added function VVExtendedStarVF
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@ -614,6 +614,41 @@ void VVStarVF( typename FaceType::VertexType* vp, std::vector<typename FaceType:
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starVec.resize(new_end-starVec.begin());
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}
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/*!
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* \brief Compute the set of vertices adjacent to a given vertex using VF adjacency.
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*
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* The set is faces is extended of a given number of step
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* \param vp pointer to the vertex whose star has to be computed.
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* \param num_step the number of step to extend the star
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* \param vertVec a std::vector of Ve pointer that is filled with the adjacent faces.
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*/
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template <class FaceType>
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void VVExtendedStarVF(typename FaceType::VertexType* vp,
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const int num_step,
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std::vector<typename FaceType::VertexType *> &vertVec)
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{
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typedef typename FaceType::VertexType VertexType;
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///initialize front
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vertVec.clear();
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vcg::face::VVStarVF<FaceType>(vp,vertVec);
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///then dilate front
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///for each step
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for (int step=0;step<num_step-1;step++)
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{
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std::vector<VertexType *> toAdd;
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for (unsigned int i=0;i<vertVec.size();i++)
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{
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std::vector<VertexType *> Vtemp;
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vcg::face::VVStarVF<FaceType>(vp,Vtemp);
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toAdd.insert(toAdd.end(),Vtemp.begin(),Vtemp.end());
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}
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vertVec.insert(vertVec.end(),toAdd.begin(),toAdd.end());
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std::sort(vertVec.begin(),vertVec.end());
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typename std::vector<typename FaceType::VertexType *>::iterator new_end=std::unique(vertVec.begin(),vertVec.end());
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int dist=distance(vertVec.begin(),new_end);
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vertVec.resize(dist);
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}
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}
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/*!
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* \brief Compute the set of faces adjacent to a given vertex using VF adjacency.
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