- fixed compile time errors with qt 5.0
This commit is contained in:
parent
5f59f1fa5a
commit
6b7ca162ce
|
@ -163,7 +163,7 @@ QString SplatRenderer<MeshType>::loadSource(const QString& func,const QString& f
|
||||||
QFile f(":/SplatRenderer/shaders/" + filename);
|
QFile f(":/SplatRenderer/shaders/" + filename);
|
||||||
if (!f.open(QFile::ReadOnly))
|
if (!f.open(QFile::ReadOnly))
|
||||||
{
|
{
|
||||||
std::cerr << "failed to load shader file " << filename.toAscii().data() << "\n";
|
std::cerr << "failed to load shader file " << filename.toUtf8().data() << "\n";
|
||||||
return res;
|
return res;
|
||||||
}
|
}
|
||||||
else qDebug("Succesfully loaded shader func '%s' in file '%s'",qPrintable(func),qPrintable(filename));
|
else qDebug("Succesfully loaded shader func '%s' in file '%s'",qPrintable(func),qPrintable(filename));
|
||||||
|
@ -207,8 +207,8 @@ void SplatRenderer<MeshType>::configureShaders()
|
||||||
{
|
{
|
||||||
QString vsrc = shading + defines + mShaderSrcs[k*2+0];
|
QString vsrc = shading + defines + mShaderSrcs[k*2+0];
|
||||||
QString fsrc = shading + defines + mShaderSrcs[k*2+1];
|
QString fsrc = shading + defines + mShaderSrcs[k*2+1];
|
||||||
mShaders[k].SetSources(mShaderSrcs[k*2+0]!="" ? vsrc.toAscii().data() : 0,
|
mShaders[k].SetSources(mShaderSrcs[k*2+0]!="" ? vsrc.toUtf8().data() : 0,
|
||||||
mShaderSrcs[k*2+1]!="" ? fsrc.toAscii().data() : 0);
|
mShaderSrcs[k*2+1]!="" ? fsrc.toUtf8().data() : 0);
|
||||||
mShaders[k].prog.Link();
|
mShaders[k].prog.Link();
|
||||||
if (mShaderSrcs[k*2+0]!="")
|
if (mShaderSrcs[k*2+0]!="")
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue