adjust wheel back-compatibility
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.20 2007/06/13 17:15:08 benedetti
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Added one-level undo system and sticky trackmodes.
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Revision 1.19 2007/05/15 15:00:27 benedetti
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Moved the drawing code to trackmodes, some other minor changes
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@ -339,24 +342,30 @@ void Trackball::MouseUp(int /* x */, int /* y */, int button) {
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}
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// it assumes that a notch of 1.0 is a single step of the wheel
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void Trackball::MouseWheel(float notch ) {
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void Trackball::MouseWheel(float notch)
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{
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undo_track = track;
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if(current_mode == NULL)
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int buttons = current_button;
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current_button = WHEEL | (buttons&(KEY_SHIFT|KEY_CTRL|KEY_ALT));
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SetCurrentAction();
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if (current_mode == NULL)
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{
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//SphereMode tm;
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//tm.TrackMode::Apply(this, notch);
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ScaleMode scalemode;
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scalemode.Apply (this, notch);
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} else{
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}
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else
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{
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current_mode->Apply(this, notch);
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}
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current_button = buttons;
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SetCurrentAction();
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}
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void Trackball::MouseWheel (float notch, int button)
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void Trackball::MouseWheel(float notch, int button)
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{
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undo_track = track;
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current_button |= button;
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SetCurrentAction ();
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SetCurrentAction();
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if (current_mode == NULL) {
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ScaleMode scalemode;
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scalemode.Apply (this, notch);
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