harmless small refactoring
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f62e07ee66
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@ -74,9 +74,7 @@ void CreaseCut(MESH_TYPE &m, float angleRad)
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std::vector<int> indVec(m.fn*3,-1);
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std::vector<int> indVec(m.fn*3,-1);
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int newVertexCounter=m.vn;
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int newVertexCounter=m.vn;
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int startVn=m.vn;
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int startVn=m.vn;
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FaceIterator fi;
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
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//const FaceType * nextf;
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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for(int j=0;j<3;++j)
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for(int j=0;j<3;++j)
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if(!(*fi).V(j)->IsV() ) // foreach unvisited vertex we loop around it searching for creases.
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if(!(*fi).V(j)->IsV() ) // foreach unvisited vertex we loop around it searching for creases.
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{
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{
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@ -121,7 +119,7 @@ void CreaseCut(MESH_TYPE &m, float angleRad)
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tri::Allocator<MESH_TYPE>::AddVertices(m,newVertexCounter-m.vn);
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tri::Allocator<MESH_TYPE>::AddVertices(m,newVertexCounter-m.vn);
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tri::UpdateFlags<MESH_TYPE>::VertexClearV(m);
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tri::UpdateFlags<MESH_TYPE>::VertexClearV(m);
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
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for(int j=0;j<3;++j) // foreach unvisited vertex
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for(int j=0;j<3;++j) // foreach unvisited vertex
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{
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{
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size_t faceInd = Index(m, *fi);
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size_t faceInd = Index(m, *fi);
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