Restructured Extrude.h in order to allow the easy separation of the side and top/bottom components

This commit is contained in:
Paolo Cignoni 2013-01-23 08:35:23 +00:00
parent e633317b58
commit 69ca459335
1 changed files with 30 additions and 22 deletions

View File

@ -17,13 +17,28 @@ template <class MeshType> class Extrude
typedef typename MeshType::EdgeIterator EdgeIterator;
typedef typename MeshType::FaceIterator FaceIterator;
static void ProfileWithCap(MeshType &profile, MeshType &surface, const vcg::Similarityf &sim )
static void ProfileWithCap(MeshType &profile, MeshType &fullSurface, const vcg::Similarityf &sim )
{
surface.Clear();
fullSurface.Clear();
MeshType lowCapSurf,topCapSurf;
ProfileWithCap(profile,fullSurface,lowCapSurf,topCapSurf,sim);
tri::Append<MeshType,MeshType>::Mesh(fullSurface,lowCapSurf);
tri::Append<MeshType,MeshType>::Mesh(fullSurface,topCapSurf);
tri::Clean<MeshType>::RemoveDuplicateVertex(fullSurface);
bool oriented,orientable;
tri::UpdateTopology<MeshType>::FaceFace(fullSurface);
tri::Clean<MeshType>::OrientCoherentlyMesh(fullSurface,oriented,orientable);
}
static void ProfileWithCap(MeshType &profile, MeshType &sideSurf, MeshType &lowCapSurf, MeshType &topCapSurf, const vcg::Similarityf &sim )
{
sideSurf.Clear();
lowCapSurf.Clear();
topCapSurf.Clear();
for(VertexIterator vi=profile.vert.begin();vi!=profile.vert.end();++vi)
{
VertexIterator vp=tri::Allocator<MeshType>::AddVertices(surface,2);
VertexIterator vp=tri::Allocator<MeshType>::AddVertices(sideSurf,2);
vp->P()=vi->P();
++vp;
vp->P()= sim*vi->P() ;
@ -34,30 +49,23 @@ static void ProfileWithCap(MeshType &profile, MeshType &surface, const vcg::Simi
int i0=tri::Index(profile,ei->V(0));
int i1=tri::Index(profile,ei->V(1));
FaceIterator fp= tri::Allocator<MeshType>::AddFaces(surface,2);
fp->V(0) = &surface.vert[i0*2];
fp->V(1) = &surface.vert[i1*2];
fp->V(2) = &surface.vert[i0*2+1];
FaceIterator fp= tri::Allocator<MeshType>::AddFaces(sideSurf,2);
fp->V(0) = &sideSurf.vert[i0*2];
fp->V(1) = &sideSurf.vert[i1*2];
fp->V(2) = &sideSurf.vert[i0*2+1];
++fp;
fp->V(0) = &surface.vert[i1*2+1];
fp->V(1) = &surface.vert[i0*2+1];
fp->V(2) = &surface.vert[i1*2];
fp->V(0) = &sideSurf.vert[i1*2+1];
fp->V(1) = &sideSurf.vert[i0*2+1];
fp->V(2) = &sideSurf.vert[i1*2];
}
MeshType cap1;
tri::CapEdgeMesh(profile,lowCapSurf);
if(lowCapSurf.fn==0) CapEdgeMesh(profile,lowCapSurf,true);
tri::CapEdgeMesh(profile,cap1);
if(cap1.fn==0) CapEdgeMesh(profile,cap1,true);
tri::Append<MeshType,MeshType>::Mesh(surface,cap1);
for(VertexIterator vi=cap1.vert.begin();vi!=cap1.vert.end();++vi)
tri::Append<MeshType,MeshType>::Mesh(topCapSurf,lowCapSurf);
for(VertexIterator vi=topCapSurf.vert.begin();vi!=topCapSurf.vert.end();++vi)
vi->P() = sim*vi->P();
tri::Append<MeshType,MeshType>::Mesh(surface,cap1);
tri::Clean<MeshType>::RemoveDuplicateVertex(surface);
bool oriented,orientable;
tri::UpdateTopology<MeshType>::FaceFace(surface);
tri::Clean<MeshType>::OrientCoherentlyMesh(surface,oriented,orientable);
// tri::Append<MeshType,MeshType>::Mesh(sideSurf,lowCapSurf);
}
static void ProfileWithCap(MeshType &profile, MeshType &surface, const Point3f offset)