voronoi remesher tweaked
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@ -133,7 +133,7 @@ protected:
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}
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public:
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static const int VoroRelaxationStep = 20;
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static const int VoroRelaxationStep = 30;
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///
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/// \brief Remesh the main function that remeshes a mesh preserving creases.
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@ -355,7 +355,7 @@ protected:
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// refine to obtain a base mesh
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VoronoiProcessingParameter vpp;
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vpp.refinementRatio = 4.0f;
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vpp.refinementRatio = 5.0f;
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Voronoi::PreprocessForVoronoi(baseMesh, samplingRadius, vpp);
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// Poisson sampling preserving border
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@ -372,7 +372,15 @@ protected:
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// Montecarlo oversampling
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Mesh montecarloMesh;
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int poissonCount = SurfaceSampler::ComputePoissonSampleNum(original, samplingRadius) * 0.7;
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// const int poissonCount = SurfaceSampler::ComputePoissonSampleNum(original, samplingRadius)/* * 0.7*/;
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int poissonCount = 0;
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{
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const ScalarType meshArea = Stat<Mesh>::ComputeMeshArea(original);
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const ScalarType meshBoundary = Stat<Mesh>::ComputeBorderLength(original);
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const double factor = math::Sqrt(3)/2;
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const ScalarType areaPerSample = samplingRadius*samplingRadius * factor;
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poissonCount = meshArea / areaPerSample - meshBoundary * samplingRadius * factor * 0.5; // totalArea / (r^2 * sqrt(3)/2) - (totalBoundary * r * sqrt(3)/4)
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}
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// std::cout << "poisson Count: " << poissonCount << std::endl;
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if (poissonCount <= 0)
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@ -386,7 +394,7 @@ protected:
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else
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{
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// Montecarlo poisson sampling
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SurfaceSampler::MontecarloPoisson(original, mps, poissonCount * 20);
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SurfaceSampler::MontecarloPoisson(original, mps, poissonCount * 40);
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BuildMeshFromCoordVector(montecarloMesh,sampleVec);
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#ifdef DEBUG_VORO
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@ -421,6 +429,7 @@ protected:
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vpp.seedPerturbationProbability = 0.0f;
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Voronoi::RestrictedVoronoiRelaxing(baseMesh, seedPointVec, seedFixedVec, VoroRelaxationStep, vpp);
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#ifdef DEBUG_VORO
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BuildMeshFromCoordVector(poissonMesh,seedPointVec);
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io::ExporterPLY<MeshType>::Save(poissonMesh, QString("relaxedMesh_%1.ply").arg(idx).toStdString().c_str());
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