added allocation and conversion of edges in function FromIndexed
added new tests in function CheckConsistency
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@ -47,8 +47,12 @@ namespace vcg
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public:
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::HEdgePointer HEdgePointer;
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typedef typename MeshType::HEdgeType HEdgeType;
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typedef typename MeshType::EdgePointer EdgePointer;
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typedef typename MeshType::EdgeType EdgeType;
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typedef typename MeshType::EdgeIterator EdgeIterator;
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typedef typename MeshType::HEdgeIterator HEdgeIterator;
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typedef typename MeshType::FaceIterator FaceIterator;
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typedef typename MeshType::FaceType FaceType;
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@ -78,6 +82,7 @@ namespace vcg
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assert(HasFVAdjacency(m));
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assert(HasHOppAdjacency(m));
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assert(HasHNextAdjacency(m));
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assert(HasHEAdjacency(m));
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typename MeshType::template PerFaceAttributeHandle<BitVector> flagVisited =
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vcg::tri::Allocator<MeshType>::template AddPerFaceAttribute<BitVector>(m,"");
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@ -85,7 +90,7 @@ namespace vcg
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// allocate all new half edges
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FaceIterator fi;
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int n_edges = 0;
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unsigned int n_edges = 0;
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// count how many half edge to allocate
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for(fi = m.face.begin(); fi != m.face.end(); ++fi) if(! (*fi).IsD())
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@ -95,9 +100,13 @@ namespace vcg
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++n_edges;
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}
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m.hedge.clear();
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m.hn = 0;
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// allocate the half edges
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typename MeshType::HEdgeIterator ei = vcg::tri::Allocator<MeshType>::AddHEdges(m,n_edges);
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std::vector<VertexPairEdgePtr> all;
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int firstEdge = 0;
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for(fi = m.face.begin(); fi != m.face.end(); ++fi)if(!(*fi).IsD()){
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@ -124,7 +133,7 @@ namespace vcg
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firstEdge += (*fi).VN();
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}
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// add all the border edges
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// add all the border hedges
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int borderLength;
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typename std::vector<FacePtrInt >::iterator ebi;
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for( ebi = borderEdges.begin(); ebi != borderEdges.end(); ++ebi)
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@ -133,7 +142,9 @@ namespace vcg
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borderLength = 0;
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vcg::face::Pos<FaceType> bp((*ebi).f,(*ebi).i);
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FaceType * start = (*ebi).f;
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//FaceType * start = (*ebi).f;
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VertexType * start = ((*ebi).f)->V((*ebi).i);
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do{
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all.push_back( VertexPairEdgePtr ( bp.f->V( bp.f->Next(bp.z) ),bp.f->V( bp.z ),&(*ei)));
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(*ei).HVp() = bp.f->V(bp.f->Next(bp.z)) ;
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@ -141,23 +152,30 @@ namespace vcg
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++ei;
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bp.NextB();
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++borderLength;
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}while (bp.f != start);
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}while (bp.v != start);
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//}while (bp.f != start);
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// run over the border edges to link the adjacencies
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for(int be = 0; be < borderLength; ++be){
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for(int be = 0; be < borderLength; ++be)
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{
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if(MeshType::HEdgeType::HasHFAdjacency())
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m.hedge[firstEdge + be].HFp() = NULL;
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if(MeshType::HEdgeType::HasHPrevAdjacency())
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m.hedge[firstEdge + be].HPp() = &m.hedge[firstEdge + (be +borderLength-1) % borderLength];
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m.hedge[firstEdge + be].HNp() = &m.hedge[firstEdge + (be +1) % borderLength];
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}
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firstEdge+=borderLength;
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}
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vcg::tri::Allocator<MeshType>:: template DeletePerFaceAttribute<BitVector>(m,flagVisited );
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std::sort(all.begin(),all.end());
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assert(all.size() == n_edges);
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for(int i = 0 ; i < all.size(); )
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for(unsigned int i = 0 ; i < all.size(); )
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if(all[i] == all[i+1])
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{
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all[i].ep->HOp() = all[i+1].ep;
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@ -170,6 +188,55 @@ namespace vcg
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i+=1;
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}
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if(HasEHAdjacency(m) && HasHEAdjacency(m))
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{
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assert(m.edge.size() == 0 || m.edge.size() == n_edges/2);
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if ( m.edge.size() == 0 )
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{
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m.en = 0;
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// allocate the edges
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typename MeshType::EdgeIterator edge_i = vcg::tri::Allocator<MeshType>::AddEdges(m,n_edges/2);
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for(ei = m.hedge.begin(); ei != m.hedge.end(); ++ei)
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{
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if((*ei).HEp() == NULL)
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{
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(*ei).HEp() = &(*edge_i);
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(*ei).HOp()->HEp() = &(*edge_i);
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(*edge_i).EHp() = &(*ei);
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++edge_i;
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}
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}
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}
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else
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{
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assert(HasEVAdjacency(m));
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//update edge relations
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typename MeshType::EdgeIterator ei1;
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for( ei1 = m.edge.begin(); ei1 != m.edge.end(); ++ei1 )
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for( ei = m.hedge.begin(); ei != m.hedge.end(); ++ei )
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if ( ((*ei).HVp() == (*ei1).V(0)) && ((*ei).HOp()->HVp() == (*ei1).V(1)) )
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{
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// EH
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(*ei1).EHp() = &(*ei);
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// HE
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(*ei).HEp() = &(*ei1);
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(*ei).HOp()->HEp() = &(*ei1);
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break;
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}
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}
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}
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}
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/**
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@ -193,63 +260,169 @@ namespace vcg
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assert(MeshType::HEdgeType::HasHNextAdjacency());
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assert(MeshType::HEdgeType::HasHOppAdjacency());
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assert(MeshType::HEdgeType::HasHVAdjacency());
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assert(MeshType::HEdgeType::HasHEAdjacency());
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assert(MeshType::FaceType::HasFHAdjacency());
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bool hasHEF = ( MeshType::HEdgeType::HasHFAdjacency());
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bool hasHEP = ( MeshType::HEdgeType::HasHPrevAdjacency());
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//bool hasHEF = ( MeshType::HEdgeType::HasHFAdjacency());
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bool hasHP = ( MeshType::HEdgeType::HasHPrevAdjacency());
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FaceIterator fi;
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HEdgePointer ep,ep1;
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int cnt = 0;
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if(( MeshType::HEdgeType::HasHFAdjacency())){
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if( MeshType::HEdgeType::HasHFAdjacency() )
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{
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int iDb = 0;
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for(fi = m.face.begin(); fi != m.face.end(); ++fi,++iDb)
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if(!(*fi).IsD())
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{
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ep = ep1 = (*fi).FHp();
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do{
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if(ep->IsD())
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return false; // the edge should not be connected, it has been deleted
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return false; // the hedge should not be connected, it has been deleted
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if( ! ep->HFp())
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return false;
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if(ep->HFp() != &(*fi))
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return false;// edge is not pointing to the rigth face
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return false;// hedge is not pointing to the rigth face
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ep = ep->HNp();
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if(cnt++ > m.hn)
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return false; // edges are ill connected (HENp())
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return false; // hedges are ill connected (HENp())
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}while(ep!=ep1);
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}
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}
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HEdgePointer epPrev;
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HEdgeIterator ei;
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bool extEdge ;
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for( ei = m.hedge.begin(); ei != m.hedge.end(); ++ei)
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if(!(*ei).IsD())
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HEdgeIterator hi;
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//bool extEdge ;
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for( hi = m.hedge.begin(); hi != m.hedge.end(); ++hi)
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if(!(*hi).IsD())
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{
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cnt = 0;
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epPrev = ep = ep1 = &(*ei);
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do{
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extEdge = (ep->HFp()==NULL);
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if(hasHEP){
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if( ep->HNp()->HPp() != ep)
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return false; // next and prev relation are not mutual
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//cnt = 0;
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epPrev = ep = ep1 = &(*hi);
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//do{
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//extEdge = (ep->HFp()==NULL);
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if(hasHP)
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{
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if( !ep->HPp())
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return false;
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if( ep->HPp() == ep)
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return false; // the previous of an edge cannot be the edge itself
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if( ep->HNp()->HPp() != ep)
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return false; // next and prev relation are not mutual
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if( ep->HPp()->IsD())
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return false; //
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}
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if( ! ep->HOp() )
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return false;
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if( ep->HOp() == ep)
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return false; // opposite relation is not mutual
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if( ep->HOp()->IsD())
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return false;
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if( ep->HOp()->HOp() != ep)
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return false; // opposite relation is not mutual
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if( HasHFAdjacency(m) )
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{
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if(ep->HFp())
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{
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if( ep->HFp()->IsD())
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return false; // pointed face must not be deleted
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}
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}
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if( HasHEAdjacency(m) )
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{
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if( ! ep->HEp())
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return false; //halfedge must point to an edge
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if( ep->HEp()->IsD())
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return false; // pointed edge must not be deleted
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if(ep->HEp() != ep->HOp()->HEp())
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return false; // he and opposite he must point to the same edge
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if(ep->HEp()->EHp() != ep && ep->HEp()->EHp() != ep->HOp() )
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return false; // halfedge points to an edge not pointing it or its opposite
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}
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if( !ep->HNp() )
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return false;
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if( ep->HNp() == ep )
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return false; // the next of an edge cannot be the edge itself
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return false; // the next of an hedge cannot be the hedge itself
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if( ep->HNp()->IsD())
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return false; //
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if( ep->HNp()->HPp() != ep)
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return false; //
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if( HasHVAdjacency(m) )
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{
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if( ! ep->HVp() )
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return false; // halfedge must point to a vertex
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if( ep->HVp()->IsD() )
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return false; // pointed vertex must not be deleted
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if( HasVHAdjacency(m) )
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if( ! (ep->HVp()->VHp()) )
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return false; // halfedge points to a vertex pointing NULL
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}
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ep = ep->HNp();
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if( ep->HVp() != epPrev->HOp()->HVp())
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return false; // the opposite edge points to a vertex different that the vertex of the next edge
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return false;
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epPrev = ep;
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if(cnt++ > m.hn)
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return false; // edges are ill connected (HENp())
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}while(ep!=ep1);
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// if(cnt++ > m.hn)
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// return false; // edges are ill connected (HENp())
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//}while(ep!=ep1);
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}
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if(HasEHAdjacency(m))
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for(EdgeIterator ei = m.edge.begin(); ei != m.edge.end(); ++ei)
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{
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if(!(*ei).IsD())
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{
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if( !(*ei).EHp())
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return false; //edge must have a valid pointer to his halfedge
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if( (*ei).EHp()->HEp() != &(*ei) )
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return false; // edge's halfedge must point to the edge itself
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if( (*ei).EHp()->IsD())
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return false;
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}
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}
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if(HasVHAdjacency(m))
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for(VertexIterator vi = m.vert.begin(); vi != m.vert.end(); ++vi)
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{
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if( !(*vi).IsD() )
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if( (*vi).VHp() )
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{
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if( (*vi).VHp()->HVp() != &(*vi) )
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return false;
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if( (*vi).VHp()->IsD())
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return false;
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}
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}
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return true;
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}
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@ -269,7 +442,7 @@ namespace vcg
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/**
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Merge the two faces. This will probably become a class template or a functor
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*/
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static void MergeFaces(FaceType *, FaceType *){};
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static void MergeFaces(FaceType *, FaceType *){}
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/**
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Find previous hedge in the loop
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@ -431,7 +604,8 @@ namespace vcg
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assert(MeshType::HEdgeType::HasHVAdjacency());
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assert(MeshType::HEdgeType::HasHOppAdjacency());
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assert(MeshType::FaceType::HasFHAdjacency());
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bool createFace,hasHEF,hasFHE;
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bool hasHEF;
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//bool createFace,hasHEF,hasFHE;
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// typename MeshType::template PerHEdgeAttributeHandle<bool> hV = Allocator<MeshType>::template AddPerHEdgeAttribute<bool>(m,"");
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@ -440,7 +614,7 @@ namespace vcg
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typename MeshType::FacePointer fp;
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typename MeshType::FaceIterator fi;
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typename MeshType::HEdgePointer ep,epF;
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int vi = 0;
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//int vi = 0;
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vcg::SimpleTempData<typename MeshType::HEdgeContainer,bool> hV(m.hedge);
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hasHEF = (MeshType::HEdgeType::HasHFAdjacency());
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@ -463,12 +637,12 @@ namespace vcg
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ep = epF = &(*ei);
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std::vector<VertexPointer> vpts;
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do{vpts.push_back((*ep).HVp()); ep=ep->HNp();}while(ep!=epF);
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int idbg =fp->VN();
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//int idbg =fp->VN();
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if(fp->VN() != vpts.size()){
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fp->Dealloc();
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fp ->Alloc(vpts.size());
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}
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int idbg1 =fp->VN();
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//int idbg1 =fp->VN();
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for(unsigned int i = 0; i < vpts.size();++i) fp ->V(i) = vpts[i];// set the pointer from face to vertex
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hV[(*ei)] = true;
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