Should work as before. I didn't test cylinder and other exotic modes.
This commit is contained in:
parent
82635287c7
commit
654452b177
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@ -24,6 +24,10 @@
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History
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.26 2008/02/24 14:37:00 ponchio
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Restored trackball functionality. Not very much tested, and code will need some
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cleanup.
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Revision 1.25 2008/02/22 18:57:46 benedetti
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Revision 1.25 2008/02/22 18:57:46 benedetti
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first attempt to correct after quaternion ToMatrix() inversion (does not work yet)
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first attempt to correct after quaternion ToMatrix() inversion (does not work yet)
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@ -173,7 +177,7 @@ void Trackball::DrawPostApply() {
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void Trackball::Apply () {
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void Trackball::Apply () {
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glTranslate (center);
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glTranslate (center);
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glMultMatrix (track.Matrix ());
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glMultMatrix (track.Matrix());
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glTranslate (-center);
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glTranslate (-center);
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}
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}
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@ -198,10 +202,9 @@ void Trackball::Scale(const float s)
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void Trackball::Translate(Point3f tr)
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void Trackball::Translate(Point3f tr)
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{
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{
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// Matrix44f m;
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Quaternionf irot = track.rot;
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// track.rot.ToMatrix(m);
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irot.Invert();
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// track.tra = last_track.tra + m*tr/track.sca;
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track.tra = last_track.tra + irot.Rotate(tr)/track.sca;
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track.tra = last_track.tra + tr;
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}
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}
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/***************************************************************/
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/***************************************************************/
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@ -24,6 +24,10 @@
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History
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.27 2008/02/24 14:37:00 ponchio
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Restored trackball functionality. Not very much tested, and code will need some
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cleanup.
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Revision 1.26 2008/02/15 20:56:41 benedetti
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Revision 1.26 2008/02/15 20:56:41 benedetti
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removed some variable initialization related warning, added snap to CylinderMode
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removed some variable initialization related warning, added snap to CylinderMode
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@ -170,7 +174,7 @@ void SphereMode::Apply (Trackball * tb, Point3f new_point)
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Point3f hitOld = HitSphere (tb, tb->last_point);
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Point3f hitOld = HitSphere (tb, tb->last_point);
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Point3f hitNew = HitSphere (tb, new_point);
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Point3f hitNew = HitSphere (tb, new_point);
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tb->Hits.push_back (hitNew);
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tb->Hits.push_back (hitNew);
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Point3f center = tb->center + tb->track.tra;
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Point3f center = tb->center;
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Point3f axis = (hitNew - center) ^ (hitOld - center);
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Point3f axis = (hitNew - center) ^ (hitOld - center);
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// Figure out how much to rotate around that axis.
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// Figure out how much to rotate around that axis.
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float phi = Distance (hitNew, hitOld) / tb->radius;
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float phi = Distance (hitNew, hitOld) / tb->radius;
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@ -24,6 +24,10 @@
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History
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History
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$Log: not supported by cvs2svn $
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$Log: not supported by cvs2svn $
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Revision 1.10 2008/02/24 14:37:00 ponchio
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Restored trackball functionality. Not very much tested, and code will need some
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cleanup.
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Revision 1.9 2008/02/22 18:57:47 benedetti
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Revision 1.9 2008/02/22 18:57:47 benedetti
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first attempt to correct after quaternion ToMatrix() inversion (does not work yet)
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first attempt to correct after quaternion ToMatrix() inversion (does not work yet)
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@ -221,7 +225,7 @@ eq cono y=x+sqrt(2);
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*/
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*/
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Point3f HitSphere (Trackball * tb, const Point3f & p)
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Point3f HitSphere (Trackball * tb, const Point3f & p)
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{
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{
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Point3f center = tb->center + tb->track.tra;
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Point3f center = tb->center;
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Line3fN ln = tb->camera.ViewLineFromWindow (Point3f (p[0], p[1], 0));
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Line3fN ln = tb->camera.ViewLineFromWindow (Point3f (p[0], p[1], 0));
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Plane3f vp = GetViewPlane (tb->camera, center);
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Plane3f vp = GetViewPlane (tb->camera, center);
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Point3f hitPlane(0,0,0), //intersection view plane with point touched
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Point3f hitPlane(0,0,0), //intersection view plane with point touched
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@ -674,7 +678,8 @@ void DrawSphereIcon (Trackball * tb,bool active)
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glPushAttrib (GL_TRANSFORM_BIT |GL_ENABLE_BIT | GL_LINE_BIT | GL_CURRENT_BIT | GL_LIGHTING_BIT);
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glPushAttrib (GL_TRANSFORM_BIT |GL_ENABLE_BIT | GL_LINE_BIT | GL_CURRENT_BIT | GL_LIGHTING_BIT);
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glMatrixMode(GL_MODELVIEW);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix ();
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glPushMatrix ();
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glTranslate (tb->center);
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Point3f center = tb->center + tb->track.InverseMatrix()*tb->center;
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glTranslate(center);
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glScale (tb->radius);
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glScale (tb->radius);
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float amb[4] = { .3f, .3f, .3f, 1.0f };
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float amb[4] = { .3f, .3f, .3f, 1.0f };
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