Changed all the MeshType::HasSomething() into the now standard tri::HasSomething(MeshType &m)
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58042fda3e
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@ -600,7 +600,7 @@ private:
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static bool IsBitQuadOnly(const MeshType &m)
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{
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typedef typename MeshType::FaceType F;
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if (!m.HasPerFaceFlags()) return false;
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if (!HasPerFaceFlags(m)) return false;
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for (ConstFaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi) if (!fi->IsD()) {
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unsigned int tmp = fi->Flags()&(F::FAUX0|F::FAUX1|F::FAUX2);
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if ( tmp != F::FAUX0 && tmp != F::FAUX1 && tmp != F::FAUX2) return false;
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@ -614,7 +614,7 @@ private:
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*/
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static bool IsBitTriOnly(const MeshType &m)
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{
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if (!m.HasPerFaceFlags()) return true;
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if (!HasPerFaceFlags(m)) return true;
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for (ConstFaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi) {
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if (
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!fi->IsD() && fi->IsAnyF()
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@ -633,7 +633,7 @@ private:
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static bool IsBitTriQuadOnly(const MeshType &m)
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{
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typedef typename MeshType::FaceType F;
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if (!m.HasPerFaceFlags()) return false;
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if (!HasPerFaceFlags(m)) return false;
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for (ConstFaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi) if (!fi->IsD()) {
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unsigned int tmp = fi->Flags()&(F::FAUX0|F::FAUX1|F::FAUX2);
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if ( tmp!=F::FAUX0 && tmp!=F::FAUX1 && tmp!=F::FAUX2 && tmp!=0 ) return false;
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@ -646,7 +646,7 @@ private:
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*/
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static int CountBitQuads(const MeshType &m)
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{
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if (!m.HasPerFaceFlags()) return 0;
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if (!HasPerFaceFlags(m)) return 0;
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typedef typename MeshType::FaceType F;
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int count=0;
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for (ConstFaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi) if (!fi->IsD()) {
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@ -661,7 +661,7 @@ private:
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*/
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static int CountBitTris(const MeshType &m)
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{
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if (!m.HasPerFaceFlags()) return m.fn;
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if (!HasPerFaceFlags(m)) return m.fn;
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int count=0;
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for (ConstFaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi) if (!fi->IsD()) {
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if (!(fi->IsAnyF())) count++;
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@ -674,7 +674,7 @@ private:
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*/
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static int CountBitPolygons(const MeshType &m)
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{
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if (!m.HasPerFaceFlags()) return m.fn;
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if (!HasPerFaceFlags(m)) return m.fn;
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typedef typename MeshType::FaceType F;
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int count = 0;
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for (ConstFaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi) if (!fi->IsD()) {
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@ -707,7 +707,7 @@ private:
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// Second Loop, count (twice) faux edges and mark all vertices touched by non faux edges (e.g vertexes on the boundary of a polygon)
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if (!m.HasPerFaceFlags()) return m.fn;
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if (!HasPerFaceFlags(m)) return m.fn;
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typedef typename MeshType::FaceType F;
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int countE = 0;
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for (FaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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@ -742,8 +742,8 @@ private:
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*/
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static bool HasConsistentPerFaceFauxFlag(const MeshType &m)
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{
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assert(m.HasPerFaceFlags());
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assert(m.HasFFTopology()); // todo: remove this constraint
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assert(HasPerFaceFlags(m));
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assert(HasFFAdjacency(m)); // todo: remove this constraint
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for (ConstFaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if(!(*fi).IsD())
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@ -759,7 +759,7 @@ private:
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static bool HasConsistentEdges(const MeshType &m)
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{
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assert(m.HasPerFaceFlags());
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assert(HasPerFaceFlags(m));
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for (ConstFaceIterator fi = m.face.begin(); fi != m.face.end(); ++fi)
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if(!(*fi).IsD())
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@ -1199,7 +1199,7 @@ private:
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{
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assert(&Oriented != &Orientable);
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// This algorithms requires FF topology
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assert(m.HasFFTopology());
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assert(HasFFAdjacency(m));
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// This algorithms require FF topology initialized
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assert(m.face.back().FFp(0));
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@ -1342,8 +1342,8 @@ private:
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// - choose the edge that brings to the face f1 containing the vertex opposite to that edge.
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static int RemoveFaceFoldByFlip(MeshType &m, float normalThresholdDeg=175, bool repeat=true)
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{
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assert(m.HasFFTopology());
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assert(m.HasPerVertexMark());
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assert(HasFFAdjacency(m));
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assert(HasPerVertexMark(m));
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//Counters for logging and convergence
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int count, total = 0;
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@ -1392,8 +1392,8 @@ private:
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static int RemoveTVertexByFlip(MeshType &m, float threshold=40, bool repeat=true)
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{
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assert(m.HasFFTopology());
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assert(m.HasPerVertexMark());
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assert(HasFFAdjacency(m));
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assert(HasPerVertexMark(m));
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//Counters for logging and convergence
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int count, total = 0;
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