Added "Normalize" flag
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@ -24,6 +24,9 @@
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History
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$Log: not supported by cvs2svn $
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Revision 1.2 2004/03/08 19:46:47 tarini
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First Version (tarini)
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Revision 1.1 2004/03/08 16:15:48 tarini
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first version (tarini)
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@ -47,8 +50,9 @@ Templated class for 3D lines.
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This is the class for infinite lines in 3D space. A Line is stored just as two Point3:
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an origin and a direction (not necessarily normalized).
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@param LineScalarType (template parameter) Specifies the type of scalar used to represent coords.
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@param NORM: if on, the direction is always Normalized
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*/
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template <class LineScalarType >
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template <class LineScalarType, bool NORM=false>
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class Line3
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{
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public:
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@ -60,7 +64,7 @@ public:
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typedef Point3<LineScalarType> PointType;
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/// The point type
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typedef Line3<LineScalarType> LineType;
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typedef Line3<LineScalarType,NORM> LineType;
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private:
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@ -76,12 +80,14 @@ public:
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inline const PointType &Ori() const { return _ori; }
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inline const PointType &Dir() const { return _dir; }
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inline PointType &Ori() { return _ori; }
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inline PointType &Dir() { return _dir; }
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inline PointType &Dir() {
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assert(NORM); // Direction can't be set for NORMALIZED Rays! Use SetDir instead!
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return _dir;
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}
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/// The empty constructor
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Line3() {};
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/// The (origin, direction) constructor
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LineType(const PointType &ori, const PointType &dir) { _ori=ori; _dir=dir; };
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LineType(const PointType &ori, const PointType &dir) {SetOri(ori); SetDir(dir);};
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/// Operator to compare two lines
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inline bool operator == ( LineType const & p ) const
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{ return _ori==p._ori && _dir==p._dir; }
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@ -90,23 +96,32 @@ public:
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{ return _ori!=p._ori || _dir!=p._dir; }
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/// Projects a point on the line
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inline ScalarType Projection( const PointType &p ) const
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{ ScalarType l = dire.SquaredNorm();
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return ScalarType((p-_ori)*_dir/l); }
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///set up of the line.
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{ if (NORM) return ScalarType((p-_ori)*_dir);
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else return ScalarType((p-_ori)*_dir/_dir.SquaredNorm());
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}
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bool IsNorm() const {return NORM;};
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///set the origin
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void SetOri( const PointType & ori )
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{ _ori=ori; }
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///set the direction
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void SetDir( const PointType & dir)
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{ _dir=dir; if (NORM) _dir.Normalize(); }
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///set both the origina and direction.
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void Set( const PointType & ori, const PointType & dir )
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{ _ori = ori; _dir=dir }
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{ SetOri(ori); SetDir(dir); }
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/// calculates the point of parameter t on the line.
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inline PointType P( const ScalarType t ) const
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{ return orig + dire * t; }
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/// normalizes direction field
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LineType &Normalize()
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{ _dir.Normalize(); return *this;}
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static LineType &Normalize(LineType &p)
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{ p.Normalize(); return p;}
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Line3<ScalarType,true> &Normalize()
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{ if (!NORM) _dir.Normalize(); return *((Line3<ScalarType,true>*)this);}
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static Line3<ScalarType,true> &Normalize(LineType &p)
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{ p.Normalize(); return *((Line3<ScalarType,true>*)(&p));}
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/// importer for different line types
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template <class Q>
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inline void Import( const Line3<Q> & b )
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{ _ori.Import( b._ori); _dir.Import( b._dir);
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template <class Q, bool K>
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inline void Import( const Line3<Q,K> & b )
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{ _ori.Import( b._ori); _dir.Import( b._dir);
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if ((NORM) && (!K)) _dir.Normalize();
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}
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}; // end class definition
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@ -117,6 +132,11 @@ typedef Line3<int> Line3i;
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typedef Line3<float> Line3f;
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typedef Line3<double> Line3d;
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typedef Line3<short ,true> Line3sN;
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typedef Line3<int ,true> Line3iN;
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typedef Line3<float ,true> Line3fN;
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typedef Line3<double,true> Line3dN;
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/*@}*/
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