PolygonSupport provides the functions to import a trimesh from a polygonal mesh and viceversa.
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ganovelli 2008-10-27 16:54:32 +00:00
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/****************************************************************************
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* (at your option) any later version. *
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#ifndef __VCGLIB_POLYGON_SUPPORT
#define __VCGLIB_POLYGON_SUPPORT
#include <vector>
#include <vcg/complex/trimesh/subset.h>
#include <vcg/simplex/face/jumping_pos.h>
#include <vcg/space/planar_polygon_tessellation.h>
namespace vcg
{
namespace tri{
/// \ingroup trimesh
/// \headerfile polygon_support.h vcg/complex/trimesh/polygon_support.h
/// \brief This class is used convert between polygonal meshes and triangular meshes
/**
This class contains two members that allow to build a triangular mesh from a polygonal mesh
and viceversa. In a trimesh, the generic polygons with n sides are codified represented by tagging the internal edge of the face
with the SetF.
*/
template <class TriMeshType,class PolyMeshType >
struct PolygonSupport{
/**
Import a trianglemesh from a polygon mesh
**/
static void ImportFromPolyMesh(TriMeshType & tm, PolyMeshType & pm){
std::vector<typename PolyMeshType::CoordType> points;
std::vector<int> faces;
// the vertices are the same, simply import them
typename PolyMeshType::VertexIterator vi;
typename TriMeshType::FaceIterator tfi,tfib ;
typename TriMeshType ::VertexIterator tvi = Allocator<TriMeshType>::AddVertices(tm,pm.vn);
for(tvi = tm.vert.begin(),vi = pm.vert.begin(); tvi != tm.vert.end(); ++tvi,++vi)(*tvi).ImportLocal(*vi);
typename PolyMeshType::FaceIterator fi;
for(fi = pm.face.begin(); fi != pm.face.end(); ++fi){
points.clear();
for(int i = 0; i < (*fi).VN(); ++i) {
typename PolyMeshType::VertexType * v = (*fi).V(i);
points.push_back(v->P());
}
faces.clear();
TessellatePlanarPolygon3(points,faces);
tfib = tfi = Allocator<TriMeshType>::AddFaces(tm,faces.size()/3);
for(int i = 0; tfi != tm.face.end();++tfi){
(*tfi).V(0) = &tm.vert[ (*fi).V( faces[i] ) - &(*pm.vert.begin())];
(*tfi).V(1) = &tm.vert[ (*fi).V( faces[i+1]) - &(*pm.vert.begin())];
(*tfi).V(2) = &tm.vert[ (*fi).V( faces[i+2]) - &(*pm.vert.begin())];
// set the F flags
if( (faces[i]+1)%points.size() != faces[i+1]) (*tfi).SetF(0);
if( (faces[i+1]+1)%points.size() != faces[i+2]) (*tfi).SetF(1);
if( (faces[i+2]+1)%points.size() != faces[i]) (*tfi).SetF(2);
i+=3;
}
}
}
/**
Import a polygon mesh from a triangle mesh
**/
static void ImportFromTriMesh( PolyMeshType & pm, TriMeshType & tm){
// the vertices are the same, simply import them
int cnt = 0;
typename TriMeshType ::ConstVertexIterator tvi;
typename PolyMeshType::VertexIterator vi = vcg::tri::Allocator<PolyMeshType>::AddVertices(pm,tm.vert.size());
for(tvi = tm.vert.begin(); tvi != tm.vert.end(); ++tvi,++vi,++cnt) if(!(*tvi).IsD())(*vi).ImportLocal(*tvi);
// convert the faces
typename TriMeshType::FaceIterator tfi;
vcg::face::JumpingPos<typename TriMeshType::FaceType> p;
for( tfi = tm.face.begin(); tfi != tm.face.end(); ++tfi) if(!(*tfi).IsD() && !(*tfi).IsV())
{
std::vector<typename TriMeshType::VertexPointer> vs;// vertices of the polygon
std::vector<typename TriMeshType::FacePointer> fs;// triangle faces corresponding to the polygon
int pvi = 0; // number of vertices of the polygon
// find a non tagged edge
int se = 0;
for(;se < 3;++se) if (!(*tfi).IsF(se)) break;
// initialize a pos on the first non tagged edge
typename TriMeshType::VertexPointer v0 = (*tfi).V(se);
p.F() = &(*tfi);
p.E() = se;
p.V() = p.F()->V(p.F()->Next(se));
p.FlipE();
vs.push_back(p.F()->V(se));
do{
while(p.F()->IsF(p.E())) { fs.push_back(p.F()); p.FlipF(); p.FlipE(); p.F()->SetV();}
vs.push_back(p.F()->V(p.E()));
p.FlipV();
p.FlipE();
} while( p.V() != v0 );
//now vs contains all the vertices of the polygon (still in the trimesh)
typename PolyMeshType::FaceIterator pfi = vcg::tri::Allocator<PolyMeshType>::AddFaces(pm,1);
(*pfi).Alloc(vs.size());
for( int i = 0 ; i < vs.size(); ++i)
(*pfi).V(i) = ( typename PolyMeshType::VertexType*) & pm.vert[vs[i]-&(*tm.vert.begin())];
// here handle the other compoenents of the face (how the conponents of the n triangle faces goes in the
// the property of the polygon (e.g. the normal, the color, the quality and so on)
// TODO
}
}
};
} // end namespace vcg
}
#endif // __VCGLIB_TRI_CLIP