added management of normals
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c07c26d084
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.6 2007/03/12 15:38:03 tarini
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Texture coord name change! "TCoord" and "Texture" are BAD. "TexCoord" is GOOD.
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Revision 1.5 2006/05/25 04:40:57 cignoni
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Updated HasPerFaceColor/Quality to the new style with mesh param.
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@ -84,9 +87,10 @@ public:
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static void ImportVertex(VertexLeft &vl, VertexRight &vr)
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{
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vl.P().Import(vr.P());
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if(vl.HasColor() && vl.HasColor()) vl.C()=vr.C();
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if(vl.HasQuality() && vl.HasQuality()) vl.Q()=vr.Q();
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if(vl.HasTexCoord() && vl.HasTexCoord()) vl.T()=vr.T();
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if(vl.HasNormal() && vr.HasNormal()) vl.N()=vr.N();
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if(vl.HasColor() && vr.HasColor()) vl.C()=vr.C();
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if(vl.HasQuality() && vr.HasQuality()) vl.Q()=vr.Q();
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if(vl.HasTexCoord() && vr.HasTexCoord()) vl.T()=vr.T();
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}
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static void ImportFace(MeshLeft &ml, MeshRight &mr, FaceLeft &fl, FaceRight &fr, std::vector<int> &remap)
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@ -94,6 +98,7 @@ static void ImportFace(MeshLeft &ml, MeshRight &mr, FaceLeft &fl, FaceRight &fr,
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fl.V(0)=&ml.vert[remap[ Index(mr,fr.V(0))]];
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fl.V(1)=&ml.vert[remap[ Index(mr,fr.V(1))]];
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fl.V(2)=&ml.vert[remap[ Index(mr,fr.V(2))]];
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if(HasPerFaceNormal(mr) && HasPerFaceNormal(ml)) fl.N()=fr.N();
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if(HasPerFaceColor(mr) && HasPerFaceColor(ml)) fl.C()=fr.C();
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if(HasPerFaceQuality(mr) && HasPerFaceQuality(ml)) fl.Q()=fr.Q();
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if(HasPerWedgeTexCoord(mr) && HasPerWedgeTexCoord(ml))
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