix)
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if( ix>=0 && ix<gr.siz[0] )
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{
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for(int iy=gy-s;iy<=gy+s;++iy)
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if( iy>=0 && iy<gr.siz[1] )
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{
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int sz = ( ix==gx-s || ix==gx+s ||
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iy==gy-s || iy==gy+s )?1:2*s;
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for(int iz=gz-s;iz<=gz+s;iz+=sz)
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if( iz>=0 && iz<gr.siz[2] )
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{
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A2UGridLink *first, *last, *l;
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gr.Grid( ix, iy, iz, first, last );
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for(l=first;l!=last;++l)
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if( ! mesh.IsMarked( &*(l->Elem())) )
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{
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if( Dist((*(l->Elem())), p, error, q) )
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{
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bestq = q;
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bestf = l->Elem();
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typename MESH::ScalarType alfa, beta, gamma;
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//bestf->InterpolationParameters(q, alfa, beta);
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//calcolo normale con interpolazione trilineare
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bestf->InterpolationParameters(q, alfa, beta, gamma);
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normf = (bestf->V(0)->cN())*alfa+
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(bestf->V(1)->cN())*beta+
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(bestf->V(2)->cN())*gamma ;
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ip[0]=alfa;ip[1]=beta;ip[2]=gamma;
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//normf.Normalize(); inutile si assume le normali ai vertici benfatte
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}
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mesh.Mark(&*l->Elem());
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}
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}
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}
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}
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}
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if( fabs(error)<vdist )
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break;
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vdist += vstep;
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}
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f=&*bestf;
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mdist = scalar(fabs(error));
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}
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template <class MESH, class GRID, class SCALAR>
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void MinDistPoint( MESH & mesh, const Point3<SCALAR> & p, GRID & gr, SCALAR & mdist,
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Point3<SCALAR> & normf, Point3<SCALAR> & bestq, typename MESH::face_type * &f)
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{
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Point3<SCALAR> ip;
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MinDistPoint(mesh,p,gr,mdist,normf,bestq,f,ip);
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}
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#endif
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@ -14,7 +14,61 @@ SOURCES += D:/sf/wrap/gui/trackmode.cpp \
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D:/sf/wrap/ply/plylib.cpp \
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D:/sf/wrap/ply/plylib.cpp \
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simpleglwidget.cpp \
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simpleglwidget.cpp \
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main.cpp
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main.cpp
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FORMS = segmentform.ui
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FORMS = segmentform.ui \
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d:\sf\apps\test\segmentation3d\segmentform.ui
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IMAGES = D:/sf/apps/test/segmentation3d/slider.jpg
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@ -26,20 +26,8 @@
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#include <vcg/complex/trimesh/create/platonic.h>
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#include <vcg/complex/trimesh/create/platonic.h>
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#include <volume_dataset.h>
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#include <volume_dataset.h>
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//#include <vcg/simplex/face/pos.h>
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///marching cubes
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//#include <segmentation_wolker.h>
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|
||||||
#include <vcg/complex/trimesh/create/resampler.h>
|
#include <vcg/complex/trimesh/create/resampler.h>
|
||||||
|
|
||||||
//#ifdef _EXTENDED_MARCH
|
|
||||||
// #include <vcg/complex/trimesh/create/extended_marching_cubes.h>
|
|
||||||
//#else
|
|
||||||
// #include <vcg/complex/trimesh/create/marching_cubes.h>
|
|
||||||
//#endif
|
|
||||||
|
|
||||||
|
|
||||||
#include <vcg/space/point3.h>
|
#include <vcg/space/point3.h>
|
||||||
#include <vcg/space/box3.h>
|
#include <vcg/space/box3.h>
|
||||||
|
|
||||||
|
@ -51,9 +39,6 @@
|
||||||
#include <collision_detection.h>
|
#include <collision_detection.h>
|
||||||
#include <vcg/complex/trimesh/smooth.h>
|
#include <vcg/complex/trimesh/smooth.h>
|
||||||
|
|
||||||
///debugghe
|
|
||||||
#include <wrap/io_trimesh/export_ply.h>
|
|
||||||
///debugghe
|
|
||||||
|
|
||||||
class Segmentator{
|
class Segmentator{
|
||||||
|
|
||||||
|
@ -86,7 +71,6 @@ public:
|
||||||
|
|
||||||
void UpdateAcceleration()
|
void UpdateAcceleration()
|
||||||
{
|
{
|
||||||
//if ((!IsBlocked(this))&&(!IsStopped(this)))
|
|
||||||
if ((!blocked)&&(!stopped))
|
if ((!blocked)&&(!stopped))
|
||||||
{
|
{
|
||||||
Acc()=(IntForce()+ExtForce())/Mass();
|
Acc()=(IntForce()+ExtForce())/Mass();
|
||||||
|
@ -127,9 +111,9 @@ public:
|
||||||
|
|
||||||
bool IsActive()
|
bool IsActive()
|
||||||
{
|
{
|
||||||
return(!(((V(0)->blocked)||(V(0)->stopped))&&
|
return((!(((V(0)->blocked)||(V(0)->stopped))&&
|
||||||
((V(1)->blocked)||(V(1)->stopped))&&
|
((V(1)->blocked)||(V(1)->stopped))&&
|
||||||
((V(2)->blocked)||(V(2)->stopped))));
|
((V(2)->blocked)||(V(2)->stopped))))&&(!intersected));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsBlocked()
|
bool IsBlocked()
|
||||||
|
@ -149,11 +133,16 @@ public:
|
||||||
///update of the internal forces using the dihedral angle
|
///update of the internal forces using the dihedral angle
|
||||||
bool Update ( void )
|
bool Update ( void )
|
||||||
{
|
{
|
||||||
|
if (!this->IsD())
|
||||||
|
{
|
||||||
for (int i=0;i<3;i++)
|
for (int i=0;i<3;i++)
|
||||||
{
|
{
|
||||||
MyFace *fopp=FFp(i);
|
MyFace *fopp=FFp(i);
|
||||||
MyFace *myAddr=fopp->FFp(FFi(i));
|
MyFace *myAddr;
|
||||||
if ((fopp!=0)||(fopp<myAddr))//test do not duplicate updates per edge
|
if (!fopp->IsD())
|
||||||
|
MyFace *myAddr=fopp->FFp(FFi(i));
|
||||||
|
|
||||||
|
if ((fopp->IsD())||(fopp!=0)||(fopp<myAddr))//test do not duplicate updates per edge
|
||||||
{
|
{
|
||||||
//normal and area based diadedral angle calcolus
|
//normal and area based diadedral angle calcolus
|
||||||
CoordType DirEdge=(V(i)->P()-V((i+1)%3)->P()).Normalize();
|
CoordType DirEdge=(V(i)->P()-V((i+1)%3)->P()).Normalize();
|
||||||
|
@ -177,6 +166,7 @@ public:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
return(__super::Update());
|
return(__super::Update());
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -248,27 +238,6 @@ public:
|
||||||
{
|
{
|
||||||
m=new MyTriMesh();
|
m=new MyTriMesh();
|
||||||
CollDet=new Collision(m->face);
|
CollDet=new Collision(m->face);
|
||||||
//m=NULL;
|
|
||||||
|
|
||||||
//scale=Point3f(5.f,5.f,5.f);
|
|
||||||
//InitialBarycenter=Point3f(20.f,20.f,20.f);
|
|
||||||
//InitMesh(m);
|
|
||||||
//vcg::tri::UpdateNormals<MyTriMesh>::PerFaceNormalized(m);
|
|
||||||
//vcg::tri::UpdateBounding<MyTriMesh>::Box(m);
|
|
||||||
//vcg::tri::UpdateEdges<MyTriMesh>::Set(m);
|
|
||||||
///////debugghe
|
|
||||||
//edge_precision=4.f;
|
|
||||||
////edge_precision=1.f;
|
|
||||||
//float rx=this->m.bbox.DimX()/edge_precision;
|
|
||||||
//float ry=this->m.bbox.DimY()/edge_precision;
|
|
||||||
//float rz=this->m.bbox.DimZ()/edge_precision;
|
|
||||||
//Point3i res=Point3i((int)ceil(rx),(int)ceil(ry),(int)ceil(rz));
|
|
||||||
//// EXTENDED MARCHING CUBES
|
|
||||||
//MyWalk walker(m.bbox,res);
|
|
||||||
//MarchingCubes emc(new_m, walker);
|
|
||||||
//walker.BuildMesh<MarchingCubes>(m,new_m,emc);
|
|
||||||
|
|
||||||
//vcg::tri::io::ExporterPLY<Segmentator::MyTriMesh>::Save(new_m,"D:/lillo.ply");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
~Segmentator()
|
~Segmentator()
|
||||||
|
@ -386,10 +355,8 @@ private:
|
||||||
bool OutOfLimits(MyTriMesh::CoordType p)
|
bool OutOfLimits(MyTriMesh::CoordType p)
|
||||||
{
|
{
|
||||||
Point3f test=p;
|
Point3f test=p;
|
||||||
/*Point3f max=UnScale(MapToSpace(V.Max()));
|
Point3f max=BBox().max-Point3f(1.f,1.f,1.f);//last change
|
||||||
Point3f min=UnScale(MapToSpace(V.Min()));*/
|
Point3f min=BBox().min;//+Point3f(1.f,1.f,1.f);//last change
|
||||||
Point3f max=BBox().max;//last change
|
|
||||||
Point3f min=BBox().min;//last change
|
|
||||||
for (int i=0;i<3;i++)
|
for (int i=0;i<3;i++)
|
||||||
{
|
{
|
||||||
if(((test.V(i)>=max.V(i))||(test.V(i)<=min.V(i))))
|
if(((test.V(i)>=max.V(i))||(test.V(i)<=min.V(i))))
|
||||||
|
@ -422,6 +389,24 @@ private:
|
||||||
void SetIntersectedFace(MyFace *f)
|
void SetIntersectedFace(MyFace *f)
|
||||||
{
|
{
|
||||||
f->intersected=true;
|
f->intersected=true;
|
||||||
|
///detaching from ff topology
|
||||||
|
/*MyFace *f0=f->FFp(0);
|
||||||
|
MyFace *f1=f->FFp(1);
|
||||||
|
MyFace *f2=f->FFp(2);
|
||||||
|
int i0=f->FFi(0);
|
||||||
|
int i1=f->FFi(1);
|
||||||
|
int i2=f->FFi(2);
|
||||||
|
|
||||||
|
f0->FFp(i0)=f0;
|
||||||
|
f1->FFp(i1)=f1;
|
||||||
|
f2->FFp(i2)=f2;
|
||||||
|
|
||||||
|
f0->FFi(i0)=0;
|
||||||
|
f1->FFi(i1)=1;
|
||||||
|
f2->FFi(i2)=2;
|
||||||
|
|
||||||
|
f->SetD();*/
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsStopped(MyVertex *v)
|
bool IsStopped(MyVertex *v)
|
||||||
|
@ -443,20 +428,21 @@ private:
|
||||||
v->stopped=false;
|
v->stopped=false;
|
||||||
}
|
}
|
||||||
|
|
||||||
///re-set physical pararmeters on the mesh
|
/////re-set physical pararmeters on the mesh
|
||||||
void InitPhysParam(float k_elanst,float mass,float k_dihedral)
|
//void InitPhysParam(float k_elanst,float mass,float k_dihedral)
|
||||||
{
|
//{
|
||||||
for (unsigned int i=0;i<m->face.size();i++)
|
// for (unsigned int i=0;i<m->face.size();i++)
|
||||||
{
|
// {
|
||||||
m->face[i].Init(k_elanst,mass,k_dihedral);
|
// if (!m->face[i].IsD())
|
||||||
}
|
// m->face[i].Init(k_elanst,mass,k_dihedral);
|
||||||
}
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
///set the initial mesh of deformable object
|
///set the initial mesh of deformable object
|
||||||
void InitMesh(MyTriMesh *m)
|
void InitMesh(MyTriMesh *m)
|
||||||
{
|
{
|
||||||
m->Clear();
|
m->Clear();
|
||||||
|
|
||||||
vcg::tri::Icosahedron<MyTriMesh>(*m);
|
vcg::tri::Icosahedron<MyTriMesh>(*m);
|
||||||
|
|
||||||
vcg::tri::UpdateTopology<MyTriMesh>::FaceFace(*m);
|
vcg::tri::UpdateTopology<MyTriMesh>::FaceFace(*m);
|
||||||
|
@ -468,7 +454,7 @@ void InitMesh(MyTriMesh *m)
|
||||||
{
|
{
|
||||||
m->vert[i].P()=UnScale(m->vert[i].P());///last change
|
m->vert[i].P()=UnScale(m->vert[i].P());///last change
|
||||||
m->vert[i].P()+=InitialBarycenter;
|
m->vert[i].P()+=InitialBarycenter;
|
||||||
// m.vert[i].P()=UnScale(m.vert[i].P());
|
// m.vert[i].P()=UnScale(m.vert[i].P());
|
||||||
// P_Vertex.push_back(&m.vert[i]);
|
// P_Vertex.push_back(&m.vert[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -481,7 +467,7 @@ void InitMesh(MyTriMesh *m)
|
||||||
///return true if the gray level of the vertex v differ from graylevel less than tolerance
|
///return true if the gray level of the vertex v differ from graylevel less than tolerance
|
||||||
bool InTolerance(MyTriMesh::VertexType *v)
|
bool InTolerance(MyTriMesh::VertexType *v)
|
||||||
{
|
{
|
||||||
return (abs(getColor(v->P())-gray_init)<tolerance);
|
return (fabs(getColor(v->P())-(float)gray_init)<(float)tolerance);
|
||||||
}
|
}
|
||||||
|
|
||||||
///add to the vertex v a containing force basing on diffence from tolerance
|
///add to the vertex v a containing force basing on diffence from tolerance
|
||||||
|
@ -511,7 +497,7 @@ MyTriMesh::CoordType GradientFactor(MyTriMesh::VertexType *v)
|
||||||
void AddExtForces()
|
void AddExtForces()
|
||||||
{
|
{
|
||||||
Part_VertexContainer::iterator vi;
|
Part_VertexContainer::iterator vi;
|
||||||
|
PartialUpdateNormals();
|
||||||
end_loop=true;
|
end_loop=true;
|
||||||
for (vi=P_Vertex.begin();vi<P_Vertex.end();++vi)
|
for (vi=P_Vertex.begin();vi<P_Vertex.end();++vi)
|
||||||
{
|
{
|
||||||
|
@ -519,8 +505,11 @@ void AddExtForces()
|
||||||
if (!(*vi).IsD())
|
if (!(*vi).IsD())
|
||||||
{
|
{
|
||||||
if (OutOfLimits((*vi).P()))
|
if (OutOfLimits((*vi).P()))
|
||||||
//vi->blocked=true;
|
{
|
||||||
SetBlocked(&*vi);
|
SetBlocked(&*vi);
|
||||||
|
(*vi).ExtForce()=MyTriMesh::CoordType(0,0,0);
|
||||||
|
}
|
||||||
|
else
|
||||||
if ((!IsBlocked(&*vi))&&(!IsStopped(&*vi)))
|
if ((!IsBlocked(&*vi))&&(!IsStopped(&*vi)))
|
||||||
{
|
{
|
||||||
end_loop=false;
|
end_loop=false;
|
||||||
|
@ -565,7 +554,6 @@ void Reinit_PVectors()
|
||||||
MyTriMesh::FaceIterator fi;
|
MyTriMesh::FaceIterator fi;
|
||||||
for (fi=m->face.begin();fi<m->face.end();fi++)
|
for (fi=m->face.begin();fi<m->face.end();fi++)
|
||||||
{
|
{
|
||||||
//if ((!fi->IsBlocked()))
|
|
||||||
if ((!fi->IsD())&&(!fi->IsBlocked()))
|
if ((!fi->IsD())&&(!fi->IsBlocked()))
|
||||||
P_Faces.push_back(&(*fi));
|
P_Faces.push_back(&(*fi));
|
||||||
}
|
}
|
||||||
|
@ -582,13 +570,13 @@ void Refresh_PVectors()
|
||||||
unsigned int i=0;
|
unsigned int i=0;
|
||||||
for (i=0;i<P_Vertex.size();i++)
|
for (i=0;i<P_Vertex.size();i++)
|
||||||
{
|
{
|
||||||
if (!P_Vertex[i]->blocked)
|
if ((!P_Vertex[i]->IsD())&&(!P_Vertex[i]->blocked))
|
||||||
P_VertexAux.push_back(P_Vertex[i]);
|
P_VertexAux.push_back(P_Vertex[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i=0;i<P_Faces.size();i++)
|
for (i=0;i<P_Faces.size();i++)
|
||||||
{
|
{
|
||||||
if (!P_Faces[i]->IsBlocked())
|
if ((!P_Faces[i]->IsD())&&(!P_Faces[i]->IsBlocked()))
|
||||||
P_FacesAux.push_back(P_Faces[i]);
|
P_FacesAux.push_back(P_Faces[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -604,13 +592,13 @@ void AddNewElements(MyTriMesh::VertexIterator vi,MyTriMesh::FaceIterator fi)
|
||||||
{
|
{
|
||||||
while (vi!=m->vert.end())
|
while (vi!=m->vert.end())
|
||||||
{
|
{
|
||||||
if (!(*vi).IsD())
|
if ((!(*vi).IsD())&&(!(*vi).blocked)&&(!(*vi).stopped))
|
||||||
P_Vertex.push_back(&(*vi));
|
P_Vertex.push_back(&(*vi));
|
||||||
vi++;
|
vi++;
|
||||||
}
|
}
|
||||||
while (fi!=m->face.end())
|
while (fi!=m->face.end())
|
||||||
{
|
{
|
||||||
if (!(*fi).IsD())
|
if ((!(*fi).IsD())&&((*fi).IsActive()))
|
||||||
P_Faces.push_back(&(*fi));
|
P_Faces.push_back(&(*fi));
|
||||||
fi++;
|
fi++;
|
||||||
}
|
}
|
||||||
|
@ -657,6 +645,35 @@ bool TimeSelfIntersection()
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void PartialUpdateNormals()
|
||||||
|
{
|
||||||
|
Part_FaceContainer::iterator fi;
|
||||||
|
for (fi=P_Faces.begin();fi<P_Faces.end();++fi)
|
||||||
|
if (!(*fi).IsD())
|
||||||
|
(*fi).ComputeNormalizedNormal();
|
||||||
|
|
||||||
|
Part_VertexContainer::iterator vi;
|
||||||
|
|
||||||
|
for (vi=P_Vertex.begin();vi<P_Vertex.end();++vi)
|
||||||
|
if( !(*vi).IsD() && (*vi).IsRW() )
|
||||||
|
(*vi).N() = MyVertex::NormalType(0.f,0.f,0.f);
|
||||||
|
|
||||||
|
for(fi=P_Faces.begin();fi!=P_Faces.end();++fi)
|
||||||
|
if( !(*fi).IsD() && (*fi).IsR() )
|
||||||
|
{
|
||||||
|
MyFace::NormalType t = (*fi).Normal();
|
||||||
|
for(int j=0; j<3; ++j)
|
||||||
|
if( !(*fi).V(j)->IsD() && (*fi).V(j)->IsRW() )
|
||||||
|
(*fi).V(j)->N() += t;
|
||||||
|
}
|
||||||
|
|
||||||
|
for(vi=P_Vertex.begin();vi!=P_Vertex.end();++vi)
|
||||||
|
if( !(*vi).IsD() && (*vi).IsRW() )
|
||||||
|
(*vi).N().Normalize();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
///refine the mesh and re-update eventually
|
///refine the mesh and re-update eventually
|
||||||
void RefineStep(float _edge_size)
|
void RefineStep(float _edge_size)
|
||||||
{
|
{
|
||||||
|
@ -673,12 +690,19 @@ void RefineStep(float _edge_size)
|
||||||
MyTriMesh::FaceIterator finit2=m->face.begin();
|
MyTriMesh::FaceIterator finit2=m->face.begin();
|
||||||
|
|
||||||
if ((vinit2!=vinit)||(finit2!=finit))
|
if ((vinit2!=vinit)||(finit2!=finit))
|
||||||
|
{
|
||||||
Reinit_PVectors();
|
Reinit_PVectors();
|
||||||
|
CollDet->RefreshElements();
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
AddNewElements(vend,fend);
|
AddNewElements(vend,fend);
|
||||||
|
CollDet->UpdateStep<Part_FaceContainer>(P_Faces);
|
||||||
|
}
|
||||||
|
|
||||||
vcg::tri::UpdateNormals<MyTriMesh>::PerVertexNormalized(*m);
|
//vcg::tri::UpdateNormals<MyTriMesh>::PerVertexNormalized(*m);
|
||||||
CollDet->RefreshElements();
|
PartialUpdateNormals();
|
||||||
|
//CollDet->RefreshElements();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -688,7 +712,8 @@ void ReinitPhysicMesh()
|
||||||
Part_FaceContainer::iterator pfi;
|
Part_FaceContainer::iterator pfi;
|
||||||
|
|
||||||
for (pfi=P_Faces.begin();pfi<P_Faces.end();++pfi)
|
for (pfi=P_Faces.begin();pfi<P_Faces.end();++pfi)
|
||||||
(*pfi).Init(k_elanst,mass,k_dihedral);
|
if((!(*pfi).IsD())&&((!(*pfi).intersected)))
|
||||||
|
(*pfi).Init(k_elanst,mass,k_dihedral);
|
||||||
|
|
||||||
/*for (MyTriMesh::VertexIterator vi=m.vert.begin();vi<m.vert.end();vi++)
|
/*for (MyTriMesh::VertexIterator vi=m.vert.begin();vi<m.vert.end();vi++)
|
||||||
ClearStopped(&*vi);*/
|
ClearStopped(&*vi);*/
|
||||||
|
@ -711,13 +736,15 @@ void ClearStopped()
|
||||||
///do one step of controls for self collision detetction
|
///do one step of controls for self collision detetction
|
||||||
void CollisionDetection()
|
void CollisionDetection()
|
||||||
{
|
{
|
||||||
//CollDet->UpdateStep();
|
|
||||||
CollDet->UpdateStep<Part_FaceContainer>(P_Faces);
|
CollDet->UpdateStep<Part_FaceContainer>(P_Faces);
|
||||||
std::vector<MyFace*> coll=CollDet->computeSelfIntersection();
|
std::vector<MyFace*> coll=CollDet->computeSelfIntersection();
|
||||||
for (std::vector<MyFace*>::iterator it=coll.begin();it<coll.end();it++)
|
for (std::vector<MyFace*>::iterator it=coll.begin();it<coll.end();it++)
|
||||||
{
|
{
|
||||||
SetBlockedFace(*it);
|
if (!(*it)->IsD())
|
||||||
SetIntersectedFace(*it);
|
{
|
||||||
|
SetBlockedFace(*it);
|
||||||
|
SetIntersectedFace(*it);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -745,7 +772,7 @@ void LoadFromDir(char *in, char *out)
|
||||||
}
|
}
|
||||||
|
|
||||||
///set parameters for segmentation
|
///set parameters for segmentation
|
||||||
void SetSegmentParameters(int color,int tol,float Mass=0.5f,float K_elanst=0.2f,float Dihedral=0.2f,float Time_stamp=0.2f,
|
void SetSegmentParameters(int tol,float Mass=0.5f,float K_elanst=0.2f,float Dihedral=0.2f,float Time_stamp=0.2f,
|
||||||
float Edge_precision=4.f,Point3f ScaleFactor=Point3f(1.f,1.f,1.f),
|
float Edge_precision=4.f,Point3f ScaleFactor=Point3f(1.f,1.f,1.f),
|
||||||
clock_t _interval=1000,clock_t _interval2=250)
|
clock_t _interval=1000,clock_t _interval2=250)
|
||||||
{
|
{
|
||||||
|
@ -775,17 +802,11 @@ void InitSegmentation(MyTriMesh::CoordType b)
|
||||||
|
|
||||||
TrINT->SetPDESolver(PDESolvers::EULER_METHOD);
|
TrINT->SetPDESolver(PDESolvers::EULER_METHOD);
|
||||||
|
|
||||||
////caso optimized
|
|
||||||
///*V.Resample(inDir,outDir);
|
|
||||||
|
|
||||||
//V.Init(1000,outDir);*/
|
|
||||||
//V.Load(inDir);
|
|
||||||
//
|
|
||||||
/*bbox=vcg::Box3<float>(MapToSpace(V.Min()),MapToSpace(V.Max()));*/
|
|
||||||
|
|
||||||
InitMesh(m);
|
InitMesh(m);
|
||||||
|
|
||||||
//init the mesh with new
|
//init the mesh with new
|
||||||
Reinit_PVectors();
|
Reinit_PVectors();
|
||||||
|
|
||||||
ReinitPhysicMesh();
|
ReinitPhysicMesh();
|
||||||
|
|
||||||
CollDet->Init(bbox.min,bbox.max,5.f);
|
CollDet->Init(bbox.min,bbox.max,5.f);
|
||||||
|
@ -836,10 +857,22 @@ void AutoStep()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/////set as deleted intersected vertices
|
||||||
|
//void ClearIntersectedFaces()
|
||||||
|
//{
|
||||||
|
// MyTriMesh::FaceIterator fi;
|
||||||
|
// for (fi=m->face.begin();fi<m->face.end();fi++)
|
||||||
|
// if ((*fi).intersected==true)
|
||||||
|
// (*fi).SetD();
|
||||||
|
//
|
||||||
|
//}
|
||||||
|
|
||||||
///first version
|
///first version
|
||||||
void Resample()
|
void Resample()
|
||||||
{
|
{
|
||||||
|
//ClearIntersectedFaces();
|
||||||
new_m=new MyTriMesh();
|
new_m=new MyTriMesh();
|
||||||
|
vcg::tri::UpdateBounding<MyTriMesh>::Box(*m);
|
||||||
vcg::trimesh::Resampler<MyTriMesh,MyTriMesh>::Resample<vcg::trimesh::RES::MMarchingCubes>(*m,*new_m,
|
vcg::trimesh::Resampler<MyTriMesh,MyTriMesh>::Resample<vcg::trimesh::RES::MMarchingCubes>(*m,*new_m,
|
||||||
Point3i((int) edge_precision,(int) edge_precision,(int) edge_precision));
|
Point3i((int) edge_precision,(int) edge_precision,(int) edge_precision));
|
||||||
|
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -4,6 +4,7 @@
|
||||||
#include <qimage.h>
|
#include <qimage.h>
|
||||||
#include <qdir.h>
|
#include <qdir.h>
|
||||||
#include <qmessagebox.h>
|
#include <qmessagebox.h>
|
||||||
|
#include <qslider.h>
|
||||||
|
|
||||||
extern Segmentator *s;
|
extern Segmentator *s;
|
||||||
|
|
||||||
|
@ -66,7 +67,7 @@ void SimpleGLWidget::LoadTexture(QString p,int level)
|
||||||
QString PathFile=Path;
|
QString PathFile=Path;
|
||||||
PathFile.append(Qd[level]);
|
PathFile.append(Qd[level]);
|
||||||
|
|
||||||
bool b=qI.load(PathFile,qformat);
|
qI.load(PathFile,qformat);
|
||||||
QImage tx = QGLWidget::convertToGLFormat (qI);
|
QImage tx = QGLWidget::convertToGLFormat (qI);
|
||||||
|
|
||||||
|
|
||||||
|
@ -155,7 +156,7 @@ void drawForces(Segmentator::Part_VertexContainer *pv,int typeForce)
|
||||||
{
|
{
|
||||||
Segmentator::Part_VertexContainer::iterator vi;
|
Segmentator::Part_VertexContainer::iterator vi;
|
||||||
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
glPushAttrib(GL_ALL_ATTRIB_BITS);
|
||||||
glLineWidth(0.3);
|
glLineWidth(0.3f);
|
||||||
glDisable(GL_NORMALIZE);
|
glDisable(GL_NORMALIZE);
|
||||||
glDisable(GL_LIGHTING);
|
glDisable(GL_LIGHTING);
|
||||||
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
|
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
|
||||||
|
@ -169,7 +170,7 @@ else
|
||||||
if (typeForce==2)
|
if (typeForce==2)
|
||||||
glColor3d(0,1,0);
|
glColor3d(0,1,0);
|
||||||
|
|
||||||
for (vi=pv->begin();vi<pv->end();vi++)
|
for (vi=pv->begin();vi<pv->end();++vi)
|
||||||
{
|
{
|
||||||
glBegin(GL_LINE_LOOP);
|
glBegin(GL_LINE_LOOP);
|
||||||
vcg::glVertex((*vi).P());
|
vcg::glVertex((*vi).P());
|
||||||
|
@ -262,8 +263,7 @@ void SimpleGLWidget::SmoothMesh()
|
||||||
}
|
}
|
||||||
|
|
||||||
void SimpleGLWidget::glDraw(){
|
void SimpleGLWidget::glDraw(){
|
||||||
|
glClearColor(0.2f,0.2f,0.2f,1.f);
|
||||||
glClearColor(0.2,0.2,0.2,1);
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||||
glMatrixMode(GL_PROJECTION);
|
glMatrixMode(GL_PROJECTION);
|
||||||
glLoadIdentity();
|
glLoadIdentity();
|
||||||
|
@ -336,31 +336,42 @@ void SimpleGLWidget::glDraw(){
|
||||||
else
|
else
|
||||||
glPolygonMode(GL_FRONT,GL_FILL);
|
glPolygonMode(GL_FRONT,GL_FILL);
|
||||||
|
|
||||||
int i=0;
|
|
||||||
if (s->m!=NULL)
|
if (s->m!=NULL)
|
||||||
{
|
{
|
||||||
glBegin(GL_TRIANGLES);
|
glBegin(GL_TRIANGLES);
|
||||||
for (fi=s->m->face.begin();fi<s->m->face.end();fi++)
|
for (fi=s->m->face.begin();fi<s->m->face.end();fi++)
|
||||||
{
|
{
|
||||||
glColor3d(0.4,0.8,0.8);
|
if(!(*fi).IsD())
|
||||||
if (fi->intersected)
|
{
|
||||||
glColor3d(1.f,0,0);
|
glColor3d(0.4,0.8,0.8);
|
||||||
|
if (fi->intersected)
|
||||||
|
glColor3d(1.f,0,0);
|
||||||
|
|
||||||
if (((blocked)&&(!fi->IsBlocked()))||(!blocked))
|
if (((blocked)&&(!fi->IsBlocked()))||(!blocked))
|
||||||
{
|
{
|
||||||
|
if (!wire)
|
||||||
if (!wire)
|
{
|
||||||
vcg::glNormal(fi->Normal());
|
vcg::glNormal(fi->V(0)->N());
|
||||||
|
vcg::glVertex(fi->V(0)->P());
|
||||||
|
vcg::glNormal(fi->V(1)->N());
|
||||||
|
vcg::glVertex(fi->V(1)->P());
|
||||||
|
vcg::glNormal(fi->V(2)->N());
|
||||||
|
vcg::glVertex(fi->V(2)->P());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
vcg::glVertex(fi->V(0)->P());
|
||||||
|
vcg::glVertex(fi->V(1)->P());
|
||||||
|
vcg::glVertex(fi->V(2)->P());
|
||||||
|
}
|
||||||
|
|
||||||
vcg::glVertex(fi->V(0)->P());
|
}
|
||||||
vcg::glVertex(fi->V(1)->P());
|
}
|
||||||
vcg::glVertex(fi->V(2)->P());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
glEnd();
|
glEnd();
|
||||||
}
|
glPopMatrix();
|
||||||
glPopMatrix();
|
//WriteInfo();
|
||||||
//WriteInfo();
|
|
||||||
|
|
||||||
}
|
}
|
||||||
QGLWidget::glDraw();
|
QGLWidget::glDraw();
|
||||||
|
@ -442,13 +453,11 @@ void SimpleGLWidget::mousePressEvent ( QMouseEvent * e )
|
||||||
//LoadMatrix();
|
//LoadMatrix();
|
||||||
glReadPixels(e->x(),_H-e->y(),1,1,GL_DEPTH_COMPONENT,GL_FLOAT,&winz);
|
glReadPixels(e->x(),_H-e->y(),1,1,GL_DEPTH_COMPONENT,GL_FLOAT,&winz);
|
||||||
gluUnProject(e->x(),_H-e->y(),winz,modelMatrix,projection,viewport,&x,&y,&z);
|
gluUnProject(e->x(),_H-e->y(),winz,modelMatrix,projection,viewport,&x,&y,&z);
|
||||||
QString color="";
|
|
||||||
color.sprintf("%i",s->gray_init);
|
|
||||||
//w->Color->text()=color;
|
|
||||||
SetExtractionParameters();
|
SetExtractionParameters();
|
||||||
//s->SetInitialBarycenter(Point3f(x,y,_numslide));
|
|
||||||
//s->InitSegmentation(Point3f(x,y,_numslide));
|
|
||||||
s->InitSegmentation(Point3f(x,y,z));
|
s->InitSegmentation(Point3f(x,y,z));
|
||||||
|
w->slider1->setValue(s->gray_init);
|
||||||
|
|
||||||
UpdateBBMesh();
|
UpdateBBMesh();
|
||||||
//vcg::tri::UpdateBounding<Segmentator::MyTriMesh>::Box(*(s->m));
|
//vcg::tri::UpdateBounding<Segmentator::MyTriMesh>::Box(*(s->m));
|
||||||
repaint();
|
repaint();
|
||||||
|
@ -456,6 +465,11 @@ void SimpleGLWidget::mousePressEvent ( QMouseEvent * e )
|
||||||
//vcg::tri::UpdateBounding<Segmentator::MyTriMesh>::Box(s->m);
|
//vcg::tri::UpdateBounding<Segmentator::MyTriMesh>::Box(s->m);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SimpleGLWidget::setColor()
|
||||||
|
{
|
||||||
|
s->gray_init=w->slider1->value();
|
||||||
|
}
|
||||||
|
|
||||||
void SimpleGLWidget::wheelEvent(QWheelEvent *e)
|
void SimpleGLWidget::wheelEvent(QWheelEvent *e)
|
||||||
{
|
{
|
||||||
if (!_showslides)
|
if (!_showslides)
|
||||||
|
@ -520,7 +534,7 @@ void SimpleGLWidget::SetExtractionParameters()
|
||||||
//int color =atoi(w->Color->text());
|
//int color =atoi(w->Color->text());
|
||||||
///to modify
|
///to modify
|
||||||
|
|
||||||
s->SetSegmentParameters(s->gray_init,tolerance,mass,k_elanst,dihedral,timestep,edge,Point3f(1.f,1.f,dinstance));
|
s->SetSegmentParameters(tolerance,mass,k_elanst,dihedral,timestep,edge,Point3f(1.f,1.f,dinstance));
|
||||||
}
|
}
|
||||||
|
|
||||||
void SimpleGLWidget::mouseMoveEvent ( QMouseEvent * e )
|
void SimpleGLWidget::mouseMoveEvent ( QMouseEvent * e )
|
||||||
|
@ -536,7 +550,7 @@ void SimpleGLWidget::mouseMoveEvent ( QMouseEvent * e )
|
||||||
|
|
||||||
void SimpleGLWidget::initializeGL(){
|
void SimpleGLWidget::initializeGL(){
|
||||||
|
|
||||||
GLfloat f[4]={0.2,0.2,0.2,1.f};
|
GLfloat f[4]={0.2f,0.2f,0.2f,1.f};
|
||||||
GLfloat p[4]={3,3,5,0};
|
GLfloat p[4]={3,3,5,0};
|
||||||
glLightfv(GL_LIGHT0, GL_AMBIENT,f);
|
glLightfv(GL_LIGHT0, GL_AMBIENT,f);
|
||||||
glLightfv(GL_LIGHT1, GL_POSITION,p);
|
glLightfv(GL_LIGHT1, GL_POSITION,p);
|
||||||
|
|
|
@ -63,6 +63,7 @@ public:
|
||||||
void OpenDirectory();
|
void OpenDirectory();
|
||||||
void MarchingCube();
|
void MarchingCube();
|
||||||
void UpdateBBMesh();
|
void UpdateBBMesh();
|
||||||
|
void setColor();
|
||||||
|
|
||||||
//virtual void keyPressEvent(QKeyEvent *qk);
|
//virtual void keyPressEvent(QKeyEvent *qk);
|
||||||
|
|
||||||
|
@ -163,5 +164,9 @@ public:
|
||||||
UpdateBBMesh();
|
UpdateBBMesh();
|
||||||
repaint();
|
repaint();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SetSegmentColor()
|
||||||
|
{
|
||||||
|
setColor();
|
||||||
|
}
|
||||||
};
|
};
|
|
@ -1,3 +1,5 @@
|
||||||
|
#ifndef _SEG3D_VOLUMEDATASET
|
||||||
|
#define _SEG3D_VOLUMEDATASET
|
||||||
|
|
||||||
#include <qimage.h>
|
#include <qimage.h>
|
||||||
#include <qdir.h>
|
#include <qdir.h>
|
||||||
|
@ -481,3 +483,4 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
#endif
|
Loading…
Reference in New Issue