Changed all the MeshType::HasSomething() into the now standard tri::HasSomething(MeshType &m)
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@ -129,7 +129,7 @@ static void PerVertex(VertexType *v)
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static void PerVertex(TetraMeshType &m)
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{
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if( !m.HasPerVertexNormal()) return;
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if( !HasPerVertexNormal(m)) return;
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_ClearNormal(m);
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TriMeshTemp tri_mesh=TriMeshTemp();
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TriConverter <TetraMeshType,TriMeshTemp>tric=TriConverter<TetraMeshType,TriMeshTemp>();
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@ -140,7 +140,7 @@ static void PerVertex(TetraMeshType &m)
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private:
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static void _ClearNormal(TetraMeshType &m)
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{
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if( !m.HasPerVertexNormal()) return;
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if( !HasPerVertexNormal(m)) return;
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VertexIterator vi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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if( !(*vi).IsD() && (*vi).IsRW() )
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@ -151,7 +151,7 @@ static void _ClearNormal(TetraMeshType &m)
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///// The normal of a vertex v is the weigthed average of the normals of the faces incident on v.
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//static void PerVertexPerFace(ComputeTetraMeshType &m)
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//{
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// if( !m.HasPerVertexNormal() || !m.HasPerFaceNormal()) return;
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// if( !HasPerVertexNormal(m) || !HasPerFaceNormal(m)) return;
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//
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//
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//}
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