corrected bug on normal transformation (Thanks to Marco to spotting it out...)
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@ -352,9 +352,10 @@ static void PerVertexMatrix(ComputeMeshType &m, const Matrix44<ScalarType> &mat,
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if(remove_scaling){
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if(remove_scaling){
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scale = pow(mat33.Determinant(),(ScalarType)(1.0/3.0));
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scale = pow(mat33.Determinant(),(ScalarType)(1.0/3.0));
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mat33[0][0]/=scale;
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Point3f scaleV(scale,scale,scale);
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mat33[1][1]/=scale;
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Matrix33<ScalarType> S;
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mat33[2][2]/=scale;
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S.SetDiagonal(scaleV.V());
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mat33*=S;
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}
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}
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
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