Improved comment/documentation. Changed throws in require
This commit is contained in:
parent
9e45730d93
commit
6950be4594
|
@ -8,7 +8,7 @@
|
|||
* \ *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
|
@ -30,7 +30,7 @@
|
|||
|
||||
namespace vcg {
|
||||
namespace tri {
|
||||
/// \ingroup trimesh
|
||||
/// \ingroup trimesh
|
||||
|
||||
/// \headerfile topology.h vcg/complex/algorithms/update/topology.h
|
||||
|
||||
|
@ -41,7 +41,7 @@ class UpdateTopology
|
|||
{
|
||||
|
||||
public:
|
||||
typedef UpdateMeshType MeshType;
|
||||
typedef UpdateMeshType MeshType;
|
||||
typedef typename MeshType::VertexType VertexType;
|
||||
typedef typename MeshType::VertexPointer VertexPointer;
|
||||
typedef typename MeshType::VertexIterator VertexIterator;
|
||||
|
@ -54,15 +54,15 @@ typedef typename MeshType::FaceIterator FaceIterator;
|
|||
|
||||
/// \headerfile topology.h vcg/complex/algorithms/update/topology.h
|
||||
|
||||
/// \brief Auxiliairy data structure for computing face face adjacency information.
|
||||
/**
|
||||
/// \brief Auxiliairy data structure for computing face face adjacency information.
|
||||
/**
|
||||
It identifies and edge storing two vertex pointer and a face pointer where it belong.
|
||||
*/
|
||||
|
||||
class PEdge
|
||||
{
|
||||
public:
|
||||
|
||||
|
||||
VertexPointer v[2]; // the two Vertex pointer are ordered!
|
||||
FacePointer f; // the face where this edge belong
|
||||
int z; // index in [0..2] of the edge of the face
|
||||
|
@ -74,7 +74,7 @@ void Set( FacePointer pf, const int nz )
|
|||
assert(pf!=0);
|
||||
assert(nz>=0);
|
||||
assert(nz<pf->VN());
|
||||
|
||||
|
||||
v[0] = pf->V(nz);
|
||||
v[1] = pf->V(pf->Next(nz));
|
||||
assert(v[0] != v[1]); // The face pointed by 'f' is Degenerate (two coincident vertexes)
|
||||
|
@ -99,23 +99,23 @@ inline bool operator == ( const PEdge & pe ) const
|
|||
};
|
||||
|
||||
// Fill a vector with all the edges of the mesh.
|
||||
// each edge is stored in the vector the number of times that it appears in the mesh, with the referring face.
|
||||
// each edge is stored in the vector the number of times that it appears in the mesh, with the referring face.
|
||||
// optionally it can skip the faux edges (to retrieve only the real edges of a triangulated polygonal mesh)
|
||||
|
||||
static void FillEdgeVector(MeshType &m, std::vector<PEdge> &e, bool includeFauxEdge=true)
|
||||
{
|
||||
FaceIterator pf;
|
||||
typename std::vector<PEdge>::iterator p;
|
||||
|
||||
|
||||
// Alloco il vettore ausiliario
|
||||
//e.resize(m.fn*3);
|
||||
//e.resize(m.fn*3);
|
||||
FaceIterator fi;
|
||||
int n_edges = 0;
|
||||
for(fi = m.face.begin(); fi != m.face.end(); ++fi) if(! (*fi).IsD()) n_edges+=(*fi).VN();
|
||||
e.resize(n_edges);
|
||||
|
||||
|
||||
p = e.begin();
|
||||
for(pf=m.face.begin();pf!=m.face.end();++pf)
|
||||
for(pf=m.face.begin();pf!=m.face.end();++pf)
|
||||
if( ! (*pf).IsD() )
|
||||
for(int j=0;j<(*pf).VN();++j)
|
||||
if(includeFauxEdge || !(*pf).IsF(j))
|
||||
|
@ -123,7 +123,7 @@ static void FillEdgeVector(MeshType &m, std::vector<PEdge> &e, bool includeFauxE
|
|||
(*p).Set(&(*pf),j);
|
||||
++p;
|
||||
}
|
||||
|
||||
|
||||
if(includeFauxEdge) assert(p==e.end());
|
||||
else e.resize(p-e.begin());
|
||||
}
|
||||
|
@ -215,7 +215,7 @@ static void AllocateEdge(MeshType &m)
|
|||
/// \brief Update the Face-Face topological relation by allowing to retrieve for each face what other faces shares their edges.
|
||||
static void FaceFace(MeshType &m)
|
||||
{
|
||||
if(!HasFFAdjacency(m)) throw vcg::MissingComponentException("FFAdjacency");
|
||||
RequireFFAdjacency(m);
|
||||
if( m.fn == 0 ) return;
|
||||
|
||||
std::vector<PEdge> e;
|
||||
|
@ -256,24 +256,24 @@ static void FaceFace(MeshType &m)
|
|||
}
|
||||
|
||||
/// \brief Update the Vertex-Face topological relation.
|
||||
/**
|
||||
/**
|
||||
The function allows to retrieve for each vertex the list of faces sharing this vertex.
|
||||
After this call all the VF component are initialized. Isolated vertices have a null list of faces.
|
||||
\sa vcg::vertex::VFAdj
|
||||
\sa vcg::face::VFAdj
|
||||
*/
|
||||
|
||||
static void VertexFace(MeshType &m)
|
||||
{
|
||||
if(!HasVFAdjacency(m)) throw vcg::MissingComponentException("VFAdjacency");
|
||||
RequireVFAdjacency(m);
|
||||
|
||||
VertexIterator vi;
|
||||
FaceIterator fi;
|
||||
|
||||
for(vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||||
for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
|
||||
{
|
||||
(*vi).VFp() = 0;
|
||||
(*vi).VFi() = 0;
|
||||
(*vi).VFi() = 0; // note that (0,-1) means uninitiazlied while 0,0 is the valid initialized values for isolated vertices.
|
||||
}
|
||||
|
||||
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
||||
for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
|
||||
if( ! (*fi).IsD() )
|
||||
{
|
||||
for(int j=0;j<(*fi).VN();++j)
|
||||
|
@ -289,8 +289,8 @@ static void VertexFace(MeshType &m)
|
|||
|
||||
/// \headerfile topology.h vcg/complex/algorithms/update/topology.h
|
||||
|
||||
/// \brief Auxiliairy data structure for computing face face adjacency information.
|
||||
/**
|
||||
/// \brief Auxiliairy data structure for computing face face adjacency information.
|
||||
/**
|
||||
It identifies and edge storing two vertex pointer and a face pointer where it belong.
|
||||
*/
|
||||
|
||||
|
@ -339,21 +339,21 @@ public:
|
|||
|
||||
/// \brief Update the Face-Face topological relation so that it reflects the per-wedge texture connectivity
|
||||
|
||||
/**
|
||||
/**
|
||||
Using this function two faces are adjacent along the FF relation IFF the two faces have matching texture coords along the involved edge.
|
||||
In other words F1->FFp(i) == F2 iff F1 and F2 have the same tex coords along edge i
|
||||
*/
|
||||
|
||||
static void FaceFaceFromTexCoord(MeshType &m)
|
||||
{
|
||||
if(!HasPerWedgeTexCoord(m)) throw vcg::MissingComponentException("PerWedgeTexCoord");
|
||||
if(!HasFFAdjacency(m)) throw vcg::MissingComponentException("FFAdjacency");
|
||||
RequireFFAdjacency(m);
|
||||
RequirePerFaceWedgeTexCoord(m);
|
||||
|
||||
std::vector<PEdgeTex> e;
|
||||
FaceIterator pf;
|
||||
typename std::vector<PEdgeTex>::iterator p;
|
||||
FaceIterator pf;
|
||||
typename std::vector<PEdgeTex>::iterator p;
|
||||
|
||||
if( m.fn == 0 ) return;
|
||||
if( m.fn == 0 ) return;
|
||||
|
||||
// e.resize(m.fn*3); // Alloco il vettore ausiliario
|
||||
FaceIterator fi;
|
||||
|
@ -372,10 +372,10 @@ static void FaceFaceFromTexCoord(MeshType &m)
|
|||
++p;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
e.resize(p-e.begin()); // remove from the end of the edge vector the unitiailized ones
|
||||
//assert(p==e.end()); // this formulation of the assert argument is not really correct, will crash on visual studio
|
||||
sort(e.begin(), e.end());
|
||||
sort(e.begin(), e.end());
|
||||
|
||||
int ne = 0; // number of real edges
|
||||
typename std::vector<PEdgeTex>::iterator pe,ps;
|
||||
|
@ -416,10 +416,10 @@ static void FaceFaceFromTexCoord(MeshType &m)
|
|||
/// \brief Test correctness of VFtopology
|
||||
static void TestVertexFace(MeshType &m)
|
||||
{
|
||||
SimpleTempData<typename MeshType::VertContainer, int > numVertex(m.vert,0);
|
||||
SimpleTempData<typename MeshType::VertContainer, int > numVertex(m.vert,0);
|
||||
|
||||
assert(tri::HasPerVertexVFAdjacency(m));
|
||||
|
||||
|
||||
FaceIterator fi;
|
||||
for(fi=m.face.begin();fi!=m.face.end();++fi)
|
||||
{
|
||||
|
@ -464,11 +464,11 @@ static void TestFaceFace(MeshType &m)
|
|||
assert(HasFFAdjacency(m));
|
||||
|
||||
for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
|
||||
{
|
||||
{
|
||||
if (!fi->IsD())
|
||||
{
|
||||
{
|
||||
for (int i=0;i<(*fi).VN();i++)
|
||||
{
|
||||
{
|
||||
FaceType *ffpi=fi->FFp(i);
|
||||
int e=fi->FFi(i);
|
||||
//invariant property of FF topology for two manifold meshes
|
||||
|
@ -485,8 +485,8 @@ static void TestFaceFace(MeshType &m)
|
|||
|
||||
assert( (ffv0i==v0i) || (ffv0i==v1i) );
|
||||
assert( (ffv1i==v0i) || (ffv1i==v1i) );
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -521,7 +521,7 @@ inline bool operator != ( const PVertexEdge & pe ) const { return ( v!=pe.v );
|
|||
|
||||
static void EdgeEdge(MeshType &m)
|
||||
{
|
||||
if(!HasEEAdjacency(m)) throw vcg::MissingComponentException("EEAdjacency");
|
||||
RequireEEAdjacency(m);
|
||||
std::vector<PVertexEdge> v;
|
||||
if( m.en == 0 ) return;
|
||||
|
||||
|
@ -573,7 +573,7 @@ static void EdgeEdge(MeshType &m)
|
|||
|
||||
static void VertexEdge(MeshType &m)
|
||||
{
|
||||
if(!HasVEAdjacency(m)) throw vcg::MissingComponentException("VEAdjacency");
|
||||
RequireVEAdjacency(m);
|
||||
|
||||
VertexIterator vi;
|
||||
EdgeIterator ei;
|
||||
|
|
Loading…
Reference in New Issue