Cleaning and updating all the samples...

This commit is contained in:
Paolo Cignoni 2012-10-11 10:40:07 +00:00
parent a315eceb3d
commit 6750b5d80a
5 changed files with 55 additions and 8 deletions

View File

@ -1,9 +1,11 @@
TEMPLATE = subdirs
SUBDIRS = trimesh_base \
trimesh_topology\
trimesh_topology \
trimesh_smooth \
trimesh_curvature \
trimesh_normal \
trimesh_inertia \
trimesh_refine \
trimesh_clustering \
trimesh_isosurface \

View File

@ -20,6 +20,15 @@
* for more details. *
* *
****************************************************************************/
/*! \file trimesh_attribute.cpp
\ingroup code_sample
\brief the minimal example of using the attributes
Attributes are a simple mechanism to associate user-defined 'attributes' to the simplicies and to the mesh.
\ref attributes for more Details
*/
#include<vcg/complex/complex.h>
@ -60,12 +69,12 @@ int main()
ih[i] = 1.0f; // or an integer index
}
// Once created with AddPerVertexAttribute, an handle to the attribute can be obtained as follows
MyMesh::PerVertexAttributeHandle<float> rh = vcg::tri::Allocator<MyMesh>::GetPerVertexAttribute<float>(m,"Radiosity");
// you can query if an attribute is present or not
bool hasRadiosity = vcg::tri::HasPerVertexAttribute(m,"Radiosity");
// Once created with AddPerVertexAttribute, an handle to the attribute can be obtained as follows
MyMesh::PerVertexAttributeHandle<float> rh = vcg::tri::Allocator<MyMesh>::GetPerVertexAttribute<float>(m,"Radiosity");
// you can delete an attibute by name
vcg::tri::Allocator<MyMesh>::DeletePerVertexAttribute(m,"Radiosity");

View File

@ -21,9 +21,10 @@
* *
****************************************************************************/
/*! \file trimesh_base.cpp
\brief the minimal example of using the lib
\ingroup code_sample
\brief the minimal example of using the lib
This file contain a minimal example of the library
*/

View File

@ -60,6 +60,11 @@ int main( int argc, char **argv )
tri::UpdateTopology<MyMesh>::FaceFace(m);
tri::UpdateCurvature<MyMesh>::PerVertex(m);
tri::UpdateCurvature<MyMesh>::MeanAndGaussian(m);
tri::UpdateCurvature<MyMesh>::PrincipalDirections(m);
tri::UpdateCurvature<MyMesh>::PrincipalDirectionsNormalCycle(m);
tri::UpdateCurvature<MyMesh>::PrincipalDirectionsPCA(m,m.bbox.Diag()/100);
tri::UpdateNormal<MyMesh>::PerVertexNormalized(m);
printf("Input mesh vn:%i fn:%i\n",m.VN(),m.FN());
printf( "Mesh has %i vert and %i faces\n", m.VN(), m.FN() );

View File

@ -1,3 +1,33 @@
/****************************************************************************
* VCGLib o o *
* Visual and Computer Graphics Library o o *
* _ O _ *
* Copyright(C) 2004-2012 \/)\/ *
* Visual Computing Lab /\/| *
* ISTI - Italian National Research Council | *
* \ *
* All rights reserved. *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt) *
* for more details. *
* *
****************************************************************************/
/*! \file trimesh_smooth.cpp
\ingroup code_sample
\brief the minimal example of using the lib
This file contain a minimal example of the library
*/
#include<vcg/complex/complex.h>
#include <vcg/complex/algorithms/update/topology.h>
@ -17,9 +47,8 @@ using namespace std;
class MyFace;
class MyVertex;
struct MyUsedTypes : public UsedTypes< Use<MyVertex>::AsVertexType,
Use<MyFace>::AsFaceType>{};
struct MyUsedTypes : public UsedTypes< Use<MyVertex>::AsVertexType, Use<MyFace>::AsFaceType>{};
class MyVertex : public Vertex< MyUsedTypes, vertex::VFAdj, vertex::Coord3f, vertex::Normal3f, vertex::BitFlags >{};
class MyFace : public Face < MyUsedTypes, face::VFAdj, face::Normal3f, face::VertexRef, face::BitFlags > {};
class MyMesh : public vcg::tri::TriMesh<vector<MyVertex>, vector<MyFace> > {};
@ -32,6 +61,8 @@ int main(int argc,char ** argv)
return 0;
}
int Step= atoi(argv[2]);
MyMesh m;
//open a mesh
@ -45,7 +76,6 @@ int main(int argc,char ** argv)
int dup = tri::Clean<MyMesh>::RemoveDuplicateVertex(m);
int unref = tri::Clean<MyMesh>::RemoveUnreferencedVertex(m);
printf("Removed %i duplicate and %i unreferenced vertices from mesh %s\n",dup,unref,argv[1]);
int Step= atoi(argv[2]);
tri::UpdateTopology<MyMesh>::VertexFace(m);