added SelectionStack utility class.

This commit is contained in:
Paolo Cignoni 2011-03-21 14:45:38 +00:00
parent 9d7b9784b0
commit 6807df8ea1
1 changed files with 67 additions and 0 deletions

View File

@ -28,6 +28,73 @@
namespace vcg {
namespace tri {
/// \ingroup trimesh
/// \brief A stack for saving and restoring selection.
/**
This class is used to save the current selection onto a stack for later use.
\todo it should be generalized to other attributes with a templated approach.
*/
template <class ComputeMeshType>
class SelectionStack
{
typedef typename ComputeMeshType::template PerVertexAttributeHandle< bool > vsHandle;
typedef typename ComputeMeshType::template PerFaceAttributeHandle< bool > fsHandle;
public:
SelectionStack(ComputeMeshType &m)
{
_m=&m;
}
bool push()
{
vsHandle vsH = Allocator<ComputeMeshType>::template AddPerVertexAttribute< bool >(*_m);
fsHandle fsH = Allocator<ComputeMeshType>::template AddPerFaceAttribute< bool > (*_m);
typename ComputeMeshType::VertexIterator vi;
for(vi = _m->vert.begin(); vi != _m->vert.end(); ++vi)
if( !(*vi).IsD() ) vsH[*vi] = (*vi).IsS() ;
typename ComputeMeshType::FaceIterator fi;
for(fi = _m->face.begin(); fi != _m->face.end(); ++fi)
if( !(*fi).IsD() ) fsH[*fi] = (*fi).IsS() ;
vsV.push_back(vsH);
fsV.push_back(fsH);
return true;
}
bool pop()
{
if(vsV.empty()) return false;
vsHandle vsH = vsV.back();
fsHandle fsH = fsV.back();
if(! (Allocator<ComputeMeshType>::template IsValidHandle(*_m, vsH))) return false;
typename ComputeMeshType::VertexIterator vi;
for(vi = _m->vert.begin(); vi != _m->vert.end(); ++vi)
if( !(*vi).IsD() )
if(vsH[*vi]) (*vi).SetS() ;
else (*vi).ClearS() ;
typename ComputeMeshType::FaceIterator fi;
for(fi = _m->face.begin(); fi != _m->face.end(); ++fi)
if( !(*fi).IsD() )
if(fsH[*fi]) (*fi).SetS() ;
else (*fi).ClearS() ;
Allocator<ComputeMeshType>::template DeletePerVertexAttribute<bool>(*_m,vsH);
Allocator<ComputeMeshType>::template DeletePerFaceAttribute<bool>(*_m,fsH);
vsV.pop_back();
fsV.pop_back();
return true;
}
private:
ComputeMeshType *_m;
std::vector<vsHandle> vsV;
std::vector<fsHandle> fsV;
};
/// \ingroup trimesh