export point3f/d vertex attribute works ply files

This commit is contained in:
alemuntoni 2021-04-02 12:09:52 +02:00
parent 4001b5aa34
commit 6509139fc6
4 changed files with 875 additions and 777 deletions

File diff suppressed because it is too large Load Diff

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@ -100,22 +100,66 @@ public:
addPerElemScalarAttribute(elemType, vcg::ply::T_DOUBLE, attrName, propName);
}
void addPerVertexScalarAttribute(const std::string& attrName, vcg::ply::PlyTypes attrType, std::string propName="") {
void addPerVertexScalarAttribute(const std::string& attrName, vcg::ply::PlyTypes attrType, std::string propName="")
{
addPerElemScalarAttribute(0,attrType, attrName,propName);
}
void AddPerVertexFloatAttribute(const std::string& attrName, std::string propName="") {
void AddPerVertexFloatAttribute(const std::string& attrName, std::string propName="")
{
AddPerElemFloatAttribute(0,attrName,propName);
}
void addPerFaceScalarAttribute(const std::string& attrName, vcg::ply::PlyTypes attrType, std::string propName="") {
void addPerFaceScalarAttribute(const std::string& attrName, vcg::ply::PlyTypes attrType, std::string propName="")
{
addPerElemScalarAttribute(1,attrType, attrName,propName);
}
void AddPerFaceFloatAttribute(const std::string& attrName, std::string propName="") {
void AddPerFaceFloatAttribute(const std::string& attrName, std::string propName="")
{
AddPerElemFloatAttribute(1,attrName,propName);
}
void addPerElemPointAttribute(int elemType, vcg::ply::PlyTypes propertyType, const std::string& attrName, std::string propName="")
{
if(propName=="")
propName=attrName;
PropDescriptor p;
p.propname=propName;
p.stotype1 = propertyType;
p.memtype1 = propertyType;
p.islist = true;
p.stotype2 = vcg::ply::PlyTypes::T_UINT;
p.stotype2 = vcg::ply::PlyTypes::T_UINT;
if (elemType == 0){ //vertex
VertAttrNameVec.push_back(attrName);
p.elemname="vertex";
VertDescriptorVec.push_back(p);
}
else if (elemType == 1){ //face
FaceAttrNameVec.push_back(attrName);
p.elemname="face";
FaceDescriptorVec.push_back(p);
}
}
void addPerVertexPoint3mAttribute(const std::string& attrName, vcg::ply::PlyTypes attrType, std::string propName="")
{
addPerElemPointAttribute(0,attrType, attrName,propName);
}
void addPerVertexPoint3fAttribute(const std::string& attrName, std::string propName="")
{
addPerElemPointAttribute(0,vcg::ply::PlyTypes::T_FLOAT, attrName,propName);
}
void addPerVertexPoint3dAttribute(const std::string& attrName, std::string propName="")
{
addPerElemPointAttribute(0,vcg::ply::PlyTypes::T_DOUBLE, attrName,propName);
}
/* Note that saving a per vertex point3 attribute is a mess.
* Actually require to allocate 3 float attribute and save them. And they are never deallocated... */
template<class MeshType>

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@ -143,8 +143,12 @@ static int TypeSize[] = {
size_t PropDescriptor::memtypesize() const {return TypeSize[memtype1];}
size_t PropDescriptor::stotypesize() const {return TypeSize[stotype1];}
size_t PropDescriptor::memtype2size() const {return TypeSize[memtype2];}
size_t PropDescriptor::stotype2size() const {return TypeSize[stotype2];}
const char *PropDescriptor::memtypename() const {return PlyFile::typenames[memtype1];}
const char *PropDescriptor::stotypename() const {return PlyFile::typenames[stotype1];}
const char *PropDescriptor::memtype2name() const {return PlyFile::typenames[memtype2];}
const char *PropDescriptor::stotype2name() const {return PlyFile::typenames[stotype2];}
static char CrossType[9][9]=
{

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@ -133,6 +133,10 @@ public:
size_t memtypesize() const; // per sapere quanto e'grande un dato descrittore in memoria
const char* memtypename() const;
const char* stotypename() const;
size_t stotype2size() const; // per sapere quanto e'grande un dato descrittore sul file
size_t memtype2size() const; // per sapere quanto e'grande un dato descrittore in memoria
const char* memtype2name() const;
const char* stotype2name() const;
};
// Reading Callback (used to copy a data prop)