PolygonalMesh Debugging: Added another missing Alloc

This commit is contained in:
Paolo Cignoni 2014-02-18 14:12:08 +00:00
parent df29c81227
commit 614f49c053
1 changed files with 2 additions and 1 deletions

View File

@ -295,6 +295,7 @@ static void Mesh(MeshLeft& ml, ConstMeshRight& mr, const bool selected = false,
if(!(*fi).IsD() && (!selected || (*fi).IsS()))
{
FaceLeft &fl = ml.face[remap.face[Index(mr,*fi)]];
fl.Alloc(fi->VN());
if(HasFVAdjacency(ml) && HasFVAdjacency(mr)){
for(int i = 0; i < fl.VN(); ++i)
fl.V(i) = &ml.vert[remap.vert[Index(mr,fi->cV(i))]];
@ -302,7 +303,7 @@ static void Mesh(MeshLeft& ml, ConstMeshRight& mr, const bool selected = false,
if(WTFlag)
for(int i = 0; i < fl.VN(); ++i)
fl.WT(i).n() +=textureOffset;
ml.face[remap.face[Index(mr,*fi)]].ImportData(*fi);
fl.ImportData(*fi);
if(adjFlag) ImportFaceAdj(ml,mr,ml.face[remap.face[Index(mr,*fi)]],*fi,remap);
}