Removed a Transpose due to change in quaternions.h ToMatrix
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@ -270,7 +270,6 @@ bool ComputeRigidMatchMatrix(Matrix44x &res,
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// The corresponding eigenvector define the searched rotation,
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Matrix44x Rot;
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q.ToMatrix(Rot);
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Transpose(Rot);
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// the translation (last row) is simply the difference between the transformed src barycenter and the trg baricenter
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tr= (bfix - Rot*bmov);
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//res[3][0]=tr[0];res[3][1]=tr[1];res[3][2]=tr[2];
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