added boolean parameter to use on not the display list
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1363b8c4a8
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6160f0545d
114
wrap/gl/addons.h
114
wrap/gl/addons.h
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@ -22,7 +22,10 @@
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****************************************************************************/
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/****************************************************************************
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Histoy
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****************************************************************************/
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#ifndef __VCG_GLADDONS
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#define __VCG_GLADDONS
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#include <glut.h>
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#include <wrap/gl/math.h>
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@ -75,25 +78,29 @@ namespace vcg
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}
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///draw a cylinder
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static void Cylinder(int slices,double lenght,double width)
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static void Cylinder(int slices,double lenght,double width,bool useDisplList)
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{
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static std::map<int,GLint> Disp_listMap;
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GLint cyl_List=-1;
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std::map<int,GLint>::const_iterator it=Disp_listMap.find(slices);
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///if the diplay list is createdtake the Glint that identify it
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bool to_insert=false;
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if (useDisplList)
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{
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if (it!=Disp_listMap.end())///the list exist
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{cyl_List=it->second;}
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cyl_List=it->second;
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else to_insert=true;
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}
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glScaled(lenght,width,width);
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if (!glIsList(cyl_List))
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if (((!glIsList(cyl_List))&&(useDisplList))||(!useDisplList))
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{
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if (useDisplList)
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{
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cyl_List = glGenLists(1);
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glNewList(cyl_List, GL_COMPILE);
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}
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int b;
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vcg::Point3d p0;
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vcg::Point3d p1;
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@ -101,10 +108,10 @@ namespace vcg
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double step=6.28/(double)slices;
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double angle=0;
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glBegin(GL_TRIANGLE_STRIP);
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for(b = 0; b <= slices; ++b){
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for(b = 0; b <= slices-1; ++b){
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//double angle = 6.28*b/(double)lenght;
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//double angle = 6.28*(double)b;
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angle+=step;
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//angle+=step;
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//p0 = Point3d( 0, width * sin(angle),width * cos(angle));
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p0 = Point3d( 0, sin(angle),cos(angle));
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//p1 = p0; p1[0] = lenght;
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@ -112,25 +119,69 @@ namespace vcg
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glNormal3f(p0[0],p0[1],p0[2]);
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glVertex3d(p0[0],p0[1],p0[2]);
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glVertex3d(p1[0],p1[1],p1[2]);
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angle+=step;
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}
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///re-conjunction with first point of cylinder
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glNormal3f(0,0,1);
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glVertex3d(0,0,1);
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glVertex3d(1,0,1);
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glEnd();
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///fill the cylinder down
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angle=0;
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p0=vcg::Point3d(0,0,0);
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glBegin(GL_TRIANGLE_FAN);
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glNormal3f(-1,0,0);
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glVertex3d(p0[0],p0[1],p0[2]);
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for(b = 0; b <= slices-1; ++b){
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glNormal3f(-1,0,0);
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p1 = Point3d( 0, sin(angle),cos(angle));
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glVertex3d(p1[0],p1[1],p1[2]);
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angle+=step;
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}
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glNormal3f(-1,0,0);
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glVertex3d(0,0,1);
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glEnd();
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angle=0;
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p0=vcg::Point3d(1,0,0);
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glBegin(GL_TRIANGLE_FAN);
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glNormal3f(1,0,0);
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glVertex3d(p0[0],p0[1],p0[2]);
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for(b = 0; b <= slices-1; ++b){
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glNormal3f(1,0,0);
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p1 = Point3d( 1, sin(angle),cos(angle));
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glVertex3d(p1[0],p1[1],p1[2]);
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angle+=step;
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}
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glNormal3f(1,0,0);
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glVertex3d(1,0,1);
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glEnd();
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if (useDisplList)
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glEndList();
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}
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if (useDisplList)
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{
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glCallList(cyl_List);
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///I insert key and value in the map if I need
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if (to_insert)
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Disp_listMap.insert(std::pair<int,GLint>(slices,cyl_List));
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}
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}
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static void Diamond (double radius)
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static void Diamond (double radius,bool useDisplList)
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{
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static GLint diam_List=-1;
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glScaled(radius,radius,radius);
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if (!glIsList(diam_List))
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if (((!glIsList(diam_List))&&(useDisplList))||(!useDisplList))
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{
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if (useDisplList)
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{
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diam_List = glGenLists(1);
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glNewList(diam_List, GL_COMPILE);
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}
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glBegin(GL_TRIANGLE_FAN);
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glNormal3f( 0.0, 1, 0.0);
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@ -172,13 +223,15 @@ namespace vcg
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glNormal3f( 1, 0.0, 0.0);
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glVertex3f( 1, 0.0, 0.0);
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glEnd();
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if (useDisplList)
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glEndList();
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}
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if (useDisplList)
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glCallList(diam_List);
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}
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///draw a cone
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static void Cone(int slices,double lenght,double width)
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static void Cone(int slices,double lenght,double width,bool useDisplList)
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{
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static std::map<int,GLint> Disp_listMap;
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GLint cone_List=-1;
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@ -186,19 +239,25 @@ namespace vcg
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///if the diplay list is createdtake the Glint that identify it
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bool to_insert=false;
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if (useDisplList)
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{
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if (it!=Disp_listMap.end())///the list exist
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{cone_List=it->second;}
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cone_List=it->second;
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else to_insert=true;
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}
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glScaled(lenght,width,width);
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if (!glIsList(cone_List))
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if (((!glIsList(cone_List))&&(useDisplList))||(!useDisplList))
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{
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int h;
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vcg::Point3d p0;
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glScaled(lenght,width,width);
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if (useDisplList)
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{
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cone_List = glGenLists(1);
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glNewList(cone_List, GL_COMPILE);
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}
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for(h=0; h < 2; ++h){
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glBegin(GL_TRIANGLE_FAN);
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p0 = Point3d(0,0,0);
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@ -220,13 +279,17 @@ namespace vcg
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}
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glEnd();
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}
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if (useDisplList)
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glEndList();
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}
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if (useDisplList)
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{
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glCallList(cone_List);
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///I insert key and value in the map if I need
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if (to_insert)
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Disp_listMap.insert(std::pair<int,GLint>(slices,cone_List));
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}
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}
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public:
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@ -238,9 +301,9 @@ namespace vcg
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/// head_slice = number of slices on the head
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template <DrawMode dm>
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static void glArrow(Point3d tail, Point3d head,double body_width,double head_lenght,
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double head_width,int body_slice=10,int head_slice=10)
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double head_width,int body_slice=10,int head_slice=10,bool useDisplList=true)
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{
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assert(!glGetError());
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//assert(!glGetError());
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Matrix44d tr;
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XAxis(tail,head,tr);
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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@ -251,31 +314,32 @@ namespace vcg
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double l_body=Direct.Norm()-head_lenght;
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glPushMatrix();
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glTranslate(vcg::Point3d(tail.Norm(),0,0));
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Cylinder(body_slice,l_body,body_width);
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Cylinder(body_slice,l_body,body_width,useDisplList);
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glPopMatrix();
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glTranslate(vcg::Point3d(l_body,0,0));
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Cone(head_slice,head_lenght,head_width);
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Cone(head_slice,head_lenght,head_width,useDisplList);
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glPopMatrix();
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assert(!glGetError());
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//assert(!glGetError());
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glPopAttrib();
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assert(!glGetError());
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//assert(!glGetError());
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}
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/// draw a cone from tail to head
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/// width = width of the base of the cone
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/// slice = number of slices on the cone
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template <DrawMode dm>
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static void glCone(Point3d tail, Point3d head,double width,int slice=10)
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static void glCone(Point3d tail, Point3d head,double width,int slice=10,bool useDisplList=true)
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{
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Matrix44d tr;
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XAxis(tail,head,tr);
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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SetGLParameters(dm);
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glPushMatrix();
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glMultMatrixd(&tr[0][0]);
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vcg::Point3d Direct=(head-tail);
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double l_body=Direct.Norm();
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glTranslate(vcg::Point3d(tail.Norm(),0,0));
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Cone(slice,l_body,width);
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Cone(slice,l_body,width,useDisplList);
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glPopMatrix();
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glPopAttrib();
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}
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@ -284,17 +348,18 @@ namespace vcg
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/// width = width of the base of the cylinder
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/// slice = number of slices on the cylinder
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template <DrawMode dm>
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static void glCylinder(Point3d tail, Point3d head,double width,int slice=10)
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static void glCylinder(Point3d tail, Point3d head,double width,int slice=10,bool useDisplList=true)
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{
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Matrix44d tr;
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XAxis(tail,head,tr);
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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SetGLParameters(dm);
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glPushMatrix();
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glMultMatrixd(&tr[0][0]);
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vcg::Point3d Direct=(head-tail);
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double l_body=Direct.Norm();
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glTranslate(vcg::Point3d(tail.Norm(),0,0));
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Cylinder(slice,l_body,width);
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Cylinder(slice,l_body,width,useDisplList);
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glPopMatrix();
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glPopAttrib();
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@ -325,15 +390,16 @@ namespace vcg
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/// slices = The number of subdivisions around the Z axis (similar to lines of longitude).
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/// stacks = The number of subdivisions along the Z axis (similar to lines of latitude).
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template <DrawMode dm>
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static void glDiamond (Point3f Center, double size)
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static void glDiamond (Point3f Center, double size,bool useDisplList=true)
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{
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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SetGLParameters(dm);
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glPushMatrix();
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glTranslated(Center[0],Center[1],Center[2]);
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Diamond(size);
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Diamond(size,useDisplList);
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glPopMatrix();
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glPopAttrib();
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}
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};
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}
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#endif
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