removed GL_TYPE_NM class from trimesh.h file

This commit is contained in:
Guido Ranzuglia 2016-07-12 15:19:07 +02:00
parent 40073ddfd1
commit 59ffcd0e55
2 changed files with 44 additions and 19 deletions

41
wrap/gl/gl_type_name.h Normal file
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@ -0,0 +1,41 @@
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2016 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
namespace vcg
{
template <typename T>
class GL_TYPE_NM
{public:
static GLenum SCALAR() { assert(0); return 0;}
};
template <> class GL_TYPE_NM<float>
{ public:
typedef GLfloat ScalarType;
static GLenum SCALAR() { return GL_FLOAT; }
};
template <> class GL_TYPE_NM<double>
{public:
typedef GLdouble ScalarType;
static GLenum SCALAR() { return GL_DOUBLE; }
};
}

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@ -34,26 +34,10 @@
#include <wrap/gl/space.h>
#include <wrap/gl/math.h>
#include <vcg/space/color4.h>
#include <wrap/gl/gl_type_name.h>
namespace vcg {
template <typename T>
class GL_TYPE_NM
{public:
static GLenum SCALAR() { assert(0); return 0;}
};
template <> class GL_TYPE_NM<float>
{ public:
typedef GLfloat ScalarType;
static GLenum SCALAR() { return GL_FLOAT; }
};
template <> class GL_TYPE_NM<double>
{public:
typedef GLdouble ScalarType;
static GLenum SCALAR() { return GL_DOUBLE; }
};
namespace vcg
{
//template <> GL_TYPE::SCALAR<double>() { return GL_DOUBLE; }
// classe base di glwrap usata solo per poter usare i vari drawmode, normalmode senza dover