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@ -263,7 +263,7 @@ namespace vcg {
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int numVerticesPlusFaces = oi.numVertices + oi.numFaces;
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int extraTriangles=0;
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// vertices and faces allocatetion
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// vertices and faces allocation
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VertexIterator vi = vcg::tri::Allocator<OpenMeshType>::AddVertices(m,oi.numVertices);
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//FaceIterator fi = Allocator<OpenMeshType>::AddFaces(m,oi.numFaces);
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std::vector<Color4b> vertexColorVector;
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