Changed name from plural to singular (normals->normal)

This commit is contained in:
Paolo Cignoni 2004-03-05 10:59:24 +00:00
parent edb97e9493
commit 5c0b925ef8
3 changed files with 551 additions and 0 deletions

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
****************************************************************************/
#ifndef __VCG_TRI_UPDATE_COLOR
#define __VCG_TRI_UPDATE_COLOR
namespace vcg {
namespace tri {
template <class UpdateMeshType>
class UpdateColor
{
public:
typedef UpdateMeshType MeshType;
typedef typename MeshType::VertexType VertexType;
typedef typename MeshType::VertexPointer VertexPointer;
typedef typename MeshType::VertexIterator VertexIterator;
typedef typename MeshType::FaceType FaceType;
typedef typename MeshType::FacePointer FacePointer;
typedef typename MeshType::FaceIterator FaceIterator;
static void VertexBorderFlag(MeshType &m, Color4b vb=Color4b::Blue)
{
MeshType::VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
if(!(*vi).IsD())
(*vi).C()=Color4b::White;
MeshType::FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
for(int j=0;j<3;++j)
if((*fi).IsB(j)){
(*fi).V(j)->C() = vb;
(*fi).V1(j)->C() = vb;
(*fi).C() = vb;
}
}
static void FaceBF(MeshType &m, Color4b vn=Color4b::White, Color4b vb=Color4b::Blue,
Color4b vc=Color4b::Red, Color4b vs=Color4b::LightBlue)
{
MeshType::FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi)
if(!(*fi).IsD())
(*fi).C() = vn;
for(fi=m.face.begin();fi!=m.face.end();++fi)
if(!(*fi).IsD())
{
if((*fi).IsS())
(*fi).C() = vs;
else
{
for(int j=0;j<3;++j)
if((*fi).IsManifold(j)){
if((*fi).IsB(j)){
(*fi).C() = vb;
(*fi).C() = vb;
}
}
else
{
(*fi).C() = vc;
(*fi).C() = vc;
}
}
}
}
static int FaceSelected(MeshType &m, Color4b vs=Color4b::LightBlue)
{
int cnt=0;
MeshType::FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi)
if(!(*fi).IsD())
if((*fi).IsS()) { (*fi).C() = vs; ++cnt; }
else (*fi).C() = Color4b::White;
return cnt;
}
static void FaceColorStrip(MeshType &m, std::vector<FacePointer> &TStripF)
{
Color4b::Color4b cc[7]={Color4b::White ,Color4b::Red ,Color4b::Green ,Color4b::Blue ,Color4b::Cyan ,Color4b::Yellow ,Color4b::Magenta};
int cnt=0;
vector<FacePointer>::iterator fi;
for(fi=TStripF.begin();fi!=TStripF.end();++fi)
if(*fi) (**fi).C().ColorRamp(0,16,cnt);
else cnt=(cnt+1)%16;
// if(*fi) (**fi).C()=cc[cnt];
// else cnt=(cnt+1)%7;
}
static int VertexSelected(MeshType &m, Color4b vs=Color4b::LightBlue)
{
int cnt=0;
MeshType::VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
if(!(*vi).IsD())
if((*vi).IsS()) {(*vi).C() = vs; ++cnt; }
else (*vi).C() = Color4b::White;
return cnt;
}
static void VertexBorderManifoldFlag(MeshType &m, Color4b vn=Color4b::White, Color4b vb=Color4b::Blue, Color4b vc=Color4b::Red)
{
MeshType::VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD())
(*vi).C()=vn;
MeshType::FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi)
if(!(*fi).IsD())
for(int j=0;j<3;++j)
if((*fi).IsManifold(j)){
if((*fi).IsB(j)){
(*fi).V(j)->C()=vb;
(*fi).V1(j)->C()=vb;
}
}
else
{
(*fi).V(j)->C()=vc;
(*fi).V1(j)->C()=vc;
}
}
static void FaceQuality(MeshType &m)
{
// step 1: find the range
MeshType::FaceIterator fi;
float minq=m.face[0].Q(),
maxq=m.face[0].Q();
for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
if(!(*fi).IsD())
{
minq=min(minq,(*fi).Q());
maxq=max(maxq,(*fi).Q());
}
FaceQuality(m,minq,maxq);
}
static void FaceQuality(MeshType &m, float minq, float maxq)
{
MeshType::FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
(*fi).C().ColorRamp(minq,maxq,(*fi).Q());
}
static void VertexQuality(MeshType &m, float minq, float maxq)
{
MeshType::VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
if(!(*vi).IsD())
(*vi).C().ColorRamp(minq,maxq,(*vi).Q());
}
static void VertexQuality(MeshType &m)
{
// step 1: find the range
MeshType::VertexIterator vi;
float minq=MaxVal(0.0f),
maxq=-MaxVal(0.0f);
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
if(!(*vi).IsD())
{
minq=min(minq,(*vi).Q());
maxq=max(maxq,(*vi).Q());
}
VertexQuality(m,minq,maxq);
}
static void VertexQualityHistEq(MeshType &m)
{
// step 1: find the range
MeshType::VertexIterator vi;
float minq=MaxVal(0.0f),
maxq=-MaxVal(0.0f);
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
if(!(*vi).IsD())
{
minq=min(minq,(*vi).Q());
maxq=max(maxq,(*vi).Q());
}
// step 2; Get the distribution
Hist H;
H.SetRange(minq,maxq,1024);
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
if(!(*vi).IsD()) H.Add((*vi).Q());
VertexQuality(m,H.Percentile(.05f),H.Percentile(.95f));
}
};
}// end namespace
}// end namespace
#endif

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.1 2004/03/04 00:37:56 cignoni
First working version!
****************************************************************************/
#ifndef __VCG_TRI_UPDATE_FLAGS
#define __VCG_TRI_UPDATE_FLAGS
namespace vcg {
namespace tri {
template <class UpdateMeshType>
class UpdateFlags
{
public:
typedef UpdateMeshType MeshType;
typedef typename MeshType::VertexType VertexType;
typedef typename MeshType::VertexPointer VertexPointer;
typedef typename MeshType::VertexIterator VertexIterator;
typedef typename MeshType::FaceType FaceType;
typedef typename MeshType::FacePointer FacePointer;
typedef typename MeshType::FaceIterator FaceIterator;
static void FaceBorderFromFF(MeshType &m)
{
const int BORDERFLAG[3]={FaceType::BORDER0,FaceType::BORDER1,FaceType::BORDER2};
FaceIterator fi;
for(fi=m.face.begin();fi!=m.face.end();++fi)if(!(*fi).IsD())
for(int j=0;j<3;++j)
{
//if(!(*fi).IsManifold(j)) (*fi).SetCF(j);
//else
if((*fi).IsBorder(j)) (*fi).SetB(j);
else (*fi).ClearB(j);
}
}
// versione minimale che non calcola i complex flag.
void FaceBorderFromNone()
{
typedef PEdge<MCTYPE, MVTYPE, MFTYPE > MPEDGE;
vector<MPEDGE> e;
face_iterator pf;
vector<MPEDGE>::iterator p;
if( fn == 0 ) return;
e.resize(fn*3); // Alloco il vettore ausiliario
p = e.begin();
for(pf=face.begin();pf!=face.end();++pf) // Lo riempio con i dati delle facce
if( ! (*pf).IsDeleted() )
for(int j=0;j<3;++j)
{
(*p).Set(&(*pf),j);
(*pf).ClearB(j);
++p;
}
assert(p==e.end());
sort(e.begin(), e.end()); // Lo ordino per vertici
vector<MPEDGE>::iterator pe,ps;
for(ps = e.begin(), pe=e.begin(); pe<=e.end(); ++pe) // Scansione vettore ausiliario
{
if( pe==e.end() || *pe != *ps ) // Trovo blocco di edge uguali
{
if(pe-ps==1) {
//++nborder;
ps->f->SetB(ps->z);
} else
if(pe-ps!=2) { // Caso complex!!
for(;ps!=pe;++ps)
ps->f->SetB(ps->z); // Si settano border anche i complex.
}
ps = pe;
// ++ne; // Aggiorno il numero di edge
}
}
// TRACE("found %i border (%i complex) on %i edges\n",nborder,ncomplex,ne);
}
/// Bisogna carlcolare il border flag delle facce
void VertexBorderFromFace()
{
vertex_iterator v;
face_iterator f;
for(v=vert.begin();v!=vert.end();++v)
(*v).ClearB();
for(f=face.begin();f!=face.end();++f)
{
for(int z=0;z<3;++z)
if( (*f).IsB(z) )
{
(*f).V0(z)->SetB();
(*f).V1(z)->SetB();
}
}
}
}; // end class
} // End namespace
} // End namespace
#endif

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/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/****************************************************************************
History
$Log: not supported by cvs2svn $
Revision 1.1 2004/03/04 00:05:50 cignoni
First working version!
Revision 1.1 2004/02/19 13:11:06 cignoni
Initial commit
****************************************************************************/
#ifndef __VCG_TRI_UPDATE_NORMALS
#define __VCG_TRI_UPDATE_NORMALS
namespace vcg {
namespace tri {
/// Management of updating and computation of per vertex and per face normals
template <class ComputeMeshType>
class UpdateNormals
{
public:
typedef ComputeMeshType MeshType;
typedef typename MeshType::VertexType VertexType;
typedef typename MeshType::VertexPointer VertexPointer;
typedef typename MeshType::VertexIterator VertexIterator;
typedef typename MeshType::FaceType FaceType;
typedef typename MeshType::FacePointer FacePointer;
typedef typename MeshType::FaceIterator FaceIterator;
/// Calculates the vertex normal (if stored in the current face type)
static void PerFace(ComputeMeshType &m)
{
if( !m.HasPerFaceNormal()) return;
FaceIterator f;
for(f=m.face.begin();f!=m.face.end();++f)
if( !(*f).IsD() ) (*f).ComputeNormal();
}
/// Calculates the vertex normal. Without exploiting or touching face normals
/// The normal of a vertex v is the weigthed average of the normals of the faces incident on v.
static void PerVertex(ComputeMeshType &m)
{
if( !m.HasPerVertexNormal()) return;
VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
if( !(*vi).IsD() && (*vi).IsRW() )
(*vi).N() = VertexType::NormalType(0,0,0);
FaceIterator f;
for(f=m.face.begin();f!=m.face.end();++f)
if( !(*f).IsD() && (*f).IsR() )
{
FaceType::NormalType t = (*f).Normal();
for(int j=0; j<3; ++j)
if( !(*f).V(j)->IsD() && (*f).V(j)->IsRW() )
(*f).V(j)->N() += t;
}
}
/// Calculates both vertex and face normals.
/// The normal of a vertex v is the weigthed average of the normals of the faces incident on v.
static void PerVertexPerFace(ComputeMeshType &m)
{
if( !m.HasPerVertexNormal() || !m.HasPerFaceNormal()) return;
PerFace(m);
VertexIterator vi;
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
if( !(*vi).IsD() && (*vi).IsRW() )
(*vi).N() = VertexType::NormalType(0,0,0);
FaceIterator f;
for(f=m.face.begin();f!=m.face.end();++f)
if( !(*f).IsD() && (*f).IsR() )
{
for(int j=0; j<3; ++j)
if( !(*f).V(j)->IsD() && (*f).V(j)->IsRW() )
(*f).V(j)->N() += (*f).cN();
}
}
static void PerFaceRW(ComputeMeshType &m, bool normalize=false)
{
if( !m.HasPerFaceNormal()) return;
FaceIterator f;
bool cn = true;
if(normalize)
{
for(f=m.m.face.begin();f!=m.m.face.end();++f)
if( !(*f).IsD() && (*f).IsRW() )
{
for(int j=0; j<3); ++j)
if( !(*f).V(j)->IsR()) cn = false;
if( cn ) (*f).ComputeNormalizedNormal();
cn = true;
}
}
else
{
for(f=m.m.face.begin();f!=m.m.face.end();++f)
if( !(*f).IsD() && (*f).IsRW() )
{
for(int j=0; j<3; ++j)
if( !(*f).V(j)->IsR()) cn = false;
if( cn )
(*f).ComputeNormal();
cn = true;
}
}
}
static void PerFaceNormalized(ComputeMeshType &m)
{
if( !m.HasPerFaceNormal()) return;
FaceIterator f;
for(f=m.face.begin();f!=m.face.end();++f)
if( !(*f).IsD() ) (*f).ComputeNormalizedNormal();
}
/// Calculates the vertex normal
static void PerVertexNormalized(ComputeMeshType &m)
{
if( !m.HasPerVertexNormal()) return;
PerVertex(m);
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
if( !(*vi).IsD() && (*vi).IsRW() )
(*vi).N().Normalize();
}
void ComputeE()
{
FaceIterator f;
for(f = m.face.begin(); f!=m.face.end(); ++f)
(*f).ComputeE();
}
}; // end class
} // End namespace
} // End namespace
#endif