Improved comment/documentation. Changed throws in require
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@ -8,7 +8,7 @@
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* \ *
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* \ *
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* All rights reserved. *
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* All rights reserved. *
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* *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* (at your option) any later version. *
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@ -30,7 +30,7 @@
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namespace vcg {
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namespace vcg {
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namespace tri {
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namespace tri {
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/// \ingroup trimesh
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/// \ingroup trimesh
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/// \headerfile topology.h vcg/complex/algorithms/update/topology.h
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/// \headerfile topology.h vcg/complex/algorithms/update/topology.h
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@ -41,7 +41,7 @@ class UpdateTopology
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{
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{
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public:
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public:
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typedef UpdateMeshType MeshType;
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typedef UpdateMeshType MeshType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexType VertexType;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexPointer VertexPointer;
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typedef typename MeshType::VertexIterator VertexIterator;
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typedef typename MeshType::VertexIterator VertexIterator;
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@ -54,15 +54,15 @@ typedef typename MeshType::FaceIterator FaceIterator;
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/// \headerfile topology.h vcg/complex/algorithms/update/topology.h
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/// \headerfile topology.h vcg/complex/algorithms/update/topology.h
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/// \brief Auxiliairy data structure for computing face face adjacency information.
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/// \brief Auxiliairy data structure for computing face face adjacency information.
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/**
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/**
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It identifies and edge storing two vertex pointer and a face pointer where it belong.
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It identifies and edge storing two vertex pointer and a face pointer where it belong.
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*/
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*/
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class PEdge
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class PEdge
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{
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{
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public:
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public:
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VertexPointer v[2]; // the two Vertex pointer are ordered!
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VertexPointer v[2]; // the two Vertex pointer are ordered!
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FacePointer f; // the face where this edge belong
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FacePointer f; // the face where this edge belong
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int z; // index in [0..2] of the edge of the face
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int z; // index in [0..2] of the edge of the face
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@ -74,7 +74,7 @@ void Set( FacePointer pf, const int nz )
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assert(pf!=0);
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assert(pf!=0);
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assert(nz>=0);
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assert(nz>=0);
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assert(nz<pf->VN());
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assert(nz<pf->VN());
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v[0] = pf->V(nz);
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v[0] = pf->V(nz);
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v[1] = pf->V(pf->Next(nz));
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v[1] = pf->V(pf->Next(nz));
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assert(v[0] != v[1]); // The face pointed by 'f' is Degenerate (two coincident vertexes)
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assert(v[0] != v[1]); // The face pointed by 'f' is Degenerate (two coincident vertexes)
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@ -99,23 +99,23 @@ inline bool operator == ( const PEdge & pe ) const
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};
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};
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// Fill a vector with all the edges of the mesh.
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// Fill a vector with all the edges of the mesh.
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// each edge is stored in the vector the number of times that it appears in the mesh, with the referring face.
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// each edge is stored in the vector the number of times that it appears in the mesh, with the referring face.
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// optionally it can skip the faux edges (to retrieve only the real edges of a triangulated polygonal mesh)
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// optionally it can skip the faux edges (to retrieve only the real edges of a triangulated polygonal mesh)
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static void FillEdgeVector(MeshType &m, std::vector<PEdge> &e, bool includeFauxEdge=true)
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static void FillEdgeVector(MeshType &m, std::vector<PEdge> &e, bool includeFauxEdge=true)
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{
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{
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FaceIterator pf;
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FaceIterator pf;
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typename std::vector<PEdge>::iterator p;
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typename std::vector<PEdge>::iterator p;
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// Alloco il vettore ausiliario
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// Alloco il vettore ausiliario
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//e.resize(m.fn*3);
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//e.resize(m.fn*3);
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FaceIterator fi;
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FaceIterator fi;
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int n_edges = 0;
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int n_edges = 0;
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for(fi = m.face.begin(); fi != m.face.end(); ++fi) if(! (*fi).IsD()) n_edges+=(*fi).VN();
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for(fi = m.face.begin(); fi != m.face.end(); ++fi) if(! (*fi).IsD()) n_edges+=(*fi).VN();
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e.resize(n_edges);
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e.resize(n_edges);
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p = e.begin();
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p = e.begin();
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for(pf=m.face.begin();pf!=m.face.end();++pf)
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for(pf=m.face.begin();pf!=m.face.end();++pf)
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if( ! (*pf).IsD() )
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if( ! (*pf).IsD() )
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for(int j=0;j<(*pf).VN();++j)
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for(int j=0;j<(*pf).VN();++j)
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if(includeFauxEdge || !(*pf).IsF(j))
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if(includeFauxEdge || !(*pf).IsF(j))
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@ -123,7 +123,7 @@ static void FillEdgeVector(MeshType &m, std::vector<PEdge> &e, bool includeFauxE
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(*p).Set(&(*pf),j);
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(*p).Set(&(*pf),j);
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++p;
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++p;
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}
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}
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if(includeFauxEdge) assert(p==e.end());
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if(includeFauxEdge) assert(p==e.end());
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else e.resize(p-e.begin());
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else e.resize(p-e.begin());
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}
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}
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@ -215,7 +215,7 @@ static void AllocateEdge(MeshType &m)
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/// \brief Update the Face-Face topological relation by allowing to retrieve for each face what other faces shares their edges.
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/// \brief Update the Face-Face topological relation by allowing to retrieve for each face what other faces shares their edges.
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static void FaceFace(MeshType &m)
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static void FaceFace(MeshType &m)
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{
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{
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if(!HasFFAdjacency(m)) throw vcg::MissingComponentException("FFAdjacency");
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RequireFFAdjacency(m);
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if( m.fn == 0 ) return;
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if( m.fn == 0 ) return;
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std::vector<PEdge> e;
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std::vector<PEdge> e;
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@ -256,24 +256,24 @@ static void FaceFace(MeshType &m)
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}
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}
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/// \brief Update the Vertex-Face topological relation.
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/// \brief Update the Vertex-Face topological relation.
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/**
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/**
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The function allows to retrieve for each vertex the list of faces sharing this vertex.
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The function allows to retrieve for each vertex the list of faces sharing this vertex.
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After this call all the VF component are initialized. Isolated vertices have a null list of faces.
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\sa vcg::vertex::VFAdj
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\sa vcg::face::VFAdj
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*/
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*/
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static void VertexFace(MeshType &m)
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static void VertexFace(MeshType &m)
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{
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{
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if(!HasVFAdjacency(m)) throw vcg::MissingComponentException("VFAdjacency");
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RequireVFAdjacency(m);
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VertexIterator vi;
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for(VertexIterator vi=m.vert.begin();vi!=m.vert.end();++vi)
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FaceIterator fi;
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for(vi=m.vert.begin();vi!=m.vert.end();++vi)
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{
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{
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(*vi).VFp() = 0;
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(*vi).VFp() = 0;
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(*vi).VFi() = 0;
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(*vi).VFi() = 0; // note that (0,-1) means uninitiazlied while 0,0 is the valid initialized values for isolated vertices.
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}
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}
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
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if( ! (*fi).IsD() )
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if( ! (*fi).IsD() )
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{
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{
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for(int j=0;j<(*fi).VN();++j)
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for(int j=0;j<(*fi).VN();++j)
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@ -289,8 +289,8 @@ static void VertexFace(MeshType &m)
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/// \headerfile topology.h vcg/complex/algorithms/update/topology.h
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/// \headerfile topology.h vcg/complex/algorithms/update/topology.h
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/// \brief Auxiliairy data structure for computing face face adjacency information.
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/// \brief Auxiliairy data structure for computing face face adjacency information.
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/**
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/**
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It identifies and edge storing two vertex pointer and a face pointer where it belong.
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It identifies and edge storing two vertex pointer and a face pointer where it belong.
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*/
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*/
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@ -339,21 +339,21 @@ public:
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/// \brief Update the Face-Face topological relation so that it reflects the per-wedge texture connectivity
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/// \brief Update the Face-Face topological relation so that it reflects the per-wedge texture connectivity
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/**
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/**
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Using this function two faces are adjacent along the FF relation IFF the two faces have matching texture coords along the involved edge.
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Using this function two faces are adjacent along the FF relation IFF the two faces have matching texture coords along the involved edge.
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In other words F1->FFp(i) == F2 iff F1 and F2 have the same tex coords along edge i
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In other words F1->FFp(i) == F2 iff F1 and F2 have the same tex coords along edge i
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*/
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*/
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static void FaceFaceFromTexCoord(MeshType &m)
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static void FaceFaceFromTexCoord(MeshType &m)
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{
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{
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if(!HasPerWedgeTexCoord(m)) throw vcg::MissingComponentException("PerWedgeTexCoord");
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RequireFFAdjacency(m);
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if(!HasFFAdjacency(m)) throw vcg::MissingComponentException("FFAdjacency");
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RequirePerFaceWedgeTexCoord(m);
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std::vector<PEdgeTex> e;
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std::vector<PEdgeTex> e;
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FaceIterator pf;
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FaceIterator pf;
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typename std::vector<PEdgeTex>::iterator p;
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typename std::vector<PEdgeTex>::iterator p;
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if( m.fn == 0 ) return;
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if( m.fn == 0 ) return;
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// e.resize(m.fn*3); // Alloco il vettore ausiliario
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// e.resize(m.fn*3); // Alloco il vettore ausiliario
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FaceIterator fi;
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FaceIterator fi;
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@ -372,10 +372,10 @@ static void FaceFaceFromTexCoord(MeshType &m)
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++p;
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++p;
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}
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}
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}
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}
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e.resize(p-e.begin()); // remove from the end of the edge vector the unitiailized ones
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e.resize(p-e.begin()); // remove from the end of the edge vector the unitiailized ones
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//assert(p==e.end()); // this formulation of the assert argument is not really correct, will crash on visual studio
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//assert(p==e.end()); // this formulation of the assert argument is not really correct, will crash on visual studio
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sort(e.begin(), e.end());
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sort(e.begin(), e.end());
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int ne = 0; // number of real edges
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int ne = 0; // number of real edges
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typename std::vector<PEdgeTex>::iterator pe,ps;
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typename std::vector<PEdgeTex>::iterator pe,ps;
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@ -416,10 +416,10 @@ static void FaceFaceFromTexCoord(MeshType &m)
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/// \brief Test correctness of VFtopology
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/// \brief Test correctness of VFtopology
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static void TestVertexFace(MeshType &m)
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static void TestVertexFace(MeshType &m)
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{
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{
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SimpleTempData<typename MeshType::VertContainer, int > numVertex(m.vert,0);
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SimpleTempData<typename MeshType::VertContainer, int > numVertex(m.vert,0);
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assert(tri::HasPerVertexVFAdjacency(m));
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assert(tri::HasPerVertexVFAdjacency(m));
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FaceIterator fi;
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FaceIterator fi;
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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for(fi=m.face.begin();fi!=m.face.end();++fi)
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{
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{
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@ -464,11 +464,11 @@ static void TestFaceFace(MeshType &m)
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assert(HasFFAdjacency(m));
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assert(HasFFAdjacency(m));
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
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for(FaceIterator fi=m.face.begin();fi!=m.face.end();++fi)
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{
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{
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if (!fi->IsD())
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if (!fi->IsD())
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{
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{
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for (int i=0;i<(*fi).VN();i++)
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for (int i=0;i<(*fi).VN();i++)
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{
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{
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FaceType *ffpi=fi->FFp(i);
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FaceType *ffpi=fi->FFp(i);
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int e=fi->FFi(i);
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int e=fi->FFi(i);
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//invariant property of FF topology for two manifold meshes
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//invariant property of FF topology for two manifold meshes
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@ -485,8 +485,8 @@ static void TestFaceFace(MeshType &m)
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assert( (ffv0i==v0i) || (ffv0i==v1i) );
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assert( (ffv0i==v0i) || (ffv0i==v1i) );
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assert( (ffv1i==v0i) || (ffv1i==v1i) );
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assert( (ffv1i==v0i) || (ffv1i==v1i) );
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}
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}
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}
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}
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}
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}
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}
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}
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@ -521,7 +521,7 @@ inline bool operator != ( const PVertexEdge & pe ) const { return ( v!=pe.v );
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static void EdgeEdge(MeshType &m)
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static void EdgeEdge(MeshType &m)
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{
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{
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if(!HasEEAdjacency(m)) throw vcg::MissingComponentException("EEAdjacency");
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RequireEEAdjacency(m);
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std::vector<PVertexEdge> v;
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std::vector<PVertexEdge> v;
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if( m.en == 0 ) return;
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if( m.en == 0 ) return;
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@ -573,7 +573,7 @@ static void EdgeEdge(MeshType &m)
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static void VertexEdge(MeshType &m)
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static void VertexEdge(MeshType &m)
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{
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{
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if(!HasVEAdjacency(m)) throw vcg::MissingComponentException("VEAdjacency");
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RequireVEAdjacency(m);
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VertexIterator vi;
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VertexIterator vi;
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EdgeIterator ei;
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EdgeIterator ei;
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