Heavy restructuring of the append function. Now it is hopefully must more efficient.
Added a parameter for requesting the copy of the non trivial topology. (e.g. all the adjacency relations beyond FV and EV).
This commit is contained in:
parent
b0d7d5c52e
commit
5aed57a364
|
@ -66,42 +66,30 @@ public:
|
|||
std::vector<int> vert,face,edge, hedge;
|
||||
};
|
||||
|
||||
static void ImportVertexAdj(MeshLeft &ml, ConstMeshRight &mr, VertexLeft &vl, VertexRight &vr, Remap &remap, bool sel ){
|
||||
// Vertex to Edge Adj
|
||||
if(vcg::tri::HasVEAdjacency(ml) && vcg::tri::HasVEAdjacency(mr) && vr.cVEp() != 0){
|
||||
size_t i = Index(mr,vr.cVEp());
|
||||
vl.VEp() = (i>ml.edge.size())? 0 : &ml.edge[remap.edge[i]];
|
||||
vl.VEi() = vr.VEi();
|
||||
}
|
||||
|
||||
if(!sel){
|
||||
// Vertex to Face Adj
|
||||
if(vcg::tri::HasPerVertexVFAdjacency(ml) && vcg::tri::HasPerVertexVFAdjacency(mr) &&
|
||||
vcg::tri::HasPerFaceVFAdjacency(ml) && vcg::tri::HasPerFaceVFAdjacency(mr) && vr.cVFp() != 0
|
||||
){
|
||||
size_t i = Index(mr,vr.cVFp());
|
||||
vl.VFp() = (i>ml.face.size())? 0 :&ml.face[remap.face[i]];
|
||||
vl.VFi() = vr.VFi();
|
||||
}
|
||||
|
||||
// Vertex to HEdge Adj
|
||||
if(vcg::tri::HasVHAdjacency(ml) && vcg::tri::HasVHAdjacency(mr) && vr.cVHp() != 0){
|
||||
vl.VHp() = &ml.hedge[remap.hedge[Index(mr,vr.cVHp())]];
|
||||
vl.VHi() = vr.VHi();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void ImportEdgeAdj(MeshLeft &ml, ConstMeshRight &mr, EdgeLeft &el, const EdgeRight &er, Remap &remap, bool sel )
|
||||
{
|
||||
|
||||
// Edge to Vertex Adj
|
||||
if(vcg::tri::HasEVAdjacency(ml) && vcg::tri::HasEVAdjacency(mr)){
|
||||
el.V(0) = &ml.vert[remap.vert[Index(mr,er.cV(0))]];
|
||||
el.V(1) = &ml.vert[remap.vert[Index(mr,er.cV(1))]];
|
||||
static void ImportVertexAdj(MeshLeft &ml, ConstMeshRight &mr, VertexLeft &vl, VertexRight &vr, Remap &remap ){
|
||||
// Vertex to Edge Adj
|
||||
if(vcg::tri::HasVEAdjacency(ml) && vcg::tri::HasVEAdjacency(mr) && vr.cVEp() != 0){
|
||||
size_t i = Index(mr,vr.cVEp());
|
||||
vl.VEp() = (i>ml.edge.size())? 0 : &ml.edge[remap.edge[i]];
|
||||
vl.VEi() = vr.VEi();
|
||||
}
|
||||
|
||||
if(!sel){
|
||||
// Vertex to Face Adj
|
||||
if(vcg::tri::HasPerVertexVFAdjacency(ml) && vcg::tri::HasPerVertexVFAdjacency(mr) && vr.cVFp() != 0 ){
|
||||
size_t i = Index(mr,vr.cVFp());
|
||||
vl.VFp() = (i>ml.face.size())? 0 :&ml.face[remap.face[i]];
|
||||
vl.VFi() = vr.VFi();
|
||||
}
|
||||
|
||||
// Vertex to HEdge Adj
|
||||
if(vcg::tri::HasVHAdjacency(ml) && vcg::tri::HasVHAdjacency(mr) && vr.cVHp() != 0){
|
||||
vl.VHp() = &ml.hedge[remap.hedge[Index(mr,vr.cVHp())]];
|
||||
vl.VHi() = vr.VHi();
|
||||
}
|
||||
}
|
||||
|
||||
static void ImportEdgeAdj(MeshLeft &ml, ConstMeshRight &mr, EdgeLeft &el, const EdgeRight &er, Remap &remap)
|
||||
{
|
||||
// Edge to Edge Adj
|
||||
if(vcg::tri::HasEEAdjacency(ml) && vcg::tri::HasEEAdjacency(mr))
|
||||
for(unsigned int vi = 0; vi < 2; ++vi)
|
||||
|
@ -121,20 +109,11 @@ public:
|
|||
// Edge to HEdge Adj
|
||||
if(vcg::tri::HasEHAdjacency(ml) && vcg::tri::HasEHAdjacency(mr))
|
||||
el.EHp() = &ml.hedge[remap.hedge[Index(mr,er.cEHp())]];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void ImportFaceAdj(MeshLeft &ml, ConstMeshRight &mr, FaceLeft &fl, const FaceRight &fr, Remap &remap, bool sel )
|
||||
static void ImportFaceAdj(MeshLeft &ml, ConstMeshRight &mr, FaceLeft &fl, const FaceRight &fr, Remap &remap )
|
||||
{
|
||||
// Face to Vertex Adj
|
||||
if(vcg::tri::HasFVAdjacency(ml) && vcg::tri::HasFVAdjacency(mr)){
|
||||
assert(fl.VN() == fr.VN());
|
||||
for( int i = 0; i < fl.VN(); ++i )
|
||||
fl.V(i) = &ml.vert[remap.vert[Index(mr,fr.V(i))]];
|
||||
}
|
||||
|
||||
if(!sel){
|
||||
// Face to Edge Adj
|
||||
if(vcg::tri::HasFEAdjacency(ml) && vcg::tri::HasFEAdjacency(mr)){
|
||||
assert(fl.VN() == fr.VN());
|
||||
|
@ -157,7 +136,6 @@ public:
|
|||
// Face to HEedge Adj
|
||||
if(vcg::tri::HasFHAdjacency(ml) && vcg::tri::HasFHAdjacency(mr))
|
||||
fl.FHp() = &ml.hedge[remap.hedge[Index(mr,fr.cFHp())]];
|
||||
}
|
||||
}
|
||||
|
||||
static void ImportHEdgeAdj(MeshLeft &ml, ConstMeshRight &mr, HEdgeLeft &hl, const HEdgeRight &hr, Remap &remap, bool /*sel*/ ){
|
||||
|
@ -195,111 +173,131 @@ public:
|
|||
// Append::Mesh(ml, mr) is equivalent to ml += mr.
|
||||
// Note MeshRigth could be costant...
|
||||
|
||||
static void Mesh(MeshLeft& ml, ConstMeshRight& mr, const bool selected = false){
|
||||
|
||||
static void Mesh(MeshLeft& ml, ConstMeshRight& mr, const bool selected = false, const bool adjFlag = false)
|
||||
{
|
||||
// Note that if the the selection of the vertexes is not consistent with the face selection
|
||||
// the append could build faces referencing non existent vertices
|
||||
// so it is mandatory that the selection of the vertices reflects the loose selection
|
||||
// from edges and faces (e.g. if a face is selected all its vertices must be selected).
|
||||
if(selected)
|
||||
{
|
||||
assert(adjFlag == false); // It is rather meaningless to partially copy adj relations.
|
||||
tri::UpdateSelection<ConstMeshRight>::VertexFromEdgeLoose(mr,true);
|
||||
tri::UpdateSelection<ConstMeshRight>::VertexFromFaceLoose(mr,true);
|
||||
}
|
||||
|
||||
// phase 1. allocate on ml vert,edge,face, hedge to accomodat those of mr
|
||||
// and build the remapping for all
|
||||
// phase 1. allocate on ml vert,edge,face, hedge to accomodat those of mr
|
||||
// and build the remapping for all
|
||||
|
||||
Remap remap;
|
||||
Remap remap;
|
||||
|
||||
// vertex
|
||||
remap.vert.resize(mr.vert.size(),-1);
|
||||
VertexIteratorRight vi;
|
||||
for(vi=mr.vert.begin();vi!=mr.vert.end();++vi)
|
||||
if(!(*vi).IsD() && (!selected || (*vi).IsS())){
|
||||
int ind=Index(mr,*vi);
|
||||
assert(remap.vert[ind]==-1);
|
||||
VertexIteratorLeft vp;
|
||||
vp=Allocator<MeshLeft>::AddVertices(ml,1);
|
||||
(*vp).ImportData(*(vi));
|
||||
remap.vert[ind]=Index(ml,*vp);
|
||||
}
|
||||
// vertex
|
||||
remap.vert.resize(mr.vert.size(),-1);
|
||||
VertexIteratorRight vi;
|
||||
VertexIteratorLeft vp;
|
||||
int svn = UpdateSelection<ConstMeshRight>::VertexCount(mr);
|
||||
if(selected) vp=Allocator<MeshLeft>::AddVertices(ml,svn);
|
||||
else vp=Allocator<MeshLeft>::AddVertices(ml,mr.vn);
|
||||
|
||||
// edge
|
||||
remap.edge.resize(mr.edge.size(),-1);
|
||||
EdgeIteratorRight ei;
|
||||
for(ei=mr.edge.begin(); ei!=mr.edge.end();++ei)
|
||||
if(!(*ei).IsD() && (!selected || (*ei).IsS())){
|
||||
int ind=Index(mr,*ei);
|
||||
assert(remap.edge[ind]==-1);
|
||||
EdgeIteratorLeft ep;
|
||||
ep=Allocator<MeshLeft>::AddEdges(ml,1);
|
||||
(*ep).ImportData(*(ei));
|
||||
remap.edge[ind]=Index(ml,*ep);
|
||||
}
|
||||
for(vi=mr.vert.begin();vi!=mr.vert.end();++vi)
|
||||
if(!(*vi).IsD() && (!selected || (*vi).IsS())){
|
||||
int ind=Index(mr,*vi);
|
||||
remap.vert[ind]=Index(ml,*vp);
|
||||
++vp;
|
||||
}
|
||||
|
||||
// face
|
||||
vcg::tri::Allocator<ConstMeshRight>::CompactFaceVector(mr);
|
||||
remap.face.resize(mr.face.size(),-1);
|
||||
FaceIteratorRight fi;
|
||||
for(fi=mr.face.begin();fi!=mr.face.end();++fi)
|
||||
if(!(*fi).IsD() && (!selected || (*fi).IsS())){
|
||||
int ind=Index(mr,*fi);
|
||||
assert(remap.face[ind]==-1);
|
||||
FaceIteratorLeft fp;
|
||||
fp=Allocator<MeshLeft>::AddFaces(ml,1);
|
||||
(*fp).ImportData(*(fi));
|
||||
remap.face[ind]=Index(ml,*fp);
|
||||
}
|
||||
// edge
|
||||
remap.edge.resize(mr.edge.size(),-1);
|
||||
EdgeIteratorRight ei;
|
||||
EdgeIteratorLeft ep;
|
||||
int sen = UpdateSelection<ConstMeshRight>::EdgeCount(mr);
|
||||
if(selected) ep=Allocator<MeshLeft>::AddEdges(ml,sen);
|
||||
else ep=Allocator<MeshLeft>::AddEdges(ml,mr.en);
|
||||
|
||||
// hedge
|
||||
remap.hedge.resize(mr.hedge.size(),-1);
|
||||
HEdgeIteratorRight hi;
|
||||
for(hi=mr.hedge.begin();hi!=mr.hedge.end();++hi)
|
||||
if(!(*hi).IsD() && (!selected || (*hi).IsS())){
|
||||
int ind=Index(mr,*hi);
|
||||
assert(remap.hedge[ind]==-1);
|
||||
HEdgeIteratorLeft hp;
|
||||
hp=Allocator<MeshLeft>::AddHEdges(ml,1);
|
||||
(*hp).ImportData(*(hi));
|
||||
remap.hedge[ind]=Index(ml,*hp);
|
||||
}
|
||||
for(ei=mr.edge.begin(); ei!=mr.edge.end();++ei)
|
||||
if(!(*ei).IsD() && (!selected || (*ei).IsS())){
|
||||
int ind=Index(mr,*ei);
|
||||
remap.edge[ind]=Index(ml,*ep);
|
||||
++ep;
|
||||
}
|
||||
|
||||
// phase 2.
|
||||
// copy data from ml to its corresponding elements in ml and adjacencies
|
||||
// face
|
||||
remap.face.resize(mr.face.size(),-1);
|
||||
FaceIteratorRight fi;
|
||||
FaceIteratorLeft fp;
|
||||
int sfn = UpdateSelection<ConstMeshRight>::FaceCount(mr);
|
||||
if(selected) fp=Allocator<MeshLeft>::AddFaces(ml,sfn);
|
||||
else fp=Allocator<MeshLeft>::AddFaces(ml,mr.fn);
|
||||
|
||||
// vertex
|
||||
for(vi=mr.vert.begin();vi!=mr.vert.end();++vi)
|
||||
if( !(*vi).IsD() && (!selected || (*vi).IsS())){
|
||||
ml.vert[remap.vert[Index(mr,*vi)]].ImportData(*vi);
|
||||
ImportVertexAdj(ml,mr,ml.vert[remap.vert[Index(mr,*vi)]],*vi,remap,selected);
|
||||
}
|
||||
for(fi=mr.face.begin();fi!=mr.face.end();++fi)
|
||||
if(!(*fi).IsD() && (!selected || (*fi).IsS())){
|
||||
int ind=Index(mr,*fi);
|
||||
remap.face[ind]=Index(ml,*fp);
|
||||
++fp;
|
||||
}
|
||||
|
||||
// edge
|
||||
for(ei=mr.edge.begin();ei!=mr.edge.end();++ei)
|
||||
if(!(*ei).IsD() && (!selected || (*ei).IsS())){
|
||||
ml.edge[remap.edge[Index(mr,*ei)]].ImportData(*ei);
|
||||
ImportEdgeAdj(ml,mr,ml.edge[remap.edge[Index(mr,*ei)]],*ei,remap,selected);
|
||||
}
|
||||
// hedge
|
||||
remap.hedge.resize(mr.hedge.size(),-1);
|
||||
HEdgeIteratorRight hi;
|
||||
for(hi=mr.hedge.begin();hi!=mr.hedge.end();++hi)
|
||||
if(!(*hi).IsD() && (!selected || (*hi).IsS())){
|
||||
int ind=Index(mr,*hi);
|
||||
assert(remap.hedge[ind]==-1);
|
||||
HEdgeIteratorLeft hp;
|
||||
hp=Allocator<MeshLeft>::AddHEdges(ml,1);
|
||||
(*hp).ImportData(*(hi));
|
||||
remap.hedge[ind]=Index(ml,*hp);
|
||||
}
|
||||
|
||||
// face
|
||||
bool wedgetexcoord = vcg::tri::HasPerWedgeTexCoord(mr);
|
||||
for(fi=mr.face.begin();fi!=mr.face.end();++fi)
|
||||
if(!(*fi).IsD() && (!selected || (*fi).IsS())){
|
||||
if(wedgetexcoord)
|
||||
for(int i = 0; i < (*fi).VN(); ++i)
|
||||
(*fi).WT(i).n() += ml.textures.size();
|
||||
ml.face[remap.face[Index(mr,*fi)]].ImportData(*fi);
|
||||
ImportFaceAdj(ml,mr,ml.face[remap.face[Index(mr,*fi)]],*fi,remap,selected);
|
||||
// phase 2.
|
||||
// copy data from ml to its corresponding elements in ml and adjacencies
|
||||
|
||||
}
|
||||
// vertex
|
||||
for(vi=mr.vert.begin();vi!=mr.vert.end();++vi)
|
||||
if( !(*vi).IsD() && (!selected || (*vi).IsS())){
|
||||
ml.vert[remap.vert[Index(mr,*vi)]].ImportData(*vi);
|
||||
if(adjFlag) ImportVertexAdj(ml,mr,ml.vert[remap.vert[Index(mr,*vi)]],*vi,remap);
|
||||
}
|
||||
|
||||
// hedge
|
||||
for(hi=mr.hedge.begin();hi!=mr.hedge.end();++hi)
|
||||
if(!(*hi).IsD() && (!selected || (*hi).IsS())){
|
||||
ml.hedge[remap.hedge[Index(mr,*hi)]].ImportData(*hi);
|
||||
ImportHEdgeAdj(ml,mr,ml.hedge[remap.hedge[Index(mr,*hi)]],*hi,remap,selected);
|
||||
}
|
||||
// edge
|
||||
for(ei=mr.edge.begin();ei!=mr.edge.end();++ei)
|
||||
if(!(*ei).IsD() && (!selected || (*ei).IsS())){
|
||||
ml.edge[remap.edge[Index(mr,*ei)]].ImportData(*ei);
|
||||
// Edge to Vertex Adj
|
||||
EdgeLeft &el = ml.edge[remap.edge[Index(mr,*ei)]];
|
||||
if(vcg::tri::HasEVAdjacency(ml) && vcg::tri::HasEVAdjacency(mr)){
|
||||
el.V(0) = &ml.vert[remap.vert[Index(mr,ei->cV(0))]];
|
||||
el.V(1) = &ml.vert[remap.vert[Index(mr,ei->cV(1))]];
|
||||
}
|
||||
if(adjFlag) ImportEdgeAdj(ml,mr,el,*ei,remap);
|
||||
}
|
||||
|
||||
// face
|
||||
const int textureOffset = ml.textures.size();
|
||||
bool WTFlag = vcg::tri::HasPerWedgeTexCoord(mr) && (textureOffset>0);
|
||||
for(fi=mr.face.begin();fi!=mr.face.end();++fi)
|
||||
if(!(*fi).IsD() && (!selected || (*fi).IsS()))
|
||||
{
|
||||
FaceLeft &fl = ml.face[remap.face[Index(mr,*fi)]];
|
||||
if(WTFlag)
|
||||
for(int i = 0; i < 3; ++i)
|
||||
fl.WT(i).n() +=textureOffset;
|
||||
if(vcg::tri::HasFVAdjacency(ml) && vcg::tri::HasFVAdjacency(mr)){
|
||||
fl.V(0) = &ml.vert[remap.vert[Index(mr,fi->cV(0))]];
|
||||
fl.V(1) = &ml.vert[remap.vert[Index(mr,fi->cV(1))]];
|
||||
fl.V(2) = &ml.vert[remap.vert[Index(mr,fi->cV(2))]];
|
||||
}
|
||||
ml.face[remap.face[Index(mr,*fi)]].ImportData(*fi);
|
||||
if(adjFlag) ImportFaceAdj(ml,mr,ml.face[remap.face[Index(mr,*fi)]],*fi,remap);
|
||||
|
||||
}
|
||||
|
||||
// hedge
|
||||
for(hi=mr.hedge.begin();hi!=mr.hedge.end();++hi)
|
||||
if(!(*hi).IsD() && (!selected || (*hi).IsS())){
|
||||
ml.hedge[remap.hedge[Index(mr,*hi)]].ImportData(*hi);
|
||||
ImportHEdgeAdj(ml,mr,ml.hedge[remap.hedge[Index(mr,*hi)]],*hi,remap,selected);
|
||||
}
|
||||
|
||||
// phase 3.
|
||||
// take care of other per mesh data: textures, attributes
|
||||
|
|
Loading…
Reference in New Issue