added initialization of the mesh color to the standard opossum gray
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@ -309,8 +309,8 @@ class TriMesh: public TriMeshEdgeHolder<VertContainerType,FaceContainerType,Edge
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//Camera<ScalarType> camera; // intrinsic
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//Camera<ScalarType> camera; // intrinsic
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Shot<ScalarType> shot; // intrinsic && extrinsic
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Shot<ScalarType> shot; // intrinsic && extrinsic
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/// Il colore della mesh
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private:
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private:
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/// The per-mesh color. Not very useful and meaningful...
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Color4b c;
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Color4b c;
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public:
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public:
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@ -331,6 +331,7 @@ public:
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fn = vn = 0;
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fn = vn = 0;
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imark = 0;
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imark = 0;
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attrn = 0;
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attrn = 0;
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C()=Color4b::Gray;
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}
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}
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/// destructor
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/// destructor
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