Ported to the vertexplus style
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@ -1,8 +1,16 @@
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// mesh definition
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#include <vcg/simplex/vertex/with/vn.h>
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#include <vcg/simplex/face/with/af.h>
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#include <vcg/complex/trimesh/base.h>
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//#include <vcg/simplex/vertex/with/vn.h>
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//#include <vcg/simplex/face/with/af.h>
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//#include <vcg/complex/trimesh/base.h>
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#include<vcg/simplex/vertexplus/base.h>
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#include<vcg/simplex/faceplus/base.h>
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#include<vcg/simplex/face/topology.h>
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#include<vcg/simplex/vertexplus/component.h>
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#include<vcg/simplex/faceplus/component.h>
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#include<vcg/complex/trimesh/base.h>
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#include <vcg/complex/trimesh/update/topology.h>
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#include <vcg/complex/trimesh/update/normal.h>
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@ -19,11 +27,21 @@
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using namespace vcg;
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using namespace std;
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struct MyFace;
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struct MyEdge;
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struct MyVertex: public VertexVN<float,MyEdge,MyFace>{};
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struct MyFace: public FaceAF<MyVertex,MyEdge,MyFace>{};
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struct MyMesh: public tri::TriMesh< vector<MyVertex>, vector<MyFace> >{};
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//struct MyFace;
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//struct MyEdge;
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//struct MyVertex: public VertexVN<float,MyEdge,MyFace>{};
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//struct MyFace: public FaceAF<MyVertex,MyEdge,MyFace>{};
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//struct MyMesh: public tri::TriMesh< vector<MyVertex>, vector<MyFace> >{};
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class MyEdge; // dummy prototype never used
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class MyFace;
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class MyVertex;
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class MyVertex : public VertexSimp2< MyVertex, MyEdge, MyFace, vert::Coord3f, vert::Color4b, vert::Normal3f, vert::Qualityf, vert::BitFlags >{};
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class MyFace : public FaceSimp2< MyVertex, MyEdge, MyFace, face::FFAdj, face::VertexRef, face::BitFlags, face::Normal3f > {};
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class MyMesh : public vcg::tri::TriMesh< vector<MyVertex>, vector<MyFace> > {};
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#define FLAT 0
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#define BUTTERFLY 2
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