corrected bug in the face laplacian normal smoothing
This commit is contained in:
parent
4778217ec5
commit
64d7f31279
|
@ -71,7 +71,7 @@ public:
|
|||
// This is precisely what curvature flow does.
|
||||
// Curvature flow smoothes the surface by moving along the surface
|
||||
// normal n with a speed equal to the mean curvature
|
||||
void VertexCoordLaplacianCurvatureFlow(MeshType &m, int step, ScalarType delta)
|
||||
void VertexCoordLaplacianCurvatureFlow(MeshType &/*m*/, int /*step*/, ScalarType /*delta*/)
|
||||
{
|
||||
|
||||
}
|
||||
|
@ -962,13 +962,13 @@ static void FaceNormalLaplacianFF(MeshType &m, int step=1, bool SmoothSelected=f
|
|||
|
||||
FaceIterator fi;
|
||||
tri::UpdateNormals<MeshType>::AreaNormalizeFace(m);
|
||||
for(int i=0;i<step;++i)
|
||||
for(int iStep=0;iStep<step;++iStep)
|
||||
{
|
||||
for(fi=m.face.begin();fi!=m.face.end();++fi) if(!(*fi).IsD())
|
||||
{
|
||||
CoordType normalSum=(*fi).N();
|
||||
|
||||
for(i=0;i<3;++i)
|
||||
for(int i=0;i<3;++i)
|
||||
normalSum+=(*fi).FFp(i)->N();
|
||||
|
||||
TDF[*fi].m=normalSum;
|
||||
|
|
Loading…
Reference in New Issue