Corrected bug in the BuildMeshFromCoordVectorIndexVector
And improved comment on usage
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@ -689,10 +689,14 @@ void SuperEllipsoid(MeshType &m, float rFeature, float sFeature, float tFeature,
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tri::Clean<MeshType>::OrientCoherentlyMesh(m,oriented,orientable);
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tri::UpdateSelection<MeshType>::Clear(m);
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}
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// this function build a mesh starting from a vector of generic coords (objects having a triple of float at their beginning)
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// and a vector of faces (objects having a triple of ints at theri beginning).
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template <class MeshType,class V, class F >
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void BuildMeshFromCoordVectorIndexVector( MeshType & in, const V & v, const F & f)
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/** This function build a mesh starting from a vector of generic coords (InCoordType) and indexes (InFaceIndexType)
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* InCoordsType needs to have a [] access method for accessing the three coordinates
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* and similarly the InFaceIndexType requires [] access method for accessing the three indexes
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*/
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template <class MeshType, class InCoordType, class InFaceIndexType >
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void BuildMeshFromCoordVectorIndexVector(MeshType & in, const std::vector<InCoordType> & v, const std::vector<InFaceIndexType> & f)
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{
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typedef typename MeshType::CoordType CoordType;
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typedef typename MeshType::VertexPointer VertexPointer;
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@ -704,7 +708,7 @@ void BuildMeshFromCoordVectorIndexVector( MeshType & in, const V & v, const F &
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for(size_t i=0;i<v.size();++i)
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{
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float *vv=(float *)(&v[i]);
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const InCoordType &vv = v[i];
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in.vert[i].P() = CoordType( vv[0],vv[1],vv[2]);
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}
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@ -716,7 +720,7 @@ void BuildMeshFromCoordVectorIndexVector( MeshType & in, const V & v, const F &
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for(size_t i=0;i<f.size();++i)
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{
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int * ff=(int *)(&f[i]);
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const InFaceIndexType &ff= f[i];
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assert( ff[0]>=0 );
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assert( ff[1]>=0 );
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assert( ff[2]>=0 );
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