Added texture topology computation

This commit is contained in:
Paolo Cignoni 2008-04-07 08:20:26 +00:00
parent de92614c18
commit 65933201d7
1 changed files with 112 additions and 0 deletions

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@ -24,6 +24,9 @@
History
$Log: not supported by cvs2svn $
Revision 1.20 2008/04/04 10:27:34 cignoni
minor changes to the topology correctness checks
Revision 1.19 2007/05/29 00:07:06 ponchio
VFi++ -> ++VFi
@ -263,6 +266,115 @@ static void VertexFace(MeshType &m)
}
}
/// Auxiliairy data structure for computing face face adjacency information.
// It identifies and edge storing two vertex pointer and a face pointer where it belong.
class PEdgeTex
{
public:
typename FaceType::TexCoordType v[2]; // the two Vertex pointer are ordered!
FacePointer f; // the face where this edge belong
int z; // index in [0..2] of the edge of the face
PEdgeTex() {}
void Set( FacePointer pf, const int nz )
{
assert(pf!=0);
assert(nz>=0);
assert(nz<3);
v[0] = pf->WT(nz);
v[1] = pf->WT((nz+1)%3);
assert(v[0] != v[1]); // The face pointed by 'f' is Degenerate (two coincident vertexes)
if( v[1] < v[0] ) swap(v[0],v[1]);
f = pf;
z = nz;
}
inline bool operator < ( const PEdgeTex & pe ) const
{
if( v[0]<pe.v[0] ) return true;
else if( pe.v[0]<v[0] ) return false;
else return v[1] < pe.v[1];
}
inline bool operator == ( const PEdgeTex & pe ) const
{
return (v[0]==pe.v[0]) && (v[1]==pe.v[1]);
}
inline bool operator != ( const PEdgeTex & pe ) const
{
return (v[0]!=pe.v[0]) || (v[1]!=pe.v[1]);
}
};
/** Update the Face-Face topological relation by allowing to retrieve for each face what other faces shares their edges.
*/
static void FaceFaceFromTexCoord(MeshType &m)
{
// assert(HasFFTopology(m));
assert(HasPerWedgeTexCoord(m));
std::vector<PEdgeTex> e;
FaceIterator pf;
typename std::vector<PEdgeTex>::iterator p;
if( m.fn == 0 ) return;
e.resize(m.fn*3); // Alloco il vettore ausiliario
p = e.begin();
for(pf=m.face.begin();pf!=m.face.end();++pf) // Lo riempio con i dati delle facce
if( ! (*pf).IsD() )
for(int j=0;j<3;++j)
{
(*p).Set(&(*pf),j);
++p;
}
assert(p==e.end());
sort(e.begin(), e.end()); // Lo ordino per vertici
int ne = 0; // Numero di edge reali
typename std::vector<PEdgeTex>::iterator pe,ps;
ps = e.begin();pe=e.begin();
//for(ps = e.begin(),pe=e.begin();pe<=e.end();++pe) // Scansione vettore ausiliario
do
{
if( pe==e.end() || (*pe) != (*ps) ) // Trovo blocco di edge uguali
{
typename std::vector<PEdgeTex>::iterator q,q_next;
for (q=ps;q<pe-1;++q) // Scansione facce associate
{
assert((*q).z>=0);
assert((*q).z< 3);
q_next = q;
++q_next;
assert((*q_next).z>=0);
assert((*q_next).z< 3);
(*q).f->FFp(q->z) = (*q_next).f; // Collegamento in lista delle facce
(*q).f->FFi(q->z) = (*q_next).z;
}
assert((*q).z>=0);
assert((*q).z< 3);
(*q).f->FFp((*q).z) = ps->f;
(*q).f->FFi((*q).z) = ps->z;
ps = pe;
++ne; // Aggiorno il numero di edge
}
if(pe==e.end()) break;
++pe;
} while(true);
}
///test correctness of VFtopology
static void TestVertexFace(MeshType &m)
{