double specialization of some Color4 methods were missing
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57f596e971
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@ -281,6 +281,15 @@ inline void Color4<float>::Import(const Color4<unsigned char> &b)
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(*this)[3]=b[3]/255.0f;
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}
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template <> template <>
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inline void Color4<double>::Import(const Color4<unsigned char> &b)
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{
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(*this)[0]=b[0]/255.0;
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(*this)[1]=b[1]/255.0;
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(*this)[2]=b[2]/255.0;
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(*this)[3]=b[3]/255.0;
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}
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template <> template <>
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inline void Color4<unsigned char>::Import(const Color4<float> &b)
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{
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@ -299,6 +308,15 @@ inline void Color4<unsigned char>::Import(const Point4<float> &b)
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(*this)[3]=(unsigned char)(b[3]*255.0f);
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}
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template <> template <>
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inline void Color4<unsigned char>::Import(const Point4<double> &b)
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{
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(*this)[0]=(unsigned char)(b[0]*255.0);
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(*this)[1]=(unsigned char)(b[1]*255.0);
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(*this)[2]=(unsigned char)(b[2]*255.0);
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(*this)[3]=(unsigned char)(b[3]*255.0);
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}
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template <> template <>
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inline Color4<unsigned char> Color4<unsigned char>::Construct( const Color4<float> & b )
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{
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@ -319,6 +337,16 @@ inline Color4<float> Color4<float>::Construct( const Color4<unsigned char> & b )
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(float)(b[3])/255.0f);
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}
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template <> template <>
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inline Color4<double> Color4<double>::Construct( const Color4<unsigned char> & b )
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{
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return Color4<double>(
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(double)(b[0])/255.0,
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(double)(b[1])/255.0,
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(double)(b[2])/255.0,
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(double)(b[3])/255.0);
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}
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template<>
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inline Color4<unsigned char>::Color4(Color4<unsigned char>::ColorConstant cc)
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{
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@ -331,6 +359,12 @@ inline Color4<float>::Color4(Color4<float>::ColorConstant cc)
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Import(Color4<unsigned char>((Color4<unsigned char>::ColorConstant)cc));
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}
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template<>
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inline Color4<double>::Color4(Color4<double>::ColorConstant cc)
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{
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Import(Color4<unsigned char>((Color4<unsigned char>::ColorConstant)cc));
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}
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template<>
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inline Color4<unsigned char>::Color4(unsigned int cc)
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{
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@ -343,6 +377,12 @@ inline Color4<float>::Color4(unsigned int cc)
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Import(Color4<unsigned char>(cc));
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}
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template<>
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inline Color4<double>::Color4(unsigned int cc)
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{
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Import(Color4<unsigned char>(cc));
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}
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inline Color4<float> Clamp(Color4<float> &c)
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{
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c[0]=math::Clamp(c[0],0.0f,1.0f);
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@ -352,6 +392,15 @@ inline Color4<float> Clamp(Color4<float> &c)
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return c;
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}
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inline Color4<double> Clamp(Color4<double> &c)
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{
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c[0]=math::Clamp(c[0],0.0,1.0);
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c[1]=math::Clamp(c[1],0.0,1.0);
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c[2]=math::Clamp(c[2],0.0,1.0);
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c[3]=math::Clamp(c[3],0.0,1.0);
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return c;
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}
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template<>
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inline Color4<unsigned char> Color4<unsigned char>::operator + ( const Color4<unsigned char> & p) const
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{
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