- fixed "not allocated vertex buffer array" bug
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@ -1278,6 +1278,8 @@ namespace vcg {
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bool buffersAllocationFunction(NORMAL_MODALITY nm,COLOR_MODALITY cm,TEXTURE_MODALITY tm,const std::vector<bool>& importattribute,std::vector<bool>& attributestobeupdated)
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{
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if (_vaohandle == NULL)
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glGenVertexArrays(1,&_vaohandle);
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bool replicated = (importattribute[FACENORMALBO] || importattribute[FACECOLORBO] || importattribute[WEDGETEXTUREBO]);
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attributestobeupdated.clear();
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attributestobeupdated.resize(importattribute.size());
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