Added some practical typedefs for simpler use of attributes
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@ -264,6 +264,7 @@ class TriMesh
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PerVertexAttributeHandle( void *ah,const int & n):AttributeHandle<ATTR_TYPE,VertContainer>(ah,n){}
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};
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template <class ATTR_TYPE>
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class PerFaceAttributeHandle: public AttributeHandle<ATTR_TYPE,FaceContainer>{
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public:
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@ -294,6 +295,17 @@ class TriMesh
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ATTR_TYPE & operator ()(){ return *((Attribute<ATTR_TYPE> *)_handle)->attribute;}
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};
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// Some common Handle typedefs to simplify use
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typedef typename MeshType::template PerVertexAttributeHandle<ScalarType> PerVertexScalarHandle;
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typedef typename MeshType::template PerVertexAttributeHandle<int> PerVertexIntHandle;
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typedef typename MeshType::template PerVertexAttributeHandle<bool> PerVertexBoolHandle;
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typedef typename MeshType::template PerVertexAttributeHandle<CoordType> PerVertexCoordHandle;
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typedef typename MeshType::template PerFaceAttributeHandle<ScalarType> PerFaceScalarHandle;
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typedef typename MeshType::template PerFaceAttributeHandle<int> PerFaceIntHandle;
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typedef typename MeshType::template PerFaceAttributeHandle<bool> PerFaceBoolHandle;
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typedef typename MeshType::template PerFaceAttributeHandle<CoordType> PerFaceCoordHandle;
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// the camera member (that should keep the intrinsics) is no more needed since 2006, when intrisncs moved into the Shot structure
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//Camera<ScalarType> camera; // intrinsic
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@ -7,6 +7,7 @@
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#include <vcg/math/shot.h>
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#include <vcg/space/texcoord2.h>
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#include <vcg/space/triangle3.h>
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#include <vcg/space/polygon3.h>
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#include <vcg/container/derivation_chain.h>
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#include <vcg/complex/all_types.h>
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