Changed name from plural to singular (normals->normal)
This commit is contained in:
parent
edb97e9493
commit
5c0b925ef8
|
@ -0,0 +1,232 @@
|
|||
/****************************************************************************
|
||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
/****************************************************************************
|
||||
History
|
||||
|
||||
$Log: not supported by cvs2svn $
|
||||
|
||||
****************************************************************************/
|
||||
#ifndef __VCG_TRI_UPDATE_COLOR
|
||||
#define __VCG_TRI_UPDATE_COLOR
|
||||
|
||||
namespace vcg {
|
||||
namespace tri {
|
||||
|
||||
template <class UpdateMeshType>
|
||||
class UpdateColor
|
||||
{
|
||||
public:
|
||||
typedef UpdateMeshType MeshType;
|
||||
typedef typename MeshType::VertexType VertexType;
|
||||
typedef typename MeshType::VertexPointer VertexPointer;
|
||||
typedef typename MeshType::VertexIterator VertexIterator;
|
||||
typedef typename MeshType::FaceType FaceType;
|
||||
typedef typename MeshType::FacePointer FacePointer;
|
||||
typedef typename MeshType::FaceIterator FaceIterator;
|
||||
|
||||
static void VertexBorderFlag(MeshType &m, Color4b vb=Color4b::Blue)
|
||||
{
|
||||
MeshType::VertexIterator vi;
|
||||
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||||
if(!(*vi).IsD())
|
||||
(*vi).C()=Color4b::White;
|
||||
|
||||
MeshType::FaceIterator fi;
|
||||
for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
|
||||
for(int j=0;j<3;++j)
|
||||
if((*fi).IsB(j)){
|
||||
(*fi).V(j)->C() = vb;
|
||||
(*fi).V1(j)->C() = vb;
|
||||
(*fi).C() = vb;
|
||||
}
|
||||
}
|
||||
|
||||
static void FaceBF(MeshType &m, Color4b vn=Color4b::White, Color4b vb=Color4b::Blue,
|
||||
Color4b vc=Color4b::Red, Color4b vs=Color4b::LightBlue)
|
||||
{
|
||||
MeshType::FaceIterator fi;
|
||||
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
||||
if(!(*fi).IsD())
|
||||
(*fi).C() = vn;
|
||||
|
||||
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
||||
if(!(*fi).IsD())
|
||||
{
|
||||
if((*fi).IsS())
|
||||
(*fi).C() = vs;
|
||||
else
|
||||
{
|
||||
for(int j=0;j<3;++j)
|
||||
if((*fi).IsManifold(j)){
|
||||
if((*fi).IsB(j)){
|
||||
(*fi).C() = vb;
|
||||
(*fi).C() = vb;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
(*fi).C() = vc;
|
||||
(*fi).C() = vc;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static int FaceSelected(MeshType &m, Color4b vs=Color4b::LightBlue)
|
||||
{
|
||||
int cnt=0;
|
||||
MeshType::FaceIterator fi;
|
||||
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
||||
if(!(*fi).IsD())
|
||||
if((*fi).IsS()) { (*fi).C() = vs; ++cnt; }
|
||||
else (*fi).C() = Color4b::White;
|
||||
return cnt;
|
||||
}
|
||||
|
||||
static void FaceColorStrip(MeshType &m, std::vector<FacePointer> &TStripF)
|
||||
{
|
||||
Color4b::Color4b cc[7]={Color4b::White ,Color4b::Red ,Color4b::Green ,Color4b::Blue ,Color4b::Cyan ,Color4b::Yellow ,Color4b::Magenta};
|
||||
int cnt=0;
|
||||
|
||||
vector<FacePointer>::iterator fi;
|
||||
for(fi=TStripF.begin();fi!=TStripF.end();++fi)
|
||||
if(*fi) (**fi).C().ColorRamp(0,16,cnt);
|
||||
else cnt=(cnt+1)%16;
|
||||
// if(*fi) (**fi).C()=cc[cnt];
|
||||
// else cnt=(cnt+1)%7;
|
||||
|
||||
}
|
||||
|
||||
|
||||
static int VertexSelected(MeshType &m, Color4b vs=Color4b::LightBlue)
|
||||
{
|
||||
int cnt=0;
|
||||
MeshType::VertexIterator vi;
|
||||
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||||
if(!(*vi).IsD())
|
||||
if((*vi).IsS()) {(*vi).C() = vs; ++cnt; }
|
||||
else (*vi).C() = Color4b::White;
|
||||
|
||||
return cnt;
|
||||
}
|
||||
|
||||
static void VertexBorderManifoldFlag(MeshType &m, Color4b vn=Color4b::White, Color4b vb=Color4b::Blue, Color4b vc=Color4b::Red)
|
||||
{
|
||||
MeshType::VertexIterator vi;
|
||||
for(vi=m.vert.begin();vi!=m.vert.end();++vi) if(!(*vi).IsD())
|
||||
(*vi).C()=vn;
|
||||
|
||||
MeshType::FaceIterator fi;
|
||||
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
||||
if(!(*fi).IsD())
|
||||
for(int j=0;j<3;++j)
|
||||
if((*fi).IsManifold(j)){
|
||||
if((*fi).IsB(j)){
|
||||
(*fi).V(j)->C()=vb;
|
||||
(*fi).V1(j)->C()=vb;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
(*fi).V(j)->C()=vc;
|
||||
(*fi).V1(j)->C()=vc;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void FaceQuality(MeshType &m)
|
||||
{
|
||||
// step 1: find the range
|
||||
MeshType::FaceIterator fi;
|
||||
float minq=m.face[0].Q(),
|
||||
maxq=m.face[0].Q();
|
||||
for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
|
||||
if(!(*fi).IsD())
|
||||
{
|
||||
minq=min(minq,(*fi).Q());
|
||||
maxq=max(maxq,(*fi).Q());
|
||||
}
|
||||
|
||||
FaceQuality(m,minq,maxq);
|
||||
}
|
||||
|
||||
static void FaceQuality(MeshType &m, float minq, float maxq)
|
||||
{
|
||||
MeshType::FaceIterator fi;
|
||||
|
||||
for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
|
||||
(*fi).C().ColorRamp(minq,maxq,(*fi).Q());
|
||||
}
|
||||
|
||||
static void VertexQuality(MeshType &m, float minq, float maxq)
|
||||
{
|
||||
MeshType::VertexIterator vi;
|
||||
|
||||
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||||
if(!(*vi).IsD())
|
||||
(*vi).C().ColorRamp(minq,maxq,(*vi).Q());
|
||||
}
|
||||
|
||||
static void VertexQuality(MeshType &m)
|
||||
{
|
||||
// step 1: find the range
|
||||
MeshType::VertexIterator vi;
|
||||
float minq=MaxVal(0.0f),
|
||||
maxq=-MaxVal(0.0f);
|
||||
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||||
if(!(*vi).IsD())
|
||||
{
|
||||
minq=min(minq,(*vi).Q());
|
||||
maxq=max(maxq,(*vi).Q());
|
||||
}
|
||||
VertexQuality(m,minq,maxq);
|
||||
}
|
||||
|
||||
static void VertexQualityHistEq(MeshType &m)
|
||||
{
|
||||
// step 1: find the range
|
||||
MeshType::VertexIterator vi;
|
||||
float minq=MaxVal(0.0f),
|
||||
maxq=-MaxVal(0.0f);
|
||||
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||||
if(!(*vi).IsD())
|
||||
{
|
||||
minq=min(minq,(*vi).Q());
|
||||
maxq=max(maxq,(*vi).Q());
|
||||
}
|
||||
// step 2; Get the distribution
|
||||
Hist H;
|
||||
H.SetRange(minq,maxq,1024);
|
||||
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||||
if(!(*vi).IsD()) H.Add((*vi).Q());
|
||||
|
||||
VertexQuality(m,H.Percentile(.05f),H.Percentile(.95f));
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
}// end namespace
|
||||
}// end namespace
|
||||
#endif
|
|
@ -0,0 +1,137 @@
|
|||
/****************************************************************************
|
||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
/****************************************************************************
|
||||
History
|
||||
|
||||
$Log: not supported by cvs2svn $
|
||||
Revision 1.1 2004/03/04 00:37:56 cignoni
|
||||
First working version!
|
||||
|
||||
|
||||
****************************************************************************/
|
||||
#ifndef __VCG_TRI_UPDATE_FLAGS
|
||||
#define __VCG_TRI_UPDATE_FLAGS
|
||||
|
||||
namespace vcg {
|
||||
namespace tri {
|
||||
|
||||
template <class UpdateMeshType>
|
||||
class UpdateFlags
|
||||
{
|
||||
|
||||
public:
|
||||
typedef UpdateMeshType MeshType;
|
||||
typedef typename MeshType::VertexType VertexType;
|
||||
typedef typename MeshType::VertexPointer VertexPointer;
|
||||
typedef typename MeshType::VertexIterator VertexIterator;
|
||||
typedef typename MeshType::FaceType FaceType;
|
||||
typedef typename MeshType::FacePointer FacePointer;
|
||||
typedef typename MeshType::FaceIterator FaceIterator;
|
||||
|
||||
|
||||
static void FaceBorderFromFF(MeshType &m)
|
||||
{
|
||||
const int BORDERFLAG[3]={FaceType::BORDER0,FaceType::BORDER1,FaceType::BORDER2};
|
||||
FaceIterator fi;
|
||||
for(fi=m.face.begin();fi!=m.face.end();++fi)if(!(*fi).IsD())
|
||||
for(int j=0;j<3;++j)
|
||||
{
|
||||
//if(!(*fi).IsManifold(j)) (*fi).SetCF(j);
|
||||
//else
|
||||
if((*fi).IsBorder(j)) (*fi).SetB(j);
|
||||
else (*fi).ClearB(j);
|
||||
}
|
||||
}
|
||||
|
||||
// versione minimale che non calcola i complex flag.
|
||||
void FaceBorderFromNone()
|
||||
{
|
||||
typedef PEdge<MCTYPE, MVTYPE, MFTYPE > MPEDGE;
|
||||
vector<MPEDGE> e;
|
||||
face_iterator pf;
|
||||
vector<MPEDGE>::iterator p;
|
||||
|
||||
if( fn == 0 ) return;
|
||||
|
||||
e.resize(fn*3); // Alloco il vettore ausiliario
|
||||
p = e.begin();
|
||||
for(pf=face.begin();pf!=face.end();++pf) // Lo riempio con i dati delle facce
|
||||
if( ! (*pf).IsDeleted() )
|
||||
for(int j=0;j<3;++j)
|
||||
{
|
||||
(*p).Set(&(*pf),j);
|
||||
(*pf).ClearB(j);
|
||||
++p;
|
||||
}
|
||||
assert(p==e.end());
|
||||
sort(e.begin(), e.end()); // Lo ordino per vertici
|
||||
|
||||
vector<MPEDGE>::iterator pe,ps;
|
||||
for(ps = e.begin(), pe=e.begin(); pe<=e.end(); ++pe) // Scansione vettore ausiliario
|
||||
{
|
||||
if( pe==e.end() || *pe != *ps ) // Trovo blocco di edge uguali
|
||||
{
|
||||
if(pe-ps==1) {
|
||||
//++nborder;
|
||||
ps->f->SetB(ps->z);
|
||||
} else
|
||||
if(pe-ps!=2) { // Caso complex!!
|
||||
for(;ps!=pe;++ps)
|
||||
ps->f->SetB(ps->z); // Si settano border anche i complex.
|
||||
}
|
||||
ps = pe;
|
||||
// ++ne; // Aggiorno il numero di edge
|
||||
}
|
||||
}
|
||||
// TRACE("found %i border (%i complex) on %i edges\n",nborder,ncomplex,ne);
|
||||
|
||||
}
|
||||
|
||||
/// Bisogna carlcolare il border flag delle facce
|
||||
void VertexBorderFromFace()
|
||||
{
|
||||
vertex_iterator v;
|
||||
face_iterator f;
|
||||
|
||||
for(v=vert.begin();v!=vert.end();++v)
|
||||
(*v).ClearB();
|
||||
|
||||
for(f=face.begin();f!=face.end();++f)
|
||||
{
|
||||
for(int z=0;z<3;++z)
|
||||
if( (*f).IsB(z) )
|
||||
{
|
||||
(*f).V0(z)->SetB();
|
||||
(*f).V1(z)->SetB();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}; // end class
|
||||
|
||||
} // End namespace
|
||||
} // End namespace
|
||||
|
||||
|
||||
#endif
|
|
@ -0,0 +1,182 @@
|
|||
/****************************************************************************
|
||||
* VCGLib o o *
|
||||
* Visual and Computer Graphics Library o o *
|
||||
* _ O _ *
|
||||
* Copyright(C) 2004 \/)\/ *
|
||||
* Visual Computing Lab /\/| *
|
||||
* ISTI - Italian National Research Council | *
|
||||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
|
||||
* for more details. *
|
||||
* *
|
||||
****************************************************************************/
|
||||
/****************************************************************************
|
||||
History
|
||||
|
||||
$Log: not supported by cvs2svn $
|
||||
Revision 1.1 2004/03/04 00:05:50 cignoni
|
||||
First working version!
|
||||
|
||||
Revision 1.1 2004/02/19 13:11:06 cignoni
|
||||
Initial commit
|
||||
|
||||
|
||||
****************************************************************************/
|
||||
#ifndef __VCG_TRI_UPDATE_NORMALS
|
||||
#define __VCG_TRI_UPDATE_NORMALS
|
||||
|
||||
namespace vcg {
|
||||
namespace tri {
|
||||
/// Management of updating and computation of per vertex and per face normals
|
||||
template <class ComputeMeshType>
|
||||
class UpdateNormals
|
||||
{
|
||||
|
||||
public:
|
||||
typedef ComputeMeshType MeshType;
|
||||
typedef typename MeshType::VertexType VertexType;
|
||||
typedef typename MeshType::VertexPointer VertexPointer;
|
||||
typedef typename MeshType::VertexIterator VertexIterator;
|
||||
typedef typename MeshType::FaceType FaceType;
|
||||
typedef typename MeshType::FacePointer FacePointer;
|
||||
typedef typename MeshType::FaceIterator FaceIterator;
|
||||
|
||||
/// Calculates the vertex normal (if stored in the current face type)
|
||||
static void PerFace(ComputeMeshType &m)
|
||||
{
|
||||
if( !m.HasPerFaceNormal()) return;
|
||||
FaceIterator f;
|
||||
for(f=m.face.begin();f!=m.face.end();++f)
|
||||
if( !(*f).IsD() ) (*f).ComputeNormal();
|
||||
}
|
||||
|
||||
|
||||
/// Calculates the vertex normal. Without exploiting or touching face normals
|
||||
/// The normal of a vertex v is the weigthed average of the normals of the faces incident on v.
|
||||
static void PerVertex(ComputeMeshType &m)
|
||||
{
|
||||
if( !m.HasPerVertexNormal()) return;
|
||||
|
||||
VertexIterator vi;
|
||||
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||||
if( !(*vi).IsD() && (*vi).IsRW() )
|
||||
(*vi).N() = VertexType::NormalType(0,0,0);
|
||||
|
||||
FaceIterator f;
|
||||
|
||||
for(f=m.face.begin();f!=m.face.end();++f)
|
||||
if( !(*f).IsD() && (*f).IsR() )
|
||||
{
|
||||
FaceType::NormalType t = (*f).Normal();
|
||||
|
||||
for(int j=0; j<3; ++j)
|
||||
if( !(*f).V(j)->IsD() && (*f).V(j)->IsRW() )
|
||||
(*f).V(j)->N() += t;
|
||||
}
|
||||
}
|
||||
|
||||
/// Calculates both vertex and face normals.
|
||||
/// The normal of a vertex v is the weigthed average of the normals of the faces incident on v.
|
||||
static void PerVertexPerFace(ComputeMeshType &m)
|
||||
{
|
||||
if( !m.HasPerVertexNormal() || !m.HasPerFaceNormal()) return;
|
||||
|
||||
PerFace(m);
|
||||
VertexIterator vi;
|
||||
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||||
if( !(*vi).IsD() && (*vi).IsRW() )
|
||||
(*vi).N() = VertexType::NormalType(0,0,0);
|
||||
|
||||
FaceIterator f;
|
||||
|
||||
for(f=m.face.begin();f!=m.face.end();++f)
|
||||
if( !(*f).IsD() && (*f).IsR() )
|
||||
{
|
||||
for(int j=0; j<3; ++j)
|
||||
if( !(*f).V(j)->IsD() && (*f).V(j)->IsRW() )
|
||||
(*f).V(j)->N() += (*f).cN();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void PerFaceRW(ComputeMeshType &m, bool normalize=false)
|
||||
{
|
||||
if( !m.HasPerFaceNormal()) return;
|
||||
|
||||
FaceIterator f;
|
||||
bool cn = true;
|
||||
|
||||
if(normalize)
|
||||
{
|
||||
for(f=m.m.face.begin();f!=m.m.face.end();++f)
|
||||
if( !(*f).IsD() && (*f).IsRW() )
|
||||
{
|
||||
for(int j=0; j<3); ++j)
|
||||
if( !(*f).V(j)->IsR()) cn = false;
|
||||
if( cn ) (*f).ComputeNormalizedNormal();
|
||||
cn = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for(f=m.m.face.begin();f!=m.m.face.end();++f)
|
||||
if( !(*f).IsD() && (*f).IsRW() )
|
||||
{
|
||||
for(int j=0; j<3; ++j)
|
||||
if( !(*f).V(j)->IsR()) cn = false;
|
||||
|
||||
if( cn )
|
||||
(*f).ComputeNormal();
|
||||
cn = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void PerFaceNormalized(ComputeMeshType &m)
|
||||
{
|
||||
if( !m.HasPerFaceNormal()) return;
|
||||
FaceIterator f;
|
||||
for(f=m.face.begin();f!=m.face.end();++f)
|
||||
if( !(*f).IsD() ) (*f).ComputeNormalizedNormal();
|
||||
}
|
||||
|
||||
|
||||
/// Calculates the vertex normal
|
||||
static void PerVertexNormalized(ComputeMeshType &m)
|
||||
{
|
||||
if( !m.HasPerVertexNormal()) return;
|
||||
PerVertex(m);
|
||||
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||||
if( !(*vi).IsD() && (*vi).IsRW() )
|
||||
(*vi).N().Normalize();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void ComputeE()
|
||||
{
|
||||
FaceIterator f;
|
||||
|
||||
for(f = m.face.begin(); f!=m.face.end(); ++f)
|
||||
(*f).ComputeE();
|
||||
}
|
||||
|
||||
}; // end class
|
||||
|
||||
} // End namespace
|
||||
} // End namespace
|
||||
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue