improved comments and corrected a small bug in the topology sample
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@ -50,8 +50,8 @@ int main(int ,char ** )
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//update the face-face topology
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//update the face-face topology
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vcg::tri::UpdateTopology<MyMesh>::FaceFace(m);
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vcg::tri::UpdateTopology<MyMesh>::FaceFace(m);
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// Now for each face the F() members are meaningful
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// Now for each face the FFp() FFi() members are correctly initialized
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if(face::IsBorder(m.face[0],0)) printf("Edge 0 of face 0 is a border\n");
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if(face::IsBorder(m.face[0],0)) printf("Edge 0 of face 0 is a border\n");
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else printf("Edge 0 of face 0 is NOT a border\n"); // always this path!
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else printf("Edge 0 of face 0 is NOT a border\n"); // always this path!
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@ -76,7 +76,7 @@ int main(int ,char ** )
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{
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{
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for(int j=0;j<3;j++)
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for(int j=0;j<3;j++)
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{
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{
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if ( face::IsBorder(*fi,j) && tri::IsMarked(m,&*fi))
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if ( face::IsBorder(*fi,j) && !tri::IsMarked(m,&*fi))
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{
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{
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tri::Mark(m,&*fi);
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tri::Mark(m,&*fi);
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hei.Set(&*fi,j,fi->V(j));
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hei.Set(&*fi,j,fi->V(j));
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@ -84,7 +84,7 @@ int main(int ,char ** )
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do
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do
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{
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{
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BorderEdgeNum++;
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BorderEdgeNum++;
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he.NextB(); // next edge along a border
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he.NextB(); // next pos along a border
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tri::Mark(m,he.f);
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tri::Mark(m,he.f);
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}
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}
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while (he.f!=hei.f);
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while (he.f!=hei.f);
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