Added "Normalize" flag
This commit is contained in:
parent
c24a286899
commit
5f11437fd1
|
@ -24,6 +24,9 @@
|
||||||
History
|
History
|
||||||
|
|
||||||
$Log: not supported by cvs2svn $
|
$Log: not supported by cvs2svn $
|
||||||
|
Revision 1.2 2004/03/08 19:46:47 tarini
|
||||||
|
First Version (tarini)
|
||||||
|
|
||||||
Revision 1.1 2004/03/08 16:15:48 tarini
|
Revision 1.1 2004/03/08 16:15:48 tarini
|
||||||
first version (tarini)
|
first version (tarini)
|
||||||
|
|
||||||
|
@ -47,8 +50,9 @@ Templated class for 3D lines.
|
||||||
This is the class for infinite lines in 3D space. A Line is stored just as two Point3:
|
This is the class for infinite lines in 3D space. A Line is stored just as two Point3:
|
||||||
an origin and a direction (not necessarily normalized).
|
an origin and a direction (not necessarily normalized).
|
||||||
@param LineScalarType (template parameter) Specifies the type of scalar used to represent coords.
|
@param LineScalarType (template parameter) Specifies the type of scalar used to represent coords.
|
||||||
|
@param NORM: if on, the direction is always Normalized
|
||||||
*/
|
*/
|
||||||
template <class LineScalarType >
|
template <class LineScalarType, bool NORM=false>
|
||||||
class Line3
|
class Line3
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
@ -60,7 +64,7 @@ public:
|
||||||
typedef Point3<LineScalarType> PointType;
|
typedef Point3<LineScalarType> PointType;
|
||||||
|
|
||||||
/// The point type
|
/// The point type
|
||||||
typedef Line3<LineScalarType> LineType;
|
typedef Line3<LineScalarType,NORM> LineType;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
|
@ -76,12 +80,14 @@ public:
|
||||||
inline const PointType &Ori() const { return _ori; }
|
inline const PointType &Ori() const { return _ori; }
|
||||||
inline const PointType &Dir() const { return _dir; }
|
inline const PointType &Dir() const { return _dir; }
|
||||||
inline PointType &Ori() { return _ori; }
|
inline PointType &Ori() { return _ori; }
|
||||||
inline PointType &Dir() { return _dir; }
|
inline PointType &Dir() {
|
||||||
|
assert(NORM); // Direction can't be set for NORMALIZED Rays! Use SetDir instead!
|
||||||
|
return _dir;
|
||||||
|
}
|
||||||
/// The empty constructor
|
/// The empty constructor
|
||||||
Line3() {};
|
Line3() {};
|
||||||
/// The (origin, direction) constructor
|
/// The (origin, direction) constructor
|
||||||
LineType(const PointType &ori, const PointType &dir) { _ori=ori; _dir=dir; };
|
LineType(const PointType &ori, const PointType &dir) {SetOri(ori); SetDir(dir);};
|
||||||
/// Operator to compare two lines
|
/// Operator to compare two lines
|
||||||
inline bool operator == ( LineType const & p ) const
|
inline bool operator == ( LineType const & p ) const
|
||||||
{ return _ori==p._ori && _dir==p._dir; }
|
{ return _ori==p._ori && _dir==p._dir; }
|
||||||
|
@ -90,23 +96,32 @@ public:
|
||||||
{ return _ori!=p._ori || _dir!=p._dir; }
|
{ return _ori!=p._ori || _dir!=p._dir; }
|
||||||
/// Projects a point on the line
|
/// Projects a point on the line
|
||||||
inline ScalarType Projection( const PointType &p ) const
|
inline ScalarType Projection( const PointType &p ) const
|
||||||
{ ScalarType l = dire.SquaredNorm();
|
{ if (NORM) return ScalarType((p-_ori)*_dir);
|
||||||
return ScalarType((p-_ori)*_dir/l); }
|
else return ScalarType((p-_ori)*_dir/_dir.SquaredNorm());
|
||||||
///set up of the line.
|
}
|
||||||
|
bool IsNorm() const {return NORM;};
|
||||||
|
///set the origin
|
||||||
|
void SetOri( const PointType & ori )
|
||||||
|
{ _ori=ori; }
|
||||||
|
///set the direction
|
||||||
|
void SetDir( const PointType & dir)
|
||||||
|
{ _dir=dir; if (NORM) _dir.Normalize(); }
|
||||||
|
///set both the origina and direction.
|
||||||
void Set( const PointType & ori, const PointType & dir )
|
void Set( const PointType & ori, const PointType & dir )
|
||||||
{ _ori = ori; _dir=dir }
|
{ SetOri(ori); SetDir(dir); }
|
||||||
/// calculates the point of parameter t on the line.
|
/// calculates the point of parameter t on the line.
|
||||||
inline PointType P( const ScalarType t ) const
|
inline PointType P( const ScalarType t ) const
|
||||||
{ return orig + dire * t; }
|
{ return orig + dire * t; }
|
||||||
/// normalizes direction field
|
/// normalizes direction field
|
||||||
LineType &Normalize()
|
Line3<ScalarType,true> &Normalize()
|
||||||
{ _dir.Normalize(); return *this;}
|
{ if (!NORM) _dir.Normalize(); return *((Line3<ScalarType,true>*)this);}
|
||||||
static LineType &Normalize(LineType &p)
|
static Line3<ScalarType,true> &Normalize(LineType &p)
|
||||||
{ p.Normalize(); return p;}
|
{ p.Normalize(); return *((Line3<ScalarType,true>*)(&p));}
|
||||||
/// importer for different line types
|
/// importer for different line types
|
||||||
template <class Q>
|
template <class Q, bool K>
|
||||||
inline void Import( const Line3<Q> & b )
|
inline void Import( const Line3<Q,K> & b )
|
||||||
{ _ori.Import( b._ori); _dir.Import( b._dir);
|
{ _ori.Import( b._ori); _dir.Import( b._dir);
|
||||||
|
if ((NORM) && (!K)) _dir.Normalize();
|
||||||
}
|
}
|
||||||
}; // end class definition
|
}; // end class definition
|
||||||
|
|
||||||
|
@ -117,6 +132,11 @@ typedef Line3<int> Line3i;
|
||||||
typedef Line3<float> Line3f;
|
typedef Line3<float> Line3f;
|
||||||
typedef Line3<double> Line3d;
|
typedef Line3<double> Line3d;
|
||||||
|
|
||||||
|
typedef Line3<short ,true> Line3sN;
|
||||||
|
typedef Line3<int ,true> Line3iN;
|
||||||
|
typedef Line3<float ,true> Line3fN;
|
||||||
|
typedef Line3<double,true> Line3dN;
|
||||||
|
|
||||||
|
|
||||||
/*@}*/
|
/*@}*/
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue