first release version
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/****************************************************************************
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* VCGLib o o *
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* Visual and Computer Graphics Library o o *
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* _ O _ *
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* Copyright(C) 2004-2009 \/)\/ *
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* Visual Computing Lab /\/| *
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* ISTI - Italian National Research Council | *
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* \ *
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* All rights reserved. *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
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* for more details. *
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* *
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****************************************************************************/
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#include <stdio.h>
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#include <time.h>
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#include <vcg/complex/used_types.h>
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#include <vcg/space/distance2.h>
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#include<vcg/space/index/index2D/spatial_hashing_2D.h>
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#include<vcg/space/intersection2.h>
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typedef double MyScalarType;
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class MySegmentType:public vcg::Segment2<MyScalarType>
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{
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public:
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int mark;
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bool deleted;
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bool IsD(){return deleted;}
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MySegmentType(const vcg::Point2<MyScalarType> &_P0,
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const vcg::Point2<MyScalarType> &_P1)
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{
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P0()=_P0;
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P1()=_P1;
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mark=0;
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}
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void GetBBox(vcg::Box2<ScalarType> &BB2)
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{
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BB2.SetNull();
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BB2.Add(P0());
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BB2.Add(P1());
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}
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MySegmentType(){}
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MySegmentType(const MySegmentType &s1)
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{
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P0()=s1.P0();
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P1()=s1.P1();
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mark=s1.mark;
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deleted=s1.deleted;
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}
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};
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//**MARKER CLASSES**//
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class MyMarker
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{
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public:
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int mark;
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MyMarker(){mark=0;}
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//MyMarker( MESH_TYPE *m) {SetMesh(m);}
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void UnMarkAll(){mark++;}
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bool IsMarked(MySegmentType* obj)
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{return(obj->mark==mark);}
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void Mark(MySegmentType* obj)
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{obj->mark=mark;}
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/*void SetMesh(MESH_TYPE *_m)
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{m=_m;}*/
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};
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vcg::SpatialHashTable2D<MySegmentType,MyScalarType> Hash2D;
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std::vector<MySegmentType> Allocated;
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MyMarker MyMark;
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void RandomSeg(vcg::Point2<MyScalarType> &P0,
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vcg::Point2<MyScalarType> &P1,
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MyScalarType SpaceSize=100,
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MyScalarType maxdim=0.01)
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{
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MyScalarType dimAbs=SpaceSize*maxdim;
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int dimension=RAND_MAX;
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int X=rand();
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int Y=rand();
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int dX=rand();
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int dY=rand();
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MyScalarType size=((MyScalarType)(rand()))/(MyScalarType)dimension;
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P0=vcg::Point2<MyScalarType>((MyScalarType)X/dimension,(MyScalarType)Y/dimension);
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P0*=SpaceSize;
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vcg::Point2<MyScalarType> D=vcg::Point2<MyScalarType>((MyScalarType)dX/dimension,(MyScalarType)dY/dimension);
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D.Normalize();
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D*=size*dimAbs;
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P1=P0+D;
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}
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void InitRandom(int num,
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MyScalarType SpaceSize=100,
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MyScalarType maxdim=0.01)
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{
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Allocated.clear();
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Allocated.resize(num);
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srand(clock());
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for (int i=0;i<num;i++)
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{
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vcg::Point2<MyScalarType> P0,P1;
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RandomSeg(P0,P1,SpaceSize,maxdim);
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Allocated[i]=MySegmentType(P0,P1);
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Allocated[i].deleted=false;
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}
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}
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MyScalarType TestBox(int num_test=100000,
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MyScalarType SpaceSize=100,
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MyScalarType maxdim=0.02)
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{
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//GetInBox(OBJMARKER & _marker,const Box2x _bbox,OBJPTRCONTAINER & _objectPtrs)
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MyMark.UnMarkAll();
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int t0=clock();
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int num=0;
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for (int i=0;i<num_test;i++)
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{
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vcg::Point2<MyScalarType> P0,P1;
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RandomSeg(P0,P1,SpaceSize,maxdim);
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vcg::Box2<MyScalarType> bbox;
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bbox.Add(P0);
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bbox.Add(P1);
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std::vector<MySegmentType*> result;
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num+=Hash2D.GetInBox<MyMarker,std::vector<MySegmentType*> >(MyMark,bbox,result);
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}
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int t1=clock();
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MyScalarType numd=(double)num/(double)num_test;
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return numd;
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}
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//void TestCorrectNess(int num_sample=1000,
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// int num_test=1000,
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// MyScalarType SpaceSize=100,
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// MyScalarType radius=0.02)
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//{
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//
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//}
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void GetIntersectingSegments(MySegmentType *S,
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std::vector<MySegmentType*> &result)
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{
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///get the bbox
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result.clear();
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vcg::Box2<MyScalarType> bbox;
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S->GetBBox(bbox);
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///then get into the grid
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std::vector<MySegmentType*> inbox;
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int num=Hash2D.GetInBox<MyMarker,std::vector<MySegmentType*> >(MyMark,bbox,inbox);
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///then test intersection
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for (int j=0;j<num;j++)
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{
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if (inbox[j]==S)continue;
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vcg::Point2<MyScalarType> p_inters;
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if (vcg::SegmentSegmentIntersection<MyScalarType>(*S,*inbox[j],p_inters))
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result.push_back(inbox[j]);
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}
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}
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void GetCloseSegments(MySegmentType *S,
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const MyScalarType &radius,
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std::vector<MySegmentType*> &result)
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{
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///get the bbox
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result.clear();
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vcg::Box2<MyScalarType> bbox;
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S->GetBBox(bbox);
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bbox.Offset(radius*1.02);
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///then get into the grid
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std::vector<MySegmentType*> inbox;
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int num=Hash2D.GetInBox<MyMarker,std::vector<MySegmentType*> >(MyMark,bbox,inbox);
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///then test intersection
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for (int j=0;j<num;j++)
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{
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if (inbox[j]==S)continue;
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vcg::Point2<MyScalarType> p_clos;
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MyScalarType dist=vcg::Segment2DSegment2DDistance<MyScalarType>(*S,*inbox[j],p_clos);
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if (dist<radius) result.push_back(inbox[j]);
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}
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}
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MyScalarType TestIntersection(int num_test=1000000)
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{
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int num_inters=0;
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for (int i=0;i<num_test;i++)
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{
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assert(i<Allocated.size());
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std::vector<MySegmentType*> result;
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GetIntersectingSegments(&Allocated[i],result);
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num_inters+=result.size();
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}
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return ((MyScalarType)num_inters/(MyScalarType)num_test);
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}
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MyScalarType TestClosest(int num_test=1000000,
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MyScalarType radius=0.1)
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{
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int num_found=0;
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for (int i=0;i<num_test;i++)
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{
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assert(i<Allocated.size());
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//get the segment
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MySegmentType *S=&Allocated[i];
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MyScalarType absRadius=S->Length()*radius;
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///get the segments closer than a radius
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std::vector<MySegmentType*> closer;
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GetCloseSegments(S,absRadius,closer);
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num_found+=closer.size();
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}
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return ((MyScalarType)num_found/(MyScalarType)num_test);
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}
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int TestCorrectIntersect(int num_test=1000)
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{
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int num=0;
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for (int i=0;i<num_test;i++)
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{
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MySegmentType S0=Allocated[i];
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std::vector<MySegmentType*> result0,result1;
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for (int j=0;j<num_test;j++)
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{
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if (j==i) continue;
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MySegmentType *S1=&Allocated[j];
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vcg::Point2<MyScalarType> p_inters;
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if (vcg::SegmentSegmentIntersection<MyScalarType>(S0,*S1,p_inters))
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result0.push_back(S1);
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/*num+=result0.size();*/
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}
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GetIntersectingSegments(&Allocated[i],result1);
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///then see if equal number
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if (result1.size()==result0.size())num++;
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}
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return (num);
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}
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int TestCorrectClosest(int num_test=1000,
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MyScalarType radius=0.1)
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{
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int num=0;
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for (int i=0;i<num_test;i++)
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{
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MySegmentType *S0=&Allocated[i];
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std::vector<MySegmentType*> result0,result1;
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MyScalarType absRadius=S0->Length()*radius;
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for (int j=0;j<num_test;j++)
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{
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if (j==i) continue;
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MySegmentType *S1=&Allocated[j];
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vcg::Point2<MyScalarType> p_clos;
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MyScalarType dist=vcg::Segment2DSegment2DDistance<MyScalarType>(*S0,*S1,p_clos);
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if (dist<absRadius)
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result0.push_back(S1);
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/*num+=result0.size();*/
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}
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GetCloseSegments(S0,absRadius,result1);
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///then see if equal number
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if (result1.size()==result0.size())num++;
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}
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return (num);
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}
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int main( int argc, char **argv )
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{
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int num_sample=100000;
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int t0=clock();
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InitRandom(100000);
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int t1=clock();
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///Initialization performance
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printf("** Time elapsed for initialization of %d sample is %d\n \n",num_sample,t1-t0);
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Hash2D.Set(Allocated.begin(),Allocated.end());
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///Box Query performance
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t0=clock();
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MyScalarType avg_test=TestBox(num_sample);
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t1=clock();
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printf("** Time elapsed for %d BOX queries is %d\n, average found %5.5f \n \n",num_sample,t1-t0,avg_test);
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///Intersecting segment performance
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t0=clock();
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MyScalarType avg_int=TestIntersection(num_sample);
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t1=clock();
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printf("** Time elapsed for %d INTERSECTION queries is %d\n, average found %5.5f \n \n",num_sample,t1-t0,avg_int);
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///closest test
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t0=clock();
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MyScalarType avg_clos=TestClosest(num_sample);
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t1=clock();
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printf("** Time elapsed for %d CLOSEST queries is %d\n, average found %5.5f \n \n",num_sample,t1-t0,avg_clos);
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///reinitialize structure
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MyMark.mark=0;
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Hash2D.Clear();
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int n_test=1000;
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InitRandom(n_test,100,0.1);
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Hash2D.Set(Allocated.begin(),Allocated.end());
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int tested_int=TestCorrectIntersect(n_test);
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printf("** Correct Intersect on %d test are %d \n",n_test,tested_int);
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int tested_clos=TestCorrectClosest(n_test);
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printf("** Correct Closest on %d test are %d \n",n_test,tested_clos);
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return 0;
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}
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