PolygonalMesh Debugging: Added another missing Alloc
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@ -295,6 +295,7 @@ static void Mesh(MeshLeft& ml, ConstMeshRight& mr, const bool selected = false,
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if(!(*fi).IsD() && (!selected || (*fi).IsS()))
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{
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FaceLeft &fl = ml.face[remap.face[Index(mr,*fi)]];
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fl.Alloc(fi->VN());
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if(HasFVAdjacency(ml) && HasFVAdjacency(mr)){
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for(int i = 0; i < fl.VN(); ++i)
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fl.V(i) = &ml.vert[remap.vert[Index(mr,fi->cV(i))]];
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@ -302,7 +303,7 @@ static void Mesh(MeshLeft& ml, ConstMeshRight& mr, const bool selected = false,
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if(WTFlag)
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for(int i = 0; i < fl.VN(); ++i)
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fl.WT(i).n() +=textureOffset;
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ml.face[remap.face[Index(mr,*fi)]].ImportData(*fi);
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fl.ImportData(*fi);
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if(adjFlag) ImportFaceAdj(ml,mr,ml.face[remap.face[Index(mr,*fi)]],*fi,remap);
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}
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