Added namespaces, copyright and a bit of cleaning...
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#ifndef MESH_TO_MATRIX
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#define MESH_TO_MATRIX
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#include <vector>
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#include <list>
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#include <utility>
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#include <Eigen/Dense>
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#include <vcg/complex/algorithms/update/topology.h>
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#include <vcg/complex/complex.h>
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#include <vcg/complex/algorithms/update/topology.h>
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using namespace std;
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namespace vcg{
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namespace vcg {
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namespace tri {
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template < typename TriMeshType >
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class MeshToMatrix
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{
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// define types
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// define types
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typedef typename TriMeshType::FaceType FaceType;
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typedef typename TriMeshType::VertexType VertexType;
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typedef typename TriMeshType::CoordType CoordType;
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typedef typename TriMeshType::ScalarType ScalarType;
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typedef typename TriMeshType::FaceType FaceType;
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typedef typename TriMeshType::VertexType VertexType;
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typedef typename TriMeshType::CoordType CoordType;
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typedef typename TriMeshType::ScalarType ScalarType;
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static void GetTriEdgeAdjacency(const Eigen::MatrixXd& V,
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const Eigen::MatrixXi& F,
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Eigen::MatrixXi& EV,
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Eigen::MatrixXi& FE,
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Eigen::MatrixXi& EF)
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static void GetTriEdgeAdjacency(const Eigen::MatrixXd& V,
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const Eigen::MatrixXi& F,
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Eigen::MatrixXi& EV,
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Eigen::MatrixXi& FE,
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Eigen::MatrixXi& EF)
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{
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//assert(igl::is_manifold(V,F));
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std::vector<std::vector<int> > ETT;
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for(int f=0;f<F.rows();++f)
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for (int i=0;i<3;++i)
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{
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// v1 v2 f vi
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int v1 = F(f,i);
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int v2 = F(f,(i+1)%3);
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if (v1 > v2) std::swap(v1,v2);
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std::vector<int> r(4);
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r[0] = v1; r[1] = v2;
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r[2] = f; r[3] = i;
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ETT.push_back(r);
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}
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std::sort(ETT.begin(),ETT.end());
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// count the number of edges (assume manifoldness)
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int En = 1; // the last is always counted
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for(unsigned i=0;i<ETT.size()-1;++i)
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if (!((ETT[i][0] == ETT[i+1][0]) && (ETT[i][1] == ETT[i+1][1])))
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++En;
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EV = Eigen::MatrixXi::Constant((int)(En),2,-1);
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FE = Eigen::MatrixXi::Constant((int)(F.rows()),3,-1);
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EF = Eigen::MatrixXi::Constant((int)(En),2,-1);
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En = 0;
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for(unsigned i=0;i<ETT.size();++i)
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{
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//assert(igl::is_manifold(V,F));
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std::vector<std::vector<int> > ETT;
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for(int f=0;f<F.rows();++f)
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for (int i=0;i<3;++i)
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{
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// v1 v2 f vi
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int v1 = F(f,i);
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int v2 = F(f,(i+1)%3);
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if (v1 > v2) std::swap(v1,v2);
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std::vector<int> r(4);
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r[0] = v1; r[1] = v2;
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r[2] = f; r[3] = i;
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ETT.push_back(r);
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}
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std::sort(ETT.begin(),ETT.end());
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// count the number of edges (assume manifoldness)
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int En = 1; // the last is always counted
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for(unsigned i=0;i<ETT.size()-1;++i)
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if (!((ETT[i][0] == ETT[i+1][0]) && (ETT[i][1] == ETT[i+1][1])))
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++En;
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EV = Eigen::MatrixXi::Constant((int)(En),2,-1);
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FE = Eigen::MatrixXi::Constant((int)(F.rows()),3,-1);
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EF = Eigen::MatrixXi::Constant((int)(En),2,-1);
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En = 0;
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for(unsigned i=0;i<ETT.size();++i)
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{
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if (i == ETT.size()-1 ||
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!((ETT[i][0] == ETT[i+1][0]) && (ETT[i][1] == ETT[i+1][1]))
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)
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{
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// Border edge
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std::vector<int>& r1 = ETT[i];
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EV(En,0) = r1[0];
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EV(En,1) = r1[1];
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EF(En,0) = r1[2];
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FE(r1[2],r1[3]) = En;
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}
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else
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{
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std::vector<int>& r1 = ETT[i];
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std::vector<int>& r2 = ETT[i+1];
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EV(En,0) = r1[0];
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EV(En,1) = r1[1];
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EF(En,0) = r1[2];
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EF(En,1) = r2[2];
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FE(r1[2],r1[3]) = En;
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FE(r2[2],r2[3]) = En;
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++i; // skip the next one
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}
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++En;
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}
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// Sort the relation EF, accordingly to EV
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// the first one is the face on the left of the edge
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for(unsigned i=0; i<EF.rows(); ++i)
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{
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int fid = EF(i,0);
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bool flip = true;
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// search for edge EV.row(i)
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for (unsigned j=0; j<3; ++j)
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{
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if ((F(fid,j) == EV(i,0)) && (F(fid,(j+1)%3) == EV(i,1)))
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flip = false;
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}
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if (flip)
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{
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int tmp = EF(i,0);
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EF(i,0) = EF(i,1);
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EF(i,1) = tmp;
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}
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}
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if (i == ETT.size()-1 ||
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!((ETT[i][0] == ETT[i+1][0]) && (ETT[i][1] == ETT[i+1][1]))
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)
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{
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// Border edge
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std::vector<int>& r1 = ETT[i];
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EV(En,0) = r1[0];
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EV(En,1) = r1[1];
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EF(En,0) = r1[2];
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FE(r1[2],r1[3]) = En;
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}
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else
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{
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std::vector<int>& r1 = ETT[i];
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std::vector<int>& r2 = ETT[i+1];
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EV(En,0) = r1[0];
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EV(En,1) = r1[1];
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EF(En,0) = r1[2];
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EF(En,1) = r2[2];
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FE(r1[2],r1[3]) = En;
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FE(r2[2],r2[3]) = En;
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++i; // skip the next one
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}
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++En;
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}
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// Sort the relation EF, accordingly to EV
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// the first one is the face on the left of the edge
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for(unsigned i=0; i<EF.rows(); ++i)
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{
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int fid = EF(i,0);
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bool flip = true;
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// search for edge EV.row(i)
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for (unsigned j=0; j<3; ++j)
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{
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if ((F(fid,j) == EV(i,0)) && (F(fid,(j+1)%3) == EV(i,1)))
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flip = false;
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}
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if (flip)
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{
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int tmp = EF(i,0);
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EF(i,0) = EF(i,1);
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EF(i,1) = tmp;
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}
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}
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}
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public:
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// return mesh as vactor of vertices and faces
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static void GetTriMeshData(const TriMeshType &mesh,
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Eigen::MatrixXi &faces,
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Eigen::MatrixXd &vert)
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{
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// create eigen matrix of vertices
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vert=Eigen::MatrixXd(mesh.VN(), 3);
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// return mesh as vector of vertices and faces
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static void GetTriMeshData(const TriMeshType &mesh,
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Eigen::MatrixXi &faces,
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Eigen::MatrixXd &vert)
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{
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tri::RequireCompactness(mesh);
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// create eigen matrix of vertices
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vert=Eigen::MatrixXd(mesh.VN(), 3);
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// copy vertices
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for (int i = 0; i < mesh.VN(); i++)
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for (int j = 0; j < 3; j++)
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vert(i,j) = mesh.vert[i].cP()[j];
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// copy vertices
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for (int i = 0; i < mesh.VN(); i++)
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for (int j = 0; j < 3; j++)
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vert(i,j) = mesh.vert[i].cP()[j];
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// create eigen matrix of faces
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faces=Eigen::MatrixXi(mesh.FN(), 3);
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// create eigen matrix of faces
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faces=Eigen::MatrixXi(mesh.FN(), 3);
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// copy faces
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const VertexType *v0 = &mesh.vert[0];
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for (int i = 0; i < mesh.FN(); i++)
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for (int j = 0; j < 3; j++)
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{
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faces(i,j) = (int)(mesh.face[i].cV(j) - v0);
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assert(faces(i,j) >= 0 && faces(i,j) < mesh.VN());
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}
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}
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// copy faces
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for (int i = 0; i < mesh.FN(); i++)
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for (int j = 0; j < 3; j++)
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faces(i,j) = (int)tri::Index(mesh,mesh.face[i].cV(j));
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}
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// return normals of the mesh
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static void GetNormalData(const TriMeshType &mesh,
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Eigen::MatrixXd &Nvert,
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Eigen::MatrixXd &Nface)
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{
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// create eigen matrix of vertices
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Nvert=Eigen::MatrixXd(mesh.VN(), 3);
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Nface=Eigen::MatrixXd(mesh.FN(), 3);
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// return normals of the mesh
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static void GetNormalData(const TriMeshType &mesh,
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Eigen::MatrixXd &Nvert,
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Eigen::MatrixXd &Nface)
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{
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// create eigen matrix of vertices
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Nvert=Eigen::MatrixXd(mesh.VN(), 3);
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Nface=Eigen::MatrixXd(mesh.FN(), 3);
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// per vertices normals
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for (int i = 0; i < mesh.VN(); i++)
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for (int j = 0; j < 3; j++)
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Nvert(i,j) = mesh.vert[i].cN()[j];
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// per vertices normals
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for (int i = 0; i < mesh.VN(); i++)
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for (int j = 0; j < 3; j++)
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Nvert(i,j) = mesh.vert[i].cN()[j];
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// per vertices normals
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for (int i = 0; i < mesh.FN(); i++)
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for (int j = 0; j < 3; j++)
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Nface(i,j) = mesh.face[i].cN()[j];
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}
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// per vertices normals
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for (int i = 0; i < mesh.FN(); i++)
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for (int j = 0; j < 3; j++)
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Nface(i,j) = mesh.face[i].cN()[j];
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}
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// get face to face adjacency
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static void GetTriFFAdjacency(TriMeshType &mesh,
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Eigen::MatrixXi &FFp,
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Eigen::MatrixXi &FFi)
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{
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vcg::tri::UpdateTopology<TriMeshType>::FaceFace(mesh);
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// FFp = Eigen::PlainObjectBase<int>::Constant(mesh.FN(),3,-1);
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// FFi = Eigen::PlainObjectBase<int>::Constant(mesh.FN(),3,-1);
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// get face to face adjacency
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static void GetTriFFAdjacency(TriMeshType &mesh,
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Eigen::MatrixXi &FFp,
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Eigen::MatrixXi &FFi)
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{
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tri::UpdateTopology<TriMeshType>::FaceFace(mesh);
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FFp = Eigen::MatrixXi(mesh.FN(),3);
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FFi = Eigen::MatrixXi(mesh.FN(),3);
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FFp = Eigen::MatrixXi(mesh.FN(),3);
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FFi = Eigen::MatrixXi(mesh.FN(),3);
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for (int i = 0; i < mesh.FN(); i++)
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for (int j = 0; j < 3; j++)
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{
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FaceType *AdjF=mesh.face[i].FFp(j);
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if (AdjF==&mesh.face[i])
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{
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FFp(i,j)=-1;
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FFi(i,j)=-1;
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continue;
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}
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int AdjF_Index=vcg::tri::Index(mesh,AdjF);
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int OppF_Index=mesh.face[i].FFi(j);
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FFp(i,j)=AdjF_Index;
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FFi(i,j)=OppF_Index;
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assert(AdjF_Index >= 0 && AdjF_Index < mesh.FN());
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}
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}
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// get edge to face and edge to vertex adjacency
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static void GetTriEdgeAdjacency(const TriMeshType &mesh,
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Eigen::MatrixXi& EV,
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Eigen::MatrixXi& FE,
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Eigen::MatrixXi& EF)
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{
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Eigen::MatrixXi faces;
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Eigen::MatrixXd vert;
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GetTriMeshData(mesh,faces,vert);
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GetTriEdgeAdjacency(vert,faces,EV,FE,EF);
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}
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static Eigen::Vector3d VectorFromCoord(const CoordType &v)
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{
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// create eigen vector
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Eigen::Vector3d c;
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// copy coordinates
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for (int i = 0; i < 3; i++)
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c(i) = v[i];
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return c;
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}
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for (int i = 0; i < mesh.FN(); i++)
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for (int j = 0; j < 3; j++)
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{
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FaceType *AdjF=mesh.face[i].FFp(j);
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if (AdjF==&mesh.face[i])
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{
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FFp(i,j)=-1;
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FFi(i,j)=-1;
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}
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else
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{
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FFp(i,j)=tri::Index(mesh,AdjF);
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FFi(i,j)=mesh.face[i].FFi(j);
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}
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}
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}
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// get edge to face and edge to vertex adjacency
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static void GetTriEdgeAdjacency(const TriMeshType &mesh,
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Eigen::MatrixXi& EV,
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Eigen::MatrixXi& FE,
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Eigen::MatrixXi& EF)
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{
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Eigen::MatrixXi faces;
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Eigen::MatrixXd vert;
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GetTriMeshData(mesh,faces,vert);
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GetTriEdgeAdjacency(vert,faces,EV,FE,EF);
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}
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};
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}
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} // end namespace tri
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} // end namespace vcg
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#endif // MESH_TO_MATRIX_CONVERTER
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